index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
saga
/
sfuncs.cpp
Age
Commit message (
Expand
)
Author
2005-08-11
More debug output for IHNM
Eugene Sandulenko
2005-08-10
Improved debug output on stub script functions.
Eugene Sandulenko
2005-08-10
Rename event types to comply with our standards.
Eugene Sandulenko
2005-08-10
Rename Actor class members to _members.
Eugene Sandulenko
2005-08-10
EVENT -> Event
Eugene Sandulenko
2005-08-07
WIP on metaResources. Most resources are load. Now we start correct
Eugene Sandulenko
2005-07-29
Whitespaces
Eugene Sandulenko
2005-07-29
Show scene substitute image for demo versions of ITE.
Eugene Sandulenko
2005-07-25
More IHNM differences
Eugene Sandulenko
2005-07-24
assign sf94 name
Andrew Kurushin
2005-07-21
More IHNM differences
Eugene Sandulenko
2005-07-21
Partially implemented differences in IHNM script functions.
Eugene Sandulenko
2005-07-19
finally Resource manager rewritten:
Andrew Kurushin
2005-07-15
Added the puzzle voices from the CD version. I don't know if this breaks
Torbjörn Andersson
2005-07-14
font & text related changes:
Andrew Kurushin
2005-07-09
gfx rearangement
Andrew Kurushin
2005-07-09
remove 1pixel dos clipping
Andrew Kurushin
2005-07-08
implemented per scene actors clipping
Andrew Kurushin
2005-07-06
Fixed stopping sounds. I think that at one point our 'param' used to be
Torbjörn Andersson
2005-07-05
Hid most of debug output to deeper levels. We're pretty close to official
Eugene Sandulenko
2005-07-03
Implementation of sfShowMap. This was latest unimplemented script function :)
Eugene Sandulenko
2005-07-01
implemented sfPickClimbOutPos, sfTossRif
Andrew Kurushin
2005-06-25
fix animation timings (now Shiala scene not stucks)
Andrew Kurushin
2005-06-20
sfShowControls implementation is NOP
Eugene Sandulenko
2005-06-19
Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice.
Eugene Sandulenko
2005-06-19
implemented sfGetNumber
Andrew Kurushin
2005-06-16
fix trothy -> oil lamp
Andrew Kurushin
2005-06-15
some renames#2
Andrew Kurushin
2005-06-13
Fix crash on chasm.
Eugene Sandulenko
2005-06-12
fixed scene entrance
Andrew Kurushin
2005-06-05
implements sfScriptClimb, sfThrowActor, sfChangeActorScene
Andrew Kurushin
2005-06-05
Proper error calls.
Eugene Sandulenko
2005-06-05
Fix long-standing bug with applying one object to another.
Eugene Sandulenko
2005-06-04
fixed dog's castle bug
Andrew Kurushin
2005-06-04
Fix bug reported by Marticus with situation when Rif left scene with
Eugene Sandulenko
2005-05-23
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
Eugene Sandulenko
2005-05-22
fixes some todo (hardcoded resource ids -> customized per game)
Andrew Kurushin
2005-05-22
Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.
Eugene Sandulenko
2005-05-18
fixed loadsave item resource id
Andrew Kurushin
2005-05-18
Implement proper quitting. Added quitting to sfScriptGotoScene.
Eugene Sandulenko
2005-05-15
fixed give verb
Andrew Kurushin
2005-05-12
fixed boar king crush
Andrew Kurushin
2005-05-11
Cleanup
Torbjörn Andersson
2005-05-08
Comply to our coding conventions
Max Horn
2005-05-08
fixed sfSceneEq bug
Andrew Kurushin
2005-04-24
fixed object frawing
Andrew Kurushin
2005-04-23
fixed sfDropObject implementation
Andrew Kurushin
2005-04-22
fixes sfEnableZone ( 'house' problem )
Andrew Kurushin
2005-04-22
implemented inventory
Andrew Kurushin
2005-04-21
Add not yet correctly working save/load. Use key F7 for saving
Eugene Sandulenko
[next]