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path: root/saga/sfuncs.cpp
AgeCommit message (Expand)Author
2005-05-15fixed give verbAndrew Kurushin
2005-05-12fixed boar king crushAndrew Kurushin
2005-05-11CleanupTorbjörn Andersson
2005-05-08Comply to our coding conventionsMax Horn
2005-05-08fixed sfSceneEq bugAndrew Kurushin
2005-04-24fixed object frawingAndrew Kurushin
2005-04-23fixed sfDropObject implementationAndrew Kurushin
2005-04-22fixes sfEnableZone ( 'house' problem )Andrew Kurushin
2005-04-22implemented inventoryAndrew Kurushin
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
2005-04-18o Unstubbed sfPreDialog -- we have enough code for thatEugene Sandulenko
2005-04-17Renamed 2 script functions which are correct.Eugene Sandulenko
2005-04-16Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuaryEugene Sandulenko
2005-04-16fixed: sprite hittest, speech draws in screen boundsAndrew Kurushin
2005-04-16fixed ram dialog crashAndrew Kurushin
2005-04-03- fixed tile doors drawingAndrew Kurushin
2005-03-18- changescene on fair for tentsAndrew Kurushin
2005-03-08Apparently, in IHNM opcode #75 can take three parameters. Added stub toTorbjörn Andersson
2005-03-08Fixed typo.Torbjörn Andersson
2005-01-28Combine actordata.cpp and objectdata.cpp into itedata.cpp. These areEugene Sandulenko
2005-01-28Let IHNM run again. It has 105 script functions.Eugene Sandulenko
2005-01-27Applied patch #1106775 "SAGA colours". This simplifies code considerably, andEugene Sandulenko
2005-01-25The sfRand() script function was slightly wrongTorbjörn Andersson
2005-01-23Another spot of kReplyOnce usage. Thanks to proper memory addressing nowEugene Sandulenko
2005-01-23Reenable stub for latter demos in sfScriptGotoScene()Eugene Sandulenko
2005-01-23Fix warningsMax Horn
2005-01-22implemented sfWaitWalk scriptFunctionAndrew Kurushin
2005-01-22- removed returning value from scriptFunctionsAndrew Kurushin
2005-01-21problems solved:Andrew Kurushin
2005-01-18partly implemented game objectsAndrew Kurushin
2005-01-17Now it is possible to lead a conversation with use of keys (1-4).Eugene Sandulenko
2005-01-17o Proper implementation of sfPlaySound() which knows about CD<->floppyEugene Sandulenko
2005-01-17Initialize a few variables to fix Valgrind warnings. (I'm hoping they wereTorbjörn Andersson
2005-01-16sfPlayMusic() takes two parameters in IHNM. Since our currentTorbjörn Andersson
2005-01-15some work in progress on verb stuff:Andrew Kurushin
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-09- GameModule is goneAndrew Kurushin
2005-01-08begining of verb implementationAndrew Kurushin
2005-01-07Eliminate _scene->getMode() and use scene flags insteadEugene Sandulenko
2005-01-07o Fix for popped up actors at initial scene fade outEugene Sandulenko
2005-01-06- implement faceTowards (script function & etc)Andrew Kurushin
2005-01-06Placard functions are now event-driven, so the blocking palette faders areTorbjörn Andersson
2005-01-06Fix actor walking caused by wrong panel stateEugene Sandulenko
2005-01-06Fix warningEugene Sandulenko
2005-01-06Next batch of panel-related fixes. Still wrong.Eugene Sandulenko
2005-01-03- script execution stops properlyAndrew Kurushin
2005-01-02o Started putting all panels stuff in order. Still incompleteEugene Sandulenko
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn