Age | Commit message (Expand) | Author |
2005-04-24 | fixed object frawing | Andrew Kurushin |
2005-04-23 | fixed sfDropObject implementation | Andrew Kurushin |
2005-04-22 | fixes sfEnableZone ( 'house' problem ) | Andrew Kurushin |
2005-04-22 | implemented inventory | Andrew Kurushin |
2005-04-21 | Add not yet correctly working save/load. Use key F7 for saving | Eugene Sandulenko |
2005-04-18 | converse support improved (still has some bugs) | Andrew Kurushin |
2005-04-18 | o Unstubbed sfPreDialog -- we have enough code for that | Eugene Sandulenko |
2005-04-17 | Renamed 2 script functions which are correct. | Eugene Sandulenko |
2005-04-16 | Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary | Eugene Sandulenko |
2005-04-16 | fixed: sprite hittest, speech draws in screen bounds | Andrew Kurushin |
2005-04-16 | fixed ram dialog crash | Andrew Kurushin |
2005-04-03 | - fixed tile doors drawing | Andrew Kurushin |
2005-03-18 | - changescene on fair for tents | Andrew Kurushin |
2005-03-08 | Apparently, in IHNM opcode #75 can take three parameters. Added stub to | Torbjörn Andersson |
2005-03-08 | Fixed typo. | Torbjörn Andersson |
2005-01-28 | Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are | Eugene Sandulenko |
2005-01-28 | Let IHNM run again. It has 105 script functions. | Eugene Sandulenko |
2005-01-27 | Applied patch #1106775 "SAGA colours". This simplifies code considerably, and | Eugene Sandulenko |
2005-01-25 | The sfRand() script function was slightly wrong | Torbjörn Andersson |
2005-01-23 | Another spot of kReplyOnce usage. Thanks to proper memory addressing now | Eugene Sandulenko |
2005-01-23 | Reenable stub for latter demos in sfScriptGotoScene() | Eugene Sandulenko |
2005-01-23 | Fix warnings | Max Horn |
2005-01-22 | implemented sfWaitWalk scriptFunction | Andrew Kurushin |
2005-01-22 | - removed returning value from scriptFunctions | Andrew Kurushin |
2005-01-21 | problems solved: | Andrew Kurushin |
2005-01-18 | partly implemented game objects | Andrew Kurushin |
2005-01-17 | Now it is possible to lead a conversation with use of keys (1-4). | Eugene Sandulenko |
2005-01-17 | o Proper implementation of sfPlaySound() which knows about CD<->floppy | Eugene Sandulenko |
2005-01-17 | Initialize a few variables to fix Valgrind warnings. (I'm hoping they were | Torbjörn Andersson |
2005-01-16 | sfPlayMusic() takes two parameters in IHNM. Since our current | Torbjörn Andersson |
2005-01-15 | some work in progress on verb stuff: | Andrew Kurushin |
2005-01-11 | - remove game.h & image.h | Andrew Kurushin |
2005-01-09 | - GameModule is gone | Andrew Kurushin |
2005-01-08 | begining of verb implementation | Andrew Kurushin |
2005-01-07 | Eliminate _scene->getMode() and use scene flags instead | Eugene Sandulenko |
2005-01-07 | o Fix for popped up actors at initial scene fade out | Eugene Sandulenko |
2005-01-06 | - implement faceTowards (script function & etc) | Andrew Kurushin |
2005-01-06 | Placard functions are now event-driven, so the blocking palette faders are | Torbjörn Andersson |
2005-01-06 | Fix actor walking caused by wrong panel state | Eugene Sandulenko |
2005-01-06 | Fix warning | Eugene Sandulenko |
2005-01-06 | Next batch of panel-related fixes. Still wrong. | Eugene Sandulenko |
2005-01-03 | - script execution stops properly | Andrew Kurushin |
2005-01-02 | o Started putting all panels stuff in order. Still incomplete | Eugene Sandulenko |
2005-01-01 | oops, correct copyright string | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-12-31 | Slight adjustment of placard text position. It's still not identical to the | Torbjörn Andersson |
2004-12-30 | o COde formatting | Eugene Sandulenko |
2004-12-30 | Renamed the "placard" opcode functions. They should be reasonably bug free | Torbjörn Andersson |
2004-12-29 | - some work in progress | Andrew Kurushin |
2004-12-29 | PALETTE_FADE_DURATION -> kNormalFadeDuration | Eugene Sandulenko |