Age | Commit message (Collapse) | Author |
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which I'm very grateful.
This latest CD version turned out to be one that ScummVM didn't support. It
has - I believe - the same data files as the Linux version (with digitized
music), except for the voice file which appears to be the same as the one
from the Mac version.
In other words, it has one big-endian data file, and a couple of little-
endian ones. The technical term for this is "bloody awkward".
It should work now, though.
svn-id: r18333
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svn-id: r18040
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because we already have many classes with that name)
svn-id: r18039
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Implemented IMA ADPCM decoder.
svn-id: r17903
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into a mixer method
svn-id: r17106
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svn-id: r16399
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svn-id: r16398
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o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM
svn-id: r16258
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correct sound or the correct volume, but the small extension to allow the
engine to start looping sounds is worthwhile enough in itself, I think.
svn-id: r15895
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o Font::loadFont() now normally survives zero-length fonts as used in demos
o Removed unused SndRes::ITEVOC_Resample()
o Fixed playing of voice #4 on old DOS targets
o Implemented playing voices in VOX (Oki ADPCM) format
o Support of Win32 and Linux demos. There was old-style Win32 demo, which
is not supported yet, same is with DOS demo.
svn-id: r15814
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svn-id: r15690
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svn-id: r15614
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Fixed the overlap when playing the standalone IAF file in the intro.
svn-id: r15508
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Windows and Linux versions. (TODO: Handle game detection.)
Added preliminary support for the P2_A.aif file that the Linux version
uses, where the Windows version uses p2_a.voc. Someone will have to verify
the actual format of it, and we have a silly bug in playVoice() which will
have to be fixed before things work properly.
svn-id: r15365
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svn-id: r14443
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svn-id: r13715
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svn-id: r13687
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Initial MIDI checkin, doesn't work
svn-id: r13670
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svn-id: r13669
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svn-id: r13668
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svn-id: r13667
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