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2004-11-02Removed unknown part of IMAGE_HEADER struct since it wasn't used in theTorbjörn Andersson
original code either. (Apparently it was reserved for future use.) I think the only remaining data structure with unknown members now is ANIMATION_HEADER. Of course, there's probably a lot that isn't implemented at all, too... svn-id: r15708
2004-10-31UpdatesTorbjörn Andersson
svn-id: r15706
2004-10-30Renaming of struct members.Torbjörn Andersson
svn-id: r15696
2004-10-28Renamed some previously unknown variables.Torbjörn Andersson
svn-id: r15695
2004-10-28Updated with my recent actor flag changes.Torbjörn Andersson
svn-id: r15694
2004-10-27Implement some script functions and report stubs.Eugene Sandulenko
svn-id: r15691
2004-10-27Started to rework script threads. Partially moved to thread flags.Eugene Sandulenko
Scene skipping now works, but scripts aren't chained yet. svn-id: r15688
2004-10-09Initial attempt at fixing the SData problem. I'm still not sure exactly howTorbjörn Andersson
to fix the script "static" area, though. In addition, initialise a few variables, and test for NULL-ness of a few pointers. This fixes a few crashes I saw with yesterday's CVS snapshot. There's still an unexpected scene change in the intro (I think it triggers on Rhene walking too close to the exit), but at least it no longer crashes. svn-id: r15484
2004-10-08Implement scene change via exits. You still cannot leave first sceneEugene Sandulenko
because it goes to now buggy isometric level. Use debugger to switch to some word, say, in Dog Castle and there you may go between rooms. svn-id: r15462
2004-10-05o Convert some objectMap methods to more C++-like.Eugene Sandulenko
o Add stubs for unhandled scene resources in first scene o Fix object map entry structure o Fix bug with objject_info() debug command All this was done in attempt to make room exits work until I realized that they are different hit zone list which is activate at end of walk sequence. svn-id: r15416
2004-08-22 o Eliminate all structure _tags.Eugene Sandulenko
o Fix RSCFile on MSVC8. o Started fixing script opcodes. svn-id: r14686
2004-08-12Launch scene start script.Eugene Sandulenko
svn-id: r14561
2004-08-11Fix scene description structure data types and rename it.Eugene Sandulenko
svn-id: r14556
2004-08-10Improved intro. Now it correctly shows game title.Eugene Sandulenko
svn-id: r14544
2004-07-31Add xref.txt to saga module, though it's empty.Eugene Sandulenko
svn-id: r14390