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AgeCommit message (Expand)Author
2005-10-05Simplified palette code.Eugene Sandulenko
2005-10-05IHNM used only 248 colors for game graphics. Top part of the paletteEugene Sandulenko
2005-10-04Proper place for cutawaySkip() callEugene Sandulenko
2005-10-04IHNM changes:Eugene Sandulenko
2005-10-04I misunderstood sev on how sf75() should work. Perhaps this is better?Torbjörn Andersson
2005-10-04Unstubbed sf75() as sfSetPortraitBgColor(), using information from sev. AnyTorbjörn Andersson
2005-10-03Experimental IHNM fix: Since it looks like the intro doesn't clear theTorbjörn Andersson
2005-10-02Fixed overlapping speech in ferret puzzle. See bug #1260904.Torbjörn Andersson
2005-10-02Disabling actors during cutscenes did make a difference though. ReenablingEugene Sandulenko
2005-10-02Attempt to make proper subtitles outline color.Eugene Sandulenko
2005-10-01Fix mingw compile.Travis Howell
2005-10-01fix #1298659 [WyrmKeep logo overdraw]Andrew Kurushin
2005-10-01We used tabs, not spaces as identation. Fix that.Eugene Sandulenko
2005-09-301.Removed warning from symbian portdefsLars Persson
2005-09-30fix compile warningAndrew Kurushin
2005-09-30Don't draw actors during cutaways. (Not that it makes any difference atTorbjörn Andersson
2005-09-29Fix fonts in intro. It is a very dirty code. Actually we should specifyEugene Sandulenko
2005-09-29Remov obsolete commentEugene Sandulenko
2005-09-29Fix SFX loading in IHNM. Now they're played.Eugene Sandulenko
2005-09-28oops. how did that happened? reverting introduced typo.Eugene Sandulenko
2005-09-28Cleaner code for sfWaitFramesEsc()Eugene Sandulenko
2005-09-28Implement sfWaitFramesEsc()Eugene Sandulenko
2005-09-28Some very minor cleanups. (Basically the remains of a failed experiment.)Torbjörn Andersson
2005-09-28Some more IHNM-related stuff:Torbjörn Andersson
2005-09-27Used Willem Jan's suggestion for making the ugliness go away.Torbjörn Andersson
2005-09-27This seems a bit awkward, but does keep GCC from warning about discardingTorbjörn Andersson
2005-09-27Applied my patch #1304998 to fix some issues with the IHNM intro. The introTorbjörn Andersson
2005-09-26Implemented some trivial IHNM opcodes. I'm not sure if the _ethicsPoints[]Torbjörn Andersson
2005-09-26Silenced GCC warning.Torbjörn Andersson
2005-09-25Use the correct function for reading signed data. (I should have knownTorbjörn Andersson
2005-09-25Give more names to IHNM script functions.Eugene Sandulenko
2005-09-24The IHNM intro animations run now, albeit in a slightly buggy fashion:Torbjörn Andersson
2005-09-24WhitespaceTorbjörn Andersson
2005-09-24Some more preliminary cutaway work. The backgrounds are displayed now, butTorbjörn Andersson
2005-09-23Experimental loading of the cutaway list. Next step will be to get ScummVMTorbjörn Andersson
2005-09-23"Inherit the Earth Voices" for Multi CD version is case sensitive.Eugene Sandulenko
2005-09-21This should keep IHNM from triggering an assertion in FLAC. But I'm notTorbjörn Andersson
2005-09-21WhitespaceTorbjörn Andersson
2005-09-21Make the Linux and multi-OS versions run again. I don't know about the restTorbjörn Andersson
2005-09-21Added a GAME_SWAPENDIAN flag so that game files can be labelled as havingTorbjörn Andersson
2005-09-21This might allow the multi-OS version to run from CD, though I'm not sureTorbjörn Andersson
2005-09-20Buggy support for ripped tracks.Eugene Sandulenko
2005-09-09Re-named variable.Torbjörn Andersson
2005-09-08fix 1283705Andrew Kurushin
2005-09-06Force subtitles to be shown in floppy version.Eugene Sandulenko
2005-09-04fix #1269037 Rif walks off-screen when looking at screen at deskAndrew Kurushin
2005-09-03fix 1257536 Dragon walks in the airAndrew Kurushin
2005-09-03Fix bug #1281055 "ITE: Graphical glitch when pressing escape at company logo"Eugene Sandulenko
2005-09-03o Fix bug #1258633 "ITE: Second Rif appears in wall of dog castle prison"Eugene Sandulenko
2005-09-02Fix bug #1258489 "ITE: Rif's tail remains in door at Alamma's house"Eugene Sandulenko