Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-05 | Simplified palette code. | Eugene Sandulenko | |
svn-id: r18936 | |||
2005-10-05 | IHNM used only 248 colors for game graphics. Top part of the palette | Eugene Sandulenko | |
was read from resources. Switching to this scheme fixes magenta outlines in subtitles. svn-id: r18935 | |||
2005-10-04 | Proper place for cutawaySkip() call | Eugene Sandulenko | |
svn-id: r18934 | |||
2005-10-04 | IHNM changes: | Eugene Sandulenko | |
o Latest bit of Game Object structure o Implemented spiritual barometer o Fixed Ethics points data type o Implemented sf74 and sf104 svn-id: r18933 | |||
2005-10-04 | I misunderstood sev on how sf75() should work. Perhaps this is better? | Torbjörn Andersson | |
svn-id: r18932 | |||
2005-10-04 | Unstubbed sf75() as sfSetPortraitBgColor(), using information from sev. Any | Torbjörn Andersson | |
mistake is strictly my own, however. svn-id: r18931 | |||
2005-10-03 | Experimental IHNM fix: Since it looks like the intro doesn't clear the | Torbjörn Andersson | |
cutaway explicitly, perhaps it's done implicitly by sfScriptGotoScene instead? svn-id: r18927 | |||
2005-10-02 | Fixed overlapping speech in ferret puzzle. See bug #1260904. | Torbjörn Andersson | |
svn-id: r18925 | |||
2005-10-02 | Disabling actors during cutscenes did make a difference though. Reenabling | Eugene Sandulenko | |
subtitles during cutscenes. svn-id: r18923 | |||
2005-10-02 | Attempt to make proper subtitles outline color. | Eugene Sandulenko | |
svn-id: r18922 | |||
2005-10-01 | Fix mingw compile. | Travis Howell | |
svn-id: r18916 | |||
2005-10-01 | fix #1298659 [WyrmKeep logo overdraw] | Andrew Kurushin | |
svn-id: r18915 | |||
2005-10-01 | We used tabs, not spaces as identation. Fix that. | Eugene Sandulenko | |
svn-id: r18913 | |||
2005-09-30 | 1.Removed warning from symbian portdefs | Lars Persson | |
2.Made thumbnail.cpp compile for VC6 (Symbian Emulator environment). Order of template declaration and includes causing the problems 3.Moved int i declaration from for;loop into local variable 4.Updated stdafx uio.h is not part of the Symbian build chain. svn-id: r18909 | |||
2005-09-30 | fix compile warning | Andrew Kurushin | |
svn-id: r18907 | |||
2005-09-30 | Don't draw actors during cutaways. (Not that it makes any difference at | Torbjörn Andersson | |
this point. :-) svn-id: r18903 | |||
2005-09-29 | Fix fonts in intro. It is a very dirty code. Actually we should specify | Eugene Sandulenko | |
font Ids in game settings. Also uhnm demo will definitely not work with current code as it has lesser number of fonts. svn-id: r18900 | |||
2005-09-29 | Remov obsolete comment | Eugene Sandulenko | |
svn-id: r18899 | |||
2005-09-29 | Fix SFX loading in IHNM. Now they're played. | Eugene Sandulenko | |
svn-id: r18898 | |||
2005-09-28 | oops. how did that happened? reverting introduced typo. | Eugene Sandulenko | |
svn-id: r18896 | |||
2005-09-28 | Cleaner code for sfWaitFramesEsc() | Eugene Sandulenko | |
svn-id: r18895 | |||
2005-09-28 | Implement sfWaitFramesEsc() | Eugene Sandulenko | |
svn-id: r18894 | |||
2005-09-28 | Some very minor cleanups. (Basically the remains of a failed experiment.) | Torbjörn Andersson | |
svn-id: r18893 | |||
2005-09-28 | Some more IHNM-related stuff: | Torbjörn Andersson | |
* Use the script-specified text area for subtitles, if there is one. * Fixed a word-wrapping bug that would happen if a new line began with a space. I don't know about ITE, but IHNM puts two spaces after periods. Of course, the case where I saw this happen will probably go away once we start using the right font, but it could still happen elsewhere. svn-id: r18890 | |||
2005-09-27 | Used Willem Jan's suggestion for making the ugliness go away. | Torbjörn Andersson | |
svn-id: r18889 | |||
2005-09-27 | This seems a bit awkward, but does keep GCC from warning about discarding | Torbjörn Andersson | |
constness. svn-id: r18888 | |||
2005-09-27 | Applied my patch #1304998 to fix some issues with the IHNM intro. The intro | Torbjörn Andersson | |
plays fine now, as far as I can tell, except for some missing sound effects and the subtitles use the wrong font and are probably drawn in the wrong position. svn-id: r18887 | |||
2005-09-26 | Implemented some trivial IHNM opcodes. I'm not sure if the _ethicsPoints[] | Torbjörn Andersson | |
array is large enough though. These opcodes modify what I assume to be the game state, so that information needs to be stored in the savegames. Not for ITE, though, so savegame compatibility is not broken by this. (Not deliberately, at least.) svn-id: r18885 | |||
2005-09-26 | Silenced GCC warning. | Torbjörn Andersson | |
svn-id: r18884 | |||
2005-09-25 | Use the correct function for reading signed data. (I should have known | Torbjörn Andersson | |
there was one.) svn-id: r18880 | |||
2005-09-25 | Give more names to IHNM script functions. | Eugene Sandulenko | |
svn-id: r18879 | |||
2005-09-24 | The IHNM intro animations run now, albeit in a slightly buggy fashion: | Torbjörn Andersson | |
The intro runs a whole series of animations. Each of these use animation slot 0, like the original. Currently this means we leak a bit of memory for each new animation. More noticeably, we have no way of cancelling outstanding animation events, so unless the animations finish on their own - as some of them do - the events will just pile up, causing the animations to run faster and faster. I don't know if implementing the remaining cutaway opcodes will fix this automagically, or if we need to re-think our approach... svn-id: r18878 | |||
2005-09-24 | Whitespace | Torbjörn Andersson | |
svn-id: r18877 | |||
2005-09-24 | Some more preliminary cutaway work. The backgrounds are displayed now, but | Torbjörn Andersson | |
not the animations themselves. Still, it's enough to make the IHNM intro look fairly interesting. svn-id: r18874 | |||
2005-09-23 | Experimental loading of the cutaway list. Next step will be to get ScummVM | Torbjörn Andersson | |
to actually *play* the cutaways. I'll look into that later. svn-id: r18865 | |||
2005-09-23 | "Inherit the Earth Voices" for Multi CD version is case sensitive. | Eugene Sandulenko | |
svn-id: r18864 | |||
2005-09-21 | This should keep IHNM from triggering an assertion in FLAC. But I'm not | Torbjörn Andersson | |
sure since I don't have FLAC installed on this computer. The looping for standalone tracks looked a little strange, too, so I've changed it. svn-id: r18855 | |||
2005-09-21 | Whitespace | Torbjörn Andersson | |
svn-id: r18854 | |||
2005-09-21 | Make the Linux and multi-OS versions run again. I don't know about the rest | Torbjörn Andersson | |
of you, but I'm getting increasingly frustrated with the number of almost indistinguishable, yet subtly different versions of ITE. svn-id: r18853 | |||
2005-09-21 | Added a GAME_SWAPENDIAN flag so that game files can be labelled as having | Torbjörn Andersson | |
the opposite byte order of the rest of the files. This is needed for the multi-OS version. (Now it crashes with a "RAWInputStream() wrong musicInfo" message instead, but it's still an improvement.) svn-id: r18852 | |||
2005-09-21 | This might allow the multi-OS version to run from CD, though I'm not sure | Torbjörn Andersson | |
our game detection agrees with that at the moment. svn-id: r18851 | |||
2005-09-20 | Buggy support for ripped tracks. | Eugene Sandulenko | |
svn-id: r18849 | |||
2005-09-09 | Re-named variable. | Torbjörn Andersson | |
svn-id: r18798 | |||
2005-09-08 | fix 1283705 | Andrew Kurushin | |
and actor regression svn-id: r18789 | |||
2005-09-06 | Force subtitles to be shown in floppy version. | Eugene Sandulenko | |
svn-id: r18779 | |||
2005-09-04 | fix #1269037 Rif walks off-screen when looking at screen at desk | Andrew Kurushin | |
svn-id: r18774 | |||
2005-09-03 | fix 1257536 Dragon walks in the air | Andrew Kurushin | |
some memory allocation minimization svn-id: r18742 | |||
2005-09-03 | Fix bug #1281055 "ITE: Graphical glitch when pressing escape at company logo" | Eugene Sandulenko | |
svn-id: r18741 | |||
2005-09-03 | o Fix bug #1258633 "ITE: Second Rif appears in wall of dog castle prison" | Eugene Sandulenko | |
o Added debug output method to Location structure o Fixed long-standing bug with save version being saved not in constant endianness svn-id: r18740 | |||
2005-09-02 | Fix bug #1258489 "ITE: Rif's tail remains in door at Alamma's house" | Eugene Sandulenko | |
svn-id: r18739 |