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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2005-01-07
o Fix for popped up actors at initial scene fade out
Eugene Sandulenko
2005-01-06
- compiles debug path displaying only if ACTOR_DEBUG defined
Andrew Kurushin
2005-01-06
small fixes to previous
Andrew Kurushin
2005-01-06
non tile mode full actor path finding - preview
Andrew Kurushin
2005-01-06
- implement faceTowards (script function & etc)
Andrew Kurushin
2005-01-06
Placard functions are now event-driven, so the blocking palette faders are
Torbjörn Andersson
2005-01-06
Fix crash in intro
Eugene Sandulenko
2005-01-06
Fix actor walking caused by wrong panel state
Eugene Sandulenko
2005-01-06
some actor walking fixes
Andrew Kurushin
2005-01-06
Fix warning
Eugene Sandulenko
2005-01-06
Next batch of panel-related fixes. Still wrong.
Eugene Sandulenko
2005-01-06
Whitespace change.
Torbjörn Andersson
2005-01-06
Removed unused variable.
Torbjörn Andersson
2005-01-05
- path finding work in progress
Andrew Kurushin
2005-01-05
Indentation
Torbjörn Andersson
2005-01-05
Fixed bad speech/script regression.
Torbjörn Andersson
2005-01-04
- some walking addition
Andrew Kurushin
2005-01-04
o Fix regression with Win32 CD ITE at wyrmkeep logo
Eugene Sandulenko
2005-01-04
- added setup of followers position at start of scene
Andrew Kurushin
2005-01-03
- script execution stops properly
Andrew Kurushin
2005-01-03
Fixed a regression where - I think - the last animation frame wasn't
Torbjörn Andersson
2005-01-02
o Started putting all panels stuff in order. Still incomplete
Eugene Sandulenko
2005-01-02
Use events to start the remaining animations. It's not necessary, but it's
Torbjörn Andersson
2005-01-02
Start intro animations with events to prevent the first frame from being
Torbjörn Andersson
2005-01-02
Pausing an animation is done by changing its state now, not by setting a
Torbjörn Andersson
2005-01-02
Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
Torbjörn Andersson
2005-01-02
Fixed a few things in the IHNM intro. Most noticeably I've added an event
Torbjörn Andersson
2005-01-02
The 'n_voices' field of the voice LUT was never assigned a value. So if
Torbjörn Andersson
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-31
Slight adjustment of placard text position. It's still not identical to the
Torbjörn Andersson
2004-12-30
o COde formatting
Eugene Sandulenko
2004-12-30
Renamed the "placard" opcode functions. They should be reasonably bug free
Torbjörn Andersson
2004-12-30
Fixed warning.
Torbjörn Andersson
2004-12-29
- fixed canWalk bug
Andrew Kurushin
2004-12-29
- some update
Andrew Kurushin
2004-12-29
- fixing compilation
Andrew Kurushin
2004-12-29
- some work in progress
Andrew Kurushin
2004-12-29
Just compared with original. Correct fade durations confirmed. I just used
Eugene Sandulenko
2004-12-29
PALETTE_FADE_DURATION -> kNormalFadeDuration
Eugene Sandulenko
2004-12-29
Let user exit at the transition, i.e. process user input
Eugene Sandulenko
2004-12-29
Implemented the "placard" functions, because they're such a nice visual
Torbjörn Andersson
2004-12-29
Might as well initialise this variable.
Torbjörn Andersson
2004-12-29
- fixed fingolfin notification
Andrew Kurushin
2004-12-29
Fix warning. SAGA coders should fix this properly :-)
Max Horn
2004-12-28
Fix regression with IHNM.
Eugene Sandulenko
2004-12-28
-addition to previous
Andrew Kurushin
2004-12-28
- many actor walk related functions added
Andrew Kurushin
2004-12-28
Remove leftover debug message
Eugene Sandulenko
2004-12-28
Added MD5 sums for IHNM so that we can watch the intro again. It seems to
Torbjörn Andersson
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