Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-23 | Use #include "file" instead of #include <file> for consistency. | Torbjörn Andersson | |
svn-id: r18443 | |||
2005-06-21 | Fix gcc4 warnings | Eugene Sandulenko | |
svn-id: r18429 | |||
2005-06-21 | When a key is pressed, go back to repeat phase 0 again. This is so that we | Torbjörn Andersson | |
won't continue a fast repeat with the new key. (Annoying example: It could be tricky to type upper-case letters because if you didn't type the letter fast enough "Shift" would begin to repeat, and then whatever letter you typed would start repeating immediately.) svn-id: r18423 | |||
2005-06-21 | Fixed crash when talking to the money changer about the Orb of Storms. The | Torbjörn Andersson | |
sound resources were being substituted with animation resources. Now the substitutions are identified by a resource number *and* a file name. Could someone verify that ite.rsc is the correct file for all of them? svn-id: r18422 | |||
2005-06-20 | sfShowControls implementation is NOP | Eugene Sandulenko | |
svn-id: r18417 | |||
2005-06-20 | fix animation bug at rats | Andrew Kurushin | |
svn-id: r18416 | |||
2005-06-19 | Support for mouse wheel in Options dialog and in Converse panel | Eugene Sandulenko | |
svn-id: r18414 | |||
2005-06-19 | Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice. | Eugene Sandulenko | |
sfPlayVoice is untested. Please, inform me where you encounter it. svn-id: r18412 | |||
2005-06-19 | implemented sfGetNumber | Andrew Kurushin | |
now use MagicHat (be carefull not to exceed overall scene number) svn-id: r18410 | |||
2005-06-17 | fix screwdriver bug | Andrew Kurushin | |
svn-id: r18403 | |||
2005-06-16 | placard workaround | Andrew Kurushin | |
svn-id: r18402 | |||
2005-06-16 | fix trothy -> oil lamp | Andrew Kurushin | |
svn-id: r18401 | |||
2005-06-15 | Don't access the thread after sfScriptGotoScene. As the comment points out, | Torbjörn Andersson | |
the thread has been destroyed. This fixes a crash when leaving the ferret guild lodge, and probably other places as well. svn-id: r18399 | |||
2005-06-15 | some renames#2 | Andrew Kurushin | |
svn-id: r18398 | |||
2005-06-15 | some renames | Andrew Kurushin | |
svn-id: r18397 | |||
2005-06-15 | fix animation loop | Andrew Kurushin | |
svn-id: r18396 | |||
2005-06-15 | Corrected error message. | Torbjörn Andersson | |
svn-id: r18395 | |||
2005-06-14 | Fix dock bug | Eugene Sandulenko | |
svn-id: r18384 | |||
2005-06-13 | Fix crash on chasm. | Eugene Sandulenko | |
svn-id: r18383 | |||
2005-06-12 | fixed scene entrance | Andrew Kurushin | |
implemented sfEraseDelta, sfSetActorZ, sfGetActorX, sfGetActorY svn-id: r18380 | |||
2005-06-12 | fix Hooneyfoot bug | Andrew Kurushin | |
svn-id: r18379 | |||
2005-06-11 | rewritten animation loading | Andrew Kurushin | |
removed animation warnings during game process svn-id: r18377 | |||
2005-06-10 | When setting a new verb, clear the "pointer object", i.e. the variable that | Torbjörn Andersson | |
keeps track of whatever object the pointer is hovering over. This way, the pointer object will be updated but with the new verb applied to it. I was getting tired of having to move the cursor off and on the object whenever I changed verb. This isn't exactly how the original engine did it, but it appears to work. svn-id: r18373 | |||
2005-06-10 | Whitespace | Torbjörn Andersson | |
svn-id: r18372 | |||
2005-06-10 | Whitespace changes I made while looking for the sourberry sprite bug. | Torbjörn Andersson | |
svn-id: r18371 | |||
2005-06-10 | Fixed sourberry sprite, and probably a couple of others. (The frame number | Torbjörn Andersson | |
in the original is based on OBJ_EBERRIES, not OBJ_BERRIES.) svn-id: r18370 | |||
2005-06-09 | Fix bug #1216439 "SAGA: run-length slice typo in online source". Actually | Eugene Sandulenko | |
I just zapped custom line drawing routine and use that one from OSystem. svn-id: r18368 | |||
2005-06-08 | fix animation free bug | Andrew Kurushin | |
svn-id: r18367 | |||
2005-06-08 | Allow part of the IHNM intro to run again. I haven't verified that these | Torbjörn Andersson | |
resource numbers are correct. svn-id: r18366 | |||
2005-06-08 | Added IHNM "main strings" resource. It's trial-and-error, so it may be the | Torbjörn Andersson | |
wrong one, but it does contain the verb strings. Unlike IHNM, it does not contain the object names. We'll need to do something about that eventually. svn-id: r18365 | |||
2005-06-05 | implements sfScriptClimb, sfThrowActor, sfChangeActorScene | Andrew Kurushin | |
so tunnel may be passed now svn-id: r18358 | |||
2005-06-05 | Proper error calls. | Eugene Sandulenko | |
svn-id: r18355 | |||
2005-06-05 | Hide debug output | Eugene Sandulenko | |
svn-id: r18354 | |||
2005-06-05 | Fix long-standing bug with applying one object to another. | Eugene Sandulenko | |
svn-id: r18353 | |||
2005-06-04 | fixed dog's castle bug | Andrew Kurushin | |
svn-id: r18344 | |||
2005-06-04 | Fixed warning. | Torbjörn Andersson | |
svn-id: r18342 | |||
2005-06-04 | fixed lense creation bug ( fade in/out now has separate flag) | Andrew Kurushin | |
svn-id: r18340 | |||
2005-06-04 | Fix bug reported by Marticus with situation when Rif left scene with | Eugene Sandulenko | |
converse panel on. svn-id: r18339 | |||
2005-06-04 | There were cases when an ITE intro credits line could appear in both | Torbjörn Andersson | |
English and German at the same time. I've simplified the handling a bit by splitting the line flags into language and... not-language? platform? since this was easier than adding another combined flag. Easier to read, anyway. I've also fixed some other minor things, e.g. "Edward" was shortened to "Ed" in the WyrmKeep version. Of course, there may be regressions. And there are some cases where English texts could appear in German versions, but I don't know if it ever happens for any existing versin of the game. svn-id: r18334 | |||
2005-06-04 | My Linux ITE CD developed read errors, so Joe sent me a replacement, for | Torbjörn Andersson | |
which I'm very grateful. This latest CD version turned out to be one that ScummVM didn't support. It has - I believe - the same data files as the Linux version (with digitized music), except for the voice file which appears to be the same as the one from the Mac version. In other words, it has one big-endian data file, and a couple of little- endian ones. The technical term for this is "bloody awkward". It should work now, though. svn-id: r18333 | |||
2005-06-03 | fixed doorkeeper's nonstop speech | Andrew Kurushin | |
svn-id: r18327 | |||
2005-06-02 | oops | Eugene Sandulenko | |
svn-id: r18314 | |||
2005-06-02 | Implement game load with '-x' comman-line parameter. | Eugene Sandulenko | |
Fix couple valgrind and compiler warnings. svn-id: r18313 | |||
2005-06-02 | fix - 'holes' in save slot filenames | Andrew Kurushin | |
svn-id: r18312 | |||
2005-06-01 | Removed unused variables. | Torbjörn Andersson | |
svn-id: r18309 | |||
2005-05-31 | Allow entry of space and some letters such as 'r' and 'p' as parts of | Eugene Sandulenko | |
save names. svn-id: r18305 | |||
2005-05-31 | multiple files save-load implementation | Andrew Kurushin | |
svn-id: r18303 | |||
2005-05-31 | Almost complete implementation of Puzzle. Now it is possible to solve it | Eugene Sandulenko | |
successfully. Things to do: o non-actors speech, it just doesn't get displayed, though generated o support for CD voices svn-id: r18301 | |||
2005-05-30 | fix start clipping issue | Andrew Kurushin | |
svn-id: r18300 |