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2005-06-21Fix gcc4 warningsEugene Sandulenko
svn-id: r18429
2005-06-21When a key is pressed, go back to repeat phase 0 again. This is so that weTorbjörn Andersson
won't continue a fast repeat with the new key. (Annoying example: It could be tricky to type upper-case letters because if you didn't type the letter fast enough "Shift" would begin to repeat, and then whatever letter you typed would start repeating immediately.) svn-id: r18423
2005-06-21Fixed crash when talking to the money changer about the Orb of Storms. TheTorbjörn Andersson
sound resources were being substituted with animation resources. Now the substitutions are identified by a resource number *and* a file name. Could someone verify that ite.rsc is the correct file for all of them? svn-id: r18422
2005-06-20sfShowControls implementation is NOPEugene Sandulenko
svn-id: r18417
2005-06-20fix animation bug at ratsAndrew Kurushin
svn-id: r18416
2005-06-19Support for mouse wheel in Options dialog and in Converse panelEugene Sandulenko
svn-id: r18414
2005-06-19Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice.Eugene Sandulenko
sfPlayVoice is untested. Please, inform me where you encounter it. svn-id: r18412
2005-06-19implemented sfGetNumberAndrew Kurushin
now use MagicHat (be carefull not to exceed overall scene number) svn-id: r18410
2005-06-17fix screwdriver bugAndrew Kurushin
svn-id: r18403
2005-06-16placard workaroundAndrew Kurushin
svn-id: r18402
2005-06-16fix trothy -> oil lampAndrew Kurushin
svn-id: r18401
2005-06-15Don't access the thread after sfScriptGotoScene. As the comment points out,Torbjörn Andersson
the thread has been destroyed. This fixes a crash when leaving the ferret guild lodge, and probably other places as well. svn-id: r18399
2005-06-15some renames#2Andrew Kurushin
svn-id: r18398
2005-06-15some renamesAndrew Kurushin
svn-id: r18397
2005-06-15fix animation loopAndrew Kurushin
svn-id: r18396
2005-06-15Corrected error message.Torbjörn Andersson
svn-id: r18395
2005-06-14Fix dock bugEugene Sandulenko
svn-id: r18384
2005-06-13Fix crash on chasm.Eugene Sandulenko
svn-id: r18383
2005-06-12fixed scene entranceAndrew Kurushin
implemented sfEraseDelta, sfSetActorZ, sfGetActorX, sfGetActorY svn-id: r18380
2005-06-12fix Hooneyfoot bugAndrew Kurushin
svn-id: r18379
2005-06-11rewritten animation loadingAndrew Kurushin
removed animation warnings during game process svn-id: r18377
2005-06-10When setting a new verb, clear the "pointer object", i.e. the variable thatTorbjörn Andersson
keeps track of whatever object the pointer is hovering over. This way, the pointer object will be updated but with the new verb applied to it. I was getting tired of having to move the cursor off and on the object whenever I changed verb. This isn't exactly how the original engine did it, but it appears to work. svn-id: r18373
2005-06-10WhitespaceTorbjörn Andersson
svn-id: r18372
2005-06-10Whitespace changes I made while looking for the sourberry sprite bug.Torbjörn Andersson
svn-id: r18371
2005-06-10Fixed sourberry sprite, and probably a couple of others. (The frame numberTorbjörn Andersson
in the original is based on OBJ_EBERRIES, not OBJ_BERRIES.) svn-id: r18370
2005-06-09Fix bug #1216439 "SAGA: run-length slice typo in online source". ActuallyEugene Sandulenko
I just zapped custom line drawing routine and use that one from OSystem. svn-id: r18368
2005-06-08fix animation free bugAndrew Kurushin
svn-id: r18367
2005-06-08Allow part of the IHNM intro to run again. I haven't verified that theseTorbjörn Andersson
resource numbers are correct. svn-id: r18366
2005-06-08Added IHNM "main strings" resource. It's trial-and-error, so it may be theTorbjörn Andersson
wrong one, but it does contain the verb strings. Unlike IHNM, it does not contain the object names. We'll need to do something about that eventually. svn-id: r18365
2005-06-05implements sfScriptClimb, sfThrowActor, sfChangeActorSceneAndrew Kurushin
so tunnel may be passed now svn-id: r18358
2005-06-05Proper error calls.Eugene Sandulenko
svn-id: r18355
2005-06-05Hide debug outputEugene Sandulenko
svn-id: r18354
2005-06-05Fix long-standing bug with applying one object to another.Eugene Sandulenko
svn-id: r18353
2005-06-04fixed dog's castle bugAndrew Kurushin
svn-id: r18344
2005-06-04Fixed warning.Torbjörn Andersson
svn-id: r18342
2005-06-04fixed lense creation bug ( fade in/out now has separate flag)Andrew Kurushin
svn-id: r18340
2005-06-04Fix bug reported by Marticus with situation when Rif left scene withEugene Sandulenko
converse panel on. svn-id: r18339
2005-06-04There were cases when an ITE intro credits line could appear in bothTorbjörn Andersson
English and German at the same time. I've simplified the handling a bit by splitting the line flags into language and... not-language? platform? since this was easier than adding another combined flag. Easier to read, anyway. I've also fixed some other minor things, e.g. "Edward" was shortened to "Ed" in the WyrmKeep version. Of course, there may be regressions. And there are some cases where English texts could appear in German versions, but I don't know if it ever happens for any existing versin of the game. svn-id: r18334
2005-06-04My Linux ITE CD developed read errors, so Joe sent me a replacement, forTorbjörn Andersson
which I'm very grateful. This latest CD version turned out to be one that ScummVM didn't support. It has - I believe - the same data files as the Linux version (with digitized music), except for the voice file which appears to be the same as the one from the Mac version. In other words, it has one big-endian data file, and a couple of little- endian ones. The technical term for this is "bloody awkward". It should work now, though. svn-id: r18333
2005-06-03fixed doorkeeper's nonstop speechAndrew Kurushin
svn-id: r18327
2005-06-02oopsEugene Sandulenko
svn-id: r18314
2005-06-02Implement game load with '-x' comman-line parameter.Eugene Sandulenko
Fix couple valgrind and compiler warnings. svn-id: r18313
2005-06-02fix - 'holes' in save slot filenamesAndrew Kurushin
svn-id: r18312
2005-06-01Removed unused variables.Torbjörn Andersson
svn-id: r18309
2005-05-31Allow entry of space and some letters such as 'r' and 'p' as parts ofEugene Sandulenko
save names. svn-id: r18305
2005-05-31multiple files save-load implementationAndrew Kurushin
svn-id: r18303
2005-05-31Almost complete implementation of Puzzle. Now it is possible to solve itEugene Sandulenko
successfully. Things to do: o non-actors speech, it just doesn't get displayed, though generated o support for CD voices svn-id: r18301
2005-05-30fix start clipping issueAndrew Kurushin
svn-id: r18300
2005-05-29Fix puzzle callback timings. Was mistakingly used millisecs instead of microsecsEugene Sandulenko
svn-id: r18298
2005-05-29Implement key auto-repeat used in savegame dialog.Eugene Sandulenko
svn-id: r18297