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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2005-10-22
Cleaned up some cursor show/hide handling. This should fix bug #1333391.
Torbjörn Andersson
2005-10-21
add workaround for bug #1328045
Andrew Kurushin
2005-10-19
Improved IMA ADPCM decoder. It appeared that MS violated yet another standard
Eugene Sandulenko
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-17
Added French and Russian md5s for IHNM submitted in bugreports
Eugene Sandulenko
2005-10-17
Fix walking in IHNM. It appeared that BG mask wasn't flipped upside down
Eugene Sandulenko
2005-10-17
Fix bug #1326833 "ITE: Missing copy protection". Though it is disabled
Eugene Sandulenko
2005-10-16
Store game title in savefile. Lets us not guess which game save is made for
Eugene Sandulenko
2005-10-16
Err.. Now really fix game detection. Not that it was wrong, but I forgot
Eugene Sandulenko
2005-10-14
Turned on the automatic computation of dirty rects for ITE. It should make
Torbjörn Andersson
2005-10-14
Eliminate ite-demo and ihnm-demo targets as we do in SAGA. Just use plain
Eugene Sandulenko
2005-10-14
Add language and platform to game description and use that accross the source.
Eugene Sandulenko
2005-10-12
fix #1324803 ITE: Freeze during storm
Andrew Kurushin
2005-10-12
Looks like my pitch wheel change still has the ability to break things. See
Torbjörn Andersson
2005-10-11
This is an attempt to fix the actor frames in IHNM. It appears to be at
Torbjörn Andersson
2005-10-11
Cleanups. Mostly whitespace.
Torbjörn Andersson
2005-10-11
This should ensure that savegames are endian-safe. Unfortunately, I've just
Torbjörn Andersson
2005-10-11
Rewrote some code that didn't look alignment safe to me.
Torbjörn Andersson
2005-10-11
Fix stack underflow when Gorrister examines the mirror in IHNM. opReturnV
Torbjörn Andersson
2005-10-11
I was going to fix the IHNM sprite loader, but when I got here this morning
Torbjörn Andersson
2005-10-11
Do not draw status text during chapter selection
Eugene Sandulenko
2005-10-11
oops.
Eugene Sandulenko
2005-10-11
Some IHNM changes:
Eugene Sandulenko
2005-10-11
Fixed sprite loading. Now that ugly hack is gone, no wrong reads and every
Eugene Sandulenko
2005-10-11
Fix portrait color. I just missed dependency from barometer.
Eugene Sandulenko
2005-10-10
Adjust save reminder position
Eugene Sandulenko
2005-10-10
IHNM verb panel fixes:
Torbjörn Andersson
2005-10-10
The demo resources list looked incomplete to me. Can anyone check if this
Torbjörn Andersson
2005-10-10
Draw the IHNM portrait on the right coordinates.
Torbjörn Andersson
2005-10-10
Add defines for DOS demo resource numbers.
Travis Howell
2005-10-10
First attempt to run DOS ITE demo
Eugene Sandulenko
2005-10-10
Oops. Fix debug leftover.
Eugene Sandulenko
2005-10-10
Show save reminder in IHNM correctly.
Eugene Sandulenko
2005-10-10
Eliminate font substitution ugliness.
Eugene Sandulenko
2005-10-10
Draw main panel. Buttons lack backgorunds and save reminder is buggy atm.
Eugene Sandulenko
2005-10-09
Apparently, the IHNM crosshair cursor, and the cursor hotspot, are both
Torbjörn Andersson
2005-10-09
Added optional parameter to setCursor() to specify which type of cursor you
Torbjörn Andersson
2005-10-09
Specify some image resources.
Eugene Sandulenko
2005-10-09
Removed TODO comment about actor strings loading.
Torbjörn Andersson
2005-10-09
Restore cursor after boss key.
Eugene Sandulenko
2005-10-09
Boss key like in original. Press F9. Palette seems to be wrong though and
Eugene Sandulenko
2005-10-09
Now load actors only on demand. That lets select Nimdok (doctor) part. Just
Eugene Sandulenko
2005-10-09
Simplified handleChapterSelectionUpdate()
Eugene Sandulenko
2005-10-09
(more) Proper implementation of ChapterSelection panel. Though not all
Eugene Sandulenko
2005-10-08
Read IHNM actor and object strings from the resource file. (This does not
Torbjörn Andersson
2005-10-08
Oops, made a typo when rewriting that comment.
Torbjörn Andersson
2005-10-08
Cleanup.
Torbjörn Andersson
2005-10-08
Put actors on the ground. No more upside down. Though probably drawClip()
Eugene Sandulenko
2005-10-08
Quick and dirty hack to enable actors interaction. Still have to compare
Eugene Sandulenko
2005-10-08
Now most artefacts are gone and we're in proper panel mode when running
Eugene Sandulenko
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