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AgeCommit message (Expand)Author
2005-10-09Restore cursor after boss key.Eugene Sandulenko
2005-10-09Boss key like in original. Press F9. Palette seems to be wrong though andEugene Sandulenko
2005-10-09Now load actors only on demand. That lets select Nimdok (doctor) part. JustEugene Sandulenko
2005-10-09Simplified handleChapterSelectionUpdate()Eugene Sandulenko
2005-10-09(more) Proper implementation of ChapterSelection panel. Though not allEugene Sandulenko
2005-10-08Read IHNM actor and object strings from the resource file. (This does notTorbjörn Andersson
2005-10-08Oops, made a typo when rewriting that comment.Torbjörn Andersson
2005-10-08Cleanup.Torbjörn Andersson
2005-10-08Put actors on the ground. No more upside down. Though probably drawClip()Eugene Sandulenko
2005-10-08Quick and dirty hack to enable actors interaction. Still have to compareEugene Sandulenko
2005-10-08Now most artefacts are gone and we're in proper panel mode when runningEugene Sandulenko
2005-10-08Oops. Fix crash introduced by last commit.Eugene Sandulenko
2005-10-08_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return differentEugene Sandulenko
2005-10-07Added a "video" panel mode. From what I understand, the beginning of theTorbjörn Andersson
2005-10-07Cleanup sprite header reader.Eugene Sandulenko
2005-10-07Draw acrtors (eriktorbjorn, rejoice).Eugene Sandulenko
2005-10-06It should always be possible to interrupt the intro with Escape now. MostTorbjörn Andersson
2005-10-06Disabled scene background music for IHNM, for now. It was trying to startTorbjörn Andersson
2005-10-05oops. reverted last change.Eugene Sandulenko
2005-10-05Fix to fixed palette range.Eugene Sandulenko
2005-10-05Simplified palette code.Eugene Sandulenko
2005-10-05IHNM used only 248 colors for game graphics. Top part of the paletteEugene Sandulenko
2005-10-04Proper place for cutawaySkip() callEugene Sandulenko
2005-10-04IHNM changes:Eugene Sandulenko
2005-10-04I misunderstood sev on how sf75() should work. Perhaps this is better?Torbjörn Andersson
2005-10-04Unstubbed sf75() as sfSetPortraitBgColor(), using information from sev. AnyTorbjörn Andersson
2005-10-03Experimental IHNM fix: Since it looks like the intro doesn't clear theTorbjörn Andersson
2005-10-02Fixed overlapping speech in ferret puzzle. See bug #1260904.Torbjörn Andersson
2005-10-02Disabling actors during cutscenes did make a difference though. ReenablingEugene Sandulenko
2005-10-02Attempt to make proper subtitles outline color.Eugene Sandulenko
2005-10-01Fix mingw compile.Travis Howell
2005-10-01fix #1298659 [WyrmKeep logo overdraw]Andrew Kurushin
2005-10-01We used tabs, not spaces as identation. Fix that.Eugene Sandulenko
2005-09-301.Removed warning from symbian portdefsLars Persson
2005-09-30fix compile warningAndrew Kurushin
2005-09-30Don't draw actors during cutaways. (Not that it makes any difference atTorbjörn Andersson
2005-09-29Fix fonts in intro. It is a very dirty code. Actually we should specifyEugene Sandulenko
2005-09-29Remov obsolete commentEugene Sandulenko
2005-09-29Fix SFX loading in IHNM. Now they're played.Eugene Sandulenko
2005-09-28oops. how did that happened? reverting introduced typo.Eugene Sandulenko
2005-09-28Cleaner code for sfWaitFramesEsc()Eugene Sandulenko
2005-09-28Implement sfWaitFramesEsc()Eugene Sandulenko
2005-09-28Some very minor cleanups. (Basically the remains of a failed experiment.)Torbjörn Andersson
2005-09-28Some more IHNM-related stuff:Torbjörn Andersson
2005-09-27Used Willem Jan's suggestion for making the ugliness go away.Torbjörn Andersson
2005-09-27This seems a bit awkward, but does keep GCC from warning about discardingTorbjörn Andersson
2005-09-27Applied my patch #1304998 to fix some issues with the IHNM intro. The introTorbjörn Andersson
2005-09-26Implemented some trivial IHNM opcodes. I'm not sure if the _ethicsPoints[]Torbjörn Andersson
2005-09-26Silenced GCC warning.Torbjörn Andersson
2005-09-25Use the correct function for reading signed data. (I should have knownTorbjörn Andersson