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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2005-10-11
Do not draw status text during chapter selection
Eugene Sandulenko
2005-10-11
oops.
Eugene Sandulenko
2005-10-11
Some IHNM changes:
Eugene Sandulenko
2005-10-11
Fixed sprite loading. Now that ugly hack is gone, no wrong reads and every
Eugene Sandulenko
2005-10-11
Fix portrait color. I just missed dependency from barometer.
Eugene Sandulenko
2005-10-10
Adjust save reminder position
Eugene Sandulenko
2005-10-10
IHNM verb panel fixes:
Torbjörn Andersson
2005-10-10
The demo resources list looked incomplete to me. Can anyone check if this
Torbjörn Andersson
2005-10-10
Draw the IHNM portrait on the right coordinates.
Torbjörn Andersson
2005-10-10
Add defines for DOS demo resource numbers.
Travis Howell
2005-10-10
First attempt to run DOS ITE demo
Eugene Sandulenko
2005-10-10
Oops. Fix debug leftover.
Eugene Sandulenko
2005-10-10
Show save reminder in IHNM correctly.
Eugene Sandulenko
2005-10-10
Eliminate font substitution ugliness.
Eugene Sandulenko
2005-10-10
Draw main panel. Buttons lack backgorunds and save reminder is buggy atm.
Eugene Sandulenko
2005-10-09
Apparently, the IHNM crosshair cursor, and the cursor hotspot, are both
Torbjörn Andersson
2005-10-09
Added optional parameter to setCursor() to specify which type of cursor you
Torbjörn Andersson
2005-10-09
Specify some image resources.
Eugene Sandulenko
2005-10-09
Removed TODO comment about actor strings loading.
Torbjörn Andersson
2005-10-09
Restore cursor after boss key.
Eugene Sandulenko
2005-10-09
Boss key like in original. Press F9. Palette seems to be wrong though and
Eugene Sandulenko
2005-10-09
Now load actors only on demand. That lets select Nimdok (doctor) part. Just
Eugene Sandulenko
2005-10-09
Simplified handleChapterSelectionUpdate()
Eugene Sandulenko
2005-10-09
(more) Proper implementation of ChapterSelection panel. Though not all
Eugene Sandulenko
2005-10-08
Read IHNM actor and object strings from the resource file. (This does not
Torbjörn Andersson
2005-10-08
Oops, made a typo when rewriting that comment.
Torbjörn Andersson
2005-10-08
Cleanup.
Torbjörn Andersson
2005-10-08
Put actors on the ground. No more upside down. Though probably drawClip()
Eugene Sandulenko
2005-10-08
Quick and dirty hack to enable actors interaction. Still have to compare
Eugene Sandulenko
2005-10-08
Now most artefacts are gone and we're in proper panel mode when running
Eugene Sandulenko
2005-10-08
Oops. Fix crash introduced by last commit.
Eugene Sandulenko
2005-10-08
_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different
Eugene Sandulenko
2005-10-07
Added a "video" panel mode. From what I understand, the beginning of the
Torbjörn Andersson
2005-10-07
Cleanup sprite header reader.
Eugene Sandulenko
2005-10-07
Draw acrtors (eriktorbjorn, rejoice).
Eugene Sandulenko
2005-10-06
It should always be possible to interrupt the intro with Escape now. Most
Torbjörn Andersson
2005-10-06
Disabled scene background music for IHNM, for now. It was trying to start
Torbjörn Andersson
2005-10-05
oops. reverted last change.
Eugene Sandulenko
2005-10-05
Fix to fixed palette range.
Eugene Sandulenko
2005-10-05
Simplified palette code.
Eugene Sandulenko
2005-10-05
IHNM used only 248 colors for game graphics. Top part of the palette
Eugene Sandulenko
2005-10-04
Proper place for cutawaySkip() call
Eugene Sandulenko
2005-10-04
IHNM changes:
Eugene Sandulenko
2005-10-04
I misunderstood sev on how sf75() should work. Perhaps this is better?
Torbjörn Andersson
2005-10-04
Unstubbed sf75() as sfSetPortraitBgColor(), using information from sev. Any
Torbjörn Andersson
2005-10-03
Experimental IHNM fix: Since it looks like the intro doesn't clear the
Torbjörn Andersson
2005-10-02
Fixed overlapping speech in ferret puzzle. See bug #1260904.
Torbjörn Andersson
2005-10-02
Disabling actors during cutscenes did make a difference though. Reenabling
Eugene Sandulenko
2005-10-02
Attempt to make proper subtitles outline color.
Eugene Sandulenko
2005-10-01
Fix mingw compile.
Travis Howell
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