Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-11-15 | GCC doesn't like "const int" in a struct apparently. | Torbjörn Andersson | |
svn-id: r15817 | |||
2004-11-15 | o Make GAME_GetFileContext() more object-like | Eugene Sandulenko | |
o Font::loadFont() now normally survives zero-length fonts as used in demos o Removed unused SndRes::ITEVOC_Resample() o Fixed playing of voice #4 on old DOS targets o Implemented playing voices in VOX (Oki ADPCM) format o Support of Win32 and Linux demos. There was old-style Win32 demo, which is not supported yet, same is with DOS demo. svn-id: r15814 | |||
2004-11-14 | Fix stub a bit. Might garble rest of script otherwise. | Oliver Kiehl | |
svn-id: r15806 | |||
2004-11-12 | Slight renaming | Torbjörn Andersson | |
svn-id: r15796 | |||
2004-11-12 | Better names. | Torbjörn Andersson | |
svn-id: r15795 | |||
2004-11-07 | Renamed SF_getObjName() to SF_getObjImage() and unstubbed it. (Untested) | Torbjörn Andersson | |
svn-id: r15728 | |||
2004-11-07 | Unstubbed SF_setObjImage(). (Untested) | Torbjörn Andersson | |
svn-id: r15727 | |||
2004-11-07 | Unstubbed SF_putString(). (Untested, but appears to be just for debugging.) | Torbjörn Andersson | |
svn-id: r15726 | |||
2004-11-07 | Unstubbed SF_sceneID(). (Untested) | Torbjörn Andersson | |
svn-id: r15725 | |||
2004-11-07 | Unstubbed SF_dropObject(). (Untested) | Torbjörn Andersson | |
svn-id: r15724 | |||
2004-11-07 | Initial inventory support. | Torbjörn Andersson | |
svn-id: r15723 | |||
2004-11-06 | Add stub for every script function | Eugene Sandulenko | |
svn-id: r15722 | |||
2004-11-06 | Indentation | Torbjörn Andersson | |
svn-id: r15721 | |||
2004-11-06 | Cleanup | Torbjörn Andersson | |
svn-id: r15720 | |||
2004-11-06 | Be more consistent with the other module.mk files. | Torbjörn Andersson | |
svn-id: r15719 | |||
2004-11-03 | Whitespace fix | Torbjörn Andersson | |
svn-id: r15710 | |||
2004-11-02 | Hacked Okk entry is not needed anymore. | Eugene Sandulenko | |
svn-id: r15709 | |||
2004-11-02 | Removed unknown part of IMAGE_HEADER struct since it wasn't used in the | Torbjörn Andersson | |
original code either. (Apparently it was reserved for future use.) I think the only remaining data structure with unknown members now is ANIMATION_HEADER. Of course, there's probably a lot that isn't implemented at all, too... svn-id: r15708 | |||
2004-11-01 | Renamed the "unknown" parameters. I hope I didn't make too many errors. | Torbjörn Andersson | |
svn-id: r15707 | |||
2004-10-31 | Updates | Torbjörn Andersson | |
svn-id: r15706 | |||
2004-10-31 | Renamed an "unknown" variable. | Torbjörn Andersson | |
svn-id: r15705 | |||
2004-10-31 | Whitespace fixes | Torbjörn Andersson | |
svn-id: r15704 | |||
2004-10-30 | Turn some methods into functions (potentially gives better code, and we may ↵ | Max Horn | |
want to move some of those into the graphics/ module one day) svn-id: r15703 | |||
2004-10-30 | Let Saga::SURFACE inherit from SURFACE | Max Horn | |
svn-id: r15702 | |||
2004-10-30 | Renaming of struct members. | Torbjörn Andersson | |
svn-id: r15696 | |||
2004-10-28 | Renamed some previously unknown variables. | Torbjörn Andersson | |
svn-id: r15695 | |||
2004-10-28 | Updated with my recent actor flag changes. | Torbjörn Andersson | |
svn-id: r15694 | |||
2004-10-28 | replaced printf usage in saga | Paweł Kołodziejski | |
svn-id: r15693 | |||
2004-10-28 | Remove stray | Travis Howell | |
svn-id: r15692 | |||
2004-10-27 | Implement some script functions and report stubs. | Eugene Sandulenko | |
svn-id: r15691 | |||
2004-10-27 | removed R_ prefix with few r_ too | Paweł Kołodziejski | |
svn-id: r15690 | |||
2004-10-27 | Started to rework script threads. Partially moved to thread flags. | Eugene Sandulenko | |
Scene skipping now works, but scripts aren't chained yet. svn-id: r15688 | |||
2004-10-26 | Better test for if it's the protagonist who leaves the scene. | Torbjörn Andersson | |
svn-id: r15687 | |||
2004-10-26 | Note which entry corresponds to which actor in the actor table. | Torbjörn Andersson | |
svn-id: r15686 | |||
2004-10-26 | Rename fields in R_ACTORTABLE struct (I think this is what they mean), and | Torbjörn Andersson | |
added symbolic names for actor flags. svn-id: r15685 | |||
2004-10-22 | Properly nitialize _passThrough variable. | Eugene Sandulenko | |
svn-id: r15658 | |||
2004-10-22 | Made the usage of the Rect data type more consistent with the rest of | Torbjörn Andersson | |
ScummVM. Note that these are only the cases I was able to find in one morning. There may be others left to fix. But I'm sure at least most of them will be found when we start cleaning up the codebase a bit. svn-id: r15641 | |||
2004-10-22 | Fixed two of my own stupid bugs: | Torbjörn Andersson | |
* The length of a script data buffer is measured in words, not bytes. * In the long run, I'm sure it'll work better if the data buffers do not point to recently freed data. svn-id: r15640 | |||
2004-10-21 | Better support of MT-32. | Eugene Sandulenko | |
svn-id: r15636 | |||
2004-10-21 | A bunch of mostly panel-related fixes for the ITE intro. Apart from the | Torbjörn Andersson | |
numerous animation glitches, it's looking almost like the real thing now. It's no longer possible to walk away during the intro. This should provide a great incentive to implement the "Escape" feature. ;-) svn-id: r15626 | |||
2004-10-21 | Fixed some clipping problems. I think there are more still in there, but I | Torbjörn Andersson | |
am sorely tempted to rewrite so that we use the Rect datatype consistently with how most of the rest of ScummVM does. (E.g. a rectangle covering the entire ITE screen would have right and bottom as 320 and 200 respectively, not 319 and 199 like I think we do now.) svn-id: r15625 | |||
2004-10-20 | FX_CROWD constants are correct. | Eugene Sandulenko | |
Add some simple stub. svn-id: r15621 | |||
2004-10-19 | Oops, now it plays the correct music again, I hope. The sound effects seem | Torbjörn Andersson | |
a bit better now, too. At least the crowd is no longer cheering when the fair is closed. svn-id: r15617 | |||
2004-10-19 | Cleanup. No need to have a lookup table for something that can be expressed | Torbjörn Andersson | |
by simple arithmetics. svn-id: r15615 | |||
2004-10-19 | Initial, and slightly buggy, support for sound effects. | Torbjörn Andersson | |
svn-id: r15614 | |||
2004-10-19 | Increased debug level in the name of sanity. | Torbjörn Andersson | |
svn-id: r15613 | |||
2004-10-16 | fixed warnings | Paweł Kołodziejski | |
svn-id: r15574 | |||
2004-10-16 | Introduced script events to fix the "actors appear before fade-out" bug. | Torbjörn Andersson | |
There are some minor music-related changes here as well, but that's just cleanup. svn-id: r15567 | |||
2004-10-16 | Oops, forgot to remove these lines. Now all three forms of music (XMIDI, | Torbjörn Andersson | |
MIDI and digitized music) use the same method to decide whether or not to loop. svn-id: r15566 | |||
2004-10-12 | Added support for digitized music, plus some other music-related fixes. | Torbjörn Andersson | |
Note that I've only tried this with the music.rsc file from the full Linux version. It seems likely that the Mac version uses the same file format, but I have no way of verifying this. I'm told the demos use compressed audio, so the music files from them probably won't work yet. svn-id: r15527 |