Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-06-05 | Fix long-standing bug with applying one object to another. | Eugene Sandulenko | |
svn-id: r18353 | |||
2005-06-04 | fixed dog's castle bug | Andrew Kurushin | |
svn-id: r18344 | |||
2005-06-04 | Fixed warning. | Torbjörn Andersson | |
svn-id: r18342 | |||
2005-06-04 | fixed lense creation bug ( fade in/out now has separate flag) | Andrew Kurushin | |
svn-id: r18340 | |||
2005-06-04 | Fix bug reported by Marticus with situation when Rif left scene with | Eugene Sandulenko | |
converse panel on. svn-id: r18339 | |||
2005-06-04 | There were cases when an ITE intro credits line could appear in both | Torbjörn Andersson | |
English and German at the same time. I've simplified the handling a bit by splitting the line flags into language and... not-language? platform? since this was easier than adding another combined flag. Easier to read, anyway. I've also fixed some other minor things, e.g. "Edward" was shortened to "Ed" in the WyrmKeep version. Of course, there may be regressions. And there are some cases where English texts could appear in German versions, but I don't know if it ever happens for any existing versin of the game. svn-id: r18334 | |||
2005-06-04 | My Linux ITE CD developed read errors, so Joe sent me a replacement, for | Torbjörn Andersson | |
which I'm very grateful. This latest CD version turned out to be one that ScummVM didn't support. It has - I believe - the same data files as the Linux version (with digitized music), except for the voice file which appears to be the same as the one from the Mac version. In other words, it has one big-endian data file, and a couple of little- endian ones. The technical term for this is "bloody awkward". It should work now, though. svn-id: r18333 | |||
2005-06-03 | fixed doorkeeper's nonstop speech | Andrew Kurushin | |
svn-id: r18327 | |||
2005-06-02 | oops | Eugene Sandulenko | |
svn-id: r18314 | |||
2005-06-02 | Implement game load with '-x' comman-line parameter. | Eugene Sandulenko | |
Fix couple valgrind and compiler warnings. svn-id: r18313 | |||
2005-06-02 | fix - 'holes' in save slot filenames | Andrew Kurushin | |
svn-id: r18312 | |||
2005-06-01 | Removed unused variables. | Torbjörn Andersson | |
svn-id: r18309 | |||
2005-05-31 | Allow entry of space and some letters such as 'r' and 'p' as parts of | Eugene Sandulenko | |
save names. svn-id: r18305 | |||
2005-05-31 | multiple files save-load implementation | Andrew Kurushin | |
svn-id: r18303 | |||
2005-05-31 | Almost complete implementation of Puzzle. Now it is possible to solve it | Eugene Sandulenko | |
successfully. Things to do: o non-actors speech, it just doesn't get displayed, though generated o support for CD voices svn-id: r18301 | |||
2005-05-30 | fix start clipping issue | Andrew Kurushin | |
svn-id: r18300 | |||
2005-05-29 | Fix puzzle callback timings. Was mistakingly used millisecs instead of microsecs | Eugene Sandulenko | |
svn-id: r18298 | |||
2005-05-29 | Implement key auto-repeat used in savegame dialog. | Eugene Sandulenko | |
svn-id: r18297 | |||
2005-05-29 | implemented DOS version 1 pixel clipping | Andrew Kurushin | |
game options WIP3 svn-id: r18293 | |||
2005-05-28 | game options WIP2 | Andrew Kurushin | |
svn-id: r18282 | |||
2005-05-26 | Fix warning | Eugene Sandulenko | |
svn-id: r18257 | |||
2005-05-26 | Puzzle WIP. No visuals yet. | Eugene Sandulenko | |
svn-id: r18255 | |||
2005-05-23 | Remove unused static variable | Max Horn | |
svn-id: r18234 | |||
2005-05-23 | saveload WIP | Andrew Kurushin | |
svn-id: r18232 | |||
2005-05-23 | Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip | Eugene Sandulenko | |
the Puzzle and continue game pretending like you completed the Puzzle. svn-id: r18225 | |||
2005-05-22 | Implement Interface::drawButtonBox() | Eugene Sandulenko | |
svn-id: r18220 | |||
2005-05-22 | stub drawButtonBox | Andrew Kurushin | |
svn-id: r18218 | |||
2005-05-22 | fixes some todo (hardcoded resource ids -> customized per game) | Andrew Kurushin | |
preparation for option dialog (wip) svn-id: r18217 | |||
2005-05-22 | Implement sfSimulSpeech2 which is used in lodge when talking to Sakka. | Eugene Sandulenko | |
Fixed sfSimulSpeech(), so it plays voices with CD version. svn-id: r18212 | |||
2005-05-18 | fixed Sist room | Andrew Kurushin | |
svn-id: r18175 | |||
2005-05-18 | fixed loadsave item resource id | Andrew Kurushin | |
partialy fixed protect rat svn-id: r18174 | |||
2005-05-18 | Implement proper quitting. Added quitting to sfScriptGotoScene. | Eugene Sandulenko | |
svn-id: r18173 | |||
2005-05-15 | fixed give verb | Andrew Kurushin | |
fixed occasional verbs redraw svn-id: r18113 | |||
2005-05-15 | add save game chunk | Andrew Kurushin | |
svn-id: r18108 | |||
2005-05-12 | Compilation fix. | Torbjörn Andersson | |
svn-id: r18073 | |||
2005-05-12 | fixed interpreter bug (negative address offset - may crush system) | Andrew Kurushin | |
implemented inventory save-load svn-id: r18071 | |||
2005-05-12 | fixed boar king crush | Andrew Kurushin | |
svn-id: r18067 | |||
2005-05-11 | Cleanup | Torbjörn Andersson | |
svn-id: r18045 | |||
2005-05-11 | Fixed one part of the problem with Rif's encounter with Sist. Rif no longer | Torbjörn Andersson | |
disappears, but he still won't respond to commands. And he appears to be facing in the wrong direction. svn-id: r18044 | |||
2005-05-11 | Moved some more stuff to namespace Audio (enough for tonight) | Max Horn | |
svn-id: r18040 | |||
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵ | Max Horn | |
because we already have many classes with that name) svn-id: r18039 | |||
2005-05-10 | Moved (In/Out)SaveFile(Manager) and Timer to namespace Common | Max Horn | |
svn-id: r18038 | |||
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn | |
svn-id: r18037 | |||
2005-05-10 | Forgot to remove debugging messages. | Torbjörn Andersson | |
svn-id: r18035 | |||
2005-05-10 | Small tweak to silence yet another Doxygen complaint | Max Horn | |
svn-id: r18030 | |||
2005-05-09 | small trick to avoid doxygen confusion (I hope...) | Max Horn | |
svn-id: r18006 | |||
2005-05-09 | Either document all params or none, anything inbetween causes Doxygen to ↵ | Max Horn | |
complain loudly svn-id: r18001 | |||
2005-05-09 | Fixed failed assertion when entering the Elk King's court. It looks like a | Torbjörn Andersson | |
hack - perhaps it *is* a hack - but it's what the original engine did too, as far as I can tell. svn-id: r17992 | |||
2005-05-08 | Comply to our coding conventions | Max Horn | |
svn-id: r17975 | |||
2005-05-08 | Changed error() to warning() since it appears to be relatively harmless. Is | Torbjörn Andersson | |
the 'start' field even used? Anyway, the entrance to the forest can now be entered. The animation code will produce an "Anim::play: Error decoding frame 40!" warning in addition to the previous one, but I don't see any visible errors in the scene. svn-id: r17968 |