Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-09 | Now load actors only on demand. That lets select Nimdok (doctor) part. Just | Eugene Sandulenko | |
click on him and move mouse away quickly, so it will not try to get actor's name which is broken ATM. svn-id: r18984 | |||
2005-10-09 | Simplified handleChapterSelectionUpdate() | Eugene Sandulenko | |
svn-id: r18983 | |||
2005-10-09 | (more) Proper implementation of ChapterSelection panel. Though not all | Eugene Sandulenko | |
functionality is implemented but it is enough for now. Lets select any character. svn-id: r18982 | |||
2005-10-08 | Read IHNM actor and object strings from the resource file. (This does not | Torbjörn Andersson | |
keep whichObject() from crashing, but I don't know why.) svn-id: r18980 | |||
2005-10-08 | Oops, made a typo when rewriting that comment. | Torbjörn Andersson | |
svn-id: r18973 | |||
2005-10-08 | Cleanup. | Torbjörn Andersson | |
svn-id: r18972 | |||
2005-10-08 | Put actors on the ground. No more upside down. Though probably drawClip() | Eugene Sandulenko | |
has to be fixed too, but now we have no test case for this. svn-id: r18966 | |||
2005-10-08 | Quick and dirty hack to enable actors interaction. Still have to compare | Eugene Sandulenko | |
that with disasm. svn-id: r18965 | |||
2005-10-08 | Now most artefacts are gone and we're in proper panel mode when running | Eugene Sandulenko | |
character selection. svn-id: r18961 | |||
2005-10-08 | Oops. Fix crash introduced by last commit. | Eugene Sandulenko | |
svn-id: r18960 | |||
2005-10-08 | _vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different | Eugene Sandulenko | |
scene height for individual panel modes. svn-id: r18959 | |||
2005-10-07 | Added a "video" panel mode. From what I understand, the beginning of the | Torbjörn Andersson | |
IHNM intro should use this, so now it does. svn-id: r18957 | |||
2005-10-07 | Cleanup sprite header reader. | Eugene Sandulenko | |
svn-id: r18956 | |||
2005-10-07 | Draw acrtors (eriktorbjorn, rejoice). | Eugene Sandulenko | |
It: o breaks intro, as now everything seems to be shifted. o Shows problem at our firt scene where there is no inventory drawn o Shows problem with our animation code, actor frames are wrong o Draws actors upside down and probably at wrong location o Due to incomplete implementation of whichObject() it crashes when you hover over characters. svn-id: r18952 | |||
2005-10-06 | It should always be possible to interrupt the intro with Escape now. Most | Torbjörn Andersson | |
of the job was already done, though. Only the final bit was missing. svn-id: r18951 | |||
2005-10-06 | Disabled scene background music for IHNM, for now. It was trying to start | Torbjörn Andersson | |
the end credits music right after the intro. svn-id: r18950 | |||
2005-10-05 | oops. reverted last change. | Eugene Sandulenko | |
svn-id: r18938 | |||
2005-10-05 | Fix to fixed palette range. | Eugene Sandulenko | |
svn-id: r18937 | |||
2005-10-05 | Simplified palette code. | Eugene Sandulenko | |
svn-id: r18936 | |||
2005-10-05 | IHNM used only 248 colors for game graphics. Top part of the palette | Eugene Sandulenko | |
was read from resources. Switching to this scheme fixes magenta outlines in subtitles. svn-id: r18935 | |||
2005-10-04 | Proper place for cutawaySkip() call | Eugene Sandulenko | |
svn-id: r18934 | |||
2005-10-04 | IHNM changes: | Eugene Sandulenko | |
o Latest bit of Game Object structure o Implemented spiritual barometer o Fixed Ethics points data type o Implemented sf74 and sf104 svn-id: r18933 | |||
2005-10-04 | I misunderstood sev on how sf75() should work. Perhaps this is better? | Torbjörn Andersson | |
svn-id: r18932 | |||
2005-10-04 | Unstubbed sf75() as sfSetPortraitBgColor(), using information from sev. Any | Torbjörn Andersson | |
mistake is strictly my own, however. svn-id: r18931 | |||
2005-10-03 | Experimental IHNM fix: Since it looks like the intro doesn't clear the | Torbjörn Andersson | |
cutaway explicitly, perhaps it's done implicitly by sfScriptGotoScene instead? svn-id: r18927 | |||
2005-10-02 | Fixed overlapping speech in ferret puzzle. See bug #1260904. | Torbjörn Andersson | |
svn-id: r18925 | |||
2005-10-02 | Disabling actors during cutscenes did make a difference though. Reenabling | Eugene Sandulenko | |
subtitles during cutscenes. svn-id: r18923 | |||
2005-10-02 | Attempt to make proper subtitles outline color. | Eugene Sandulenko | |
svn-id: r18922 | |||
2005-10-01 | Fix mingw compile. | Travis Howell | |
svn-id: r18916 | |||
2005-10-01 | fix #1298659 [WyrmKeep logo overdraw] | Andrew Kurushin | |
svn-id: r18915 | |||
2005-10-01 | We used tabs, not spaces as identation. Fix that. | Eugene Sandulenko | |
svn-id: r18913 | |||
2005-09-30 | 1.Removed warning from symbian portdefs | Lars Persson | |
2.Made thumbnail.cpp compile for VC6 (Symbian Emulator environment). Order of template declaration and includes causing the problems 3.Moved int i declaration from for;loop into local variable 4.Updated stdafx uio.h is not part of the Symbian build chain. svn-id: r18909 | |||
2005-09-30 | fix compile warning | Andrew Kurushin | |
svn-id: r18907 | |||
2005-09-30 | Don't draw actors during cutaways. (Not that it makes any difference at | Torbjörn Andersson | |
this point. :-) svn-id: r18903 | |||
2005-09-29 | Fix fonts in intro. It is a very dirty code. Actually we should specify | Eugene Sandulenko | |
font Ids in game settings. Also uhnm demo will definitely not work with current code as it has lesser number of fonts. svn-id: r18900 | |||
2005-09-29 | Remov obsolete comment | Eugene Sandulenko | |
svn-id: r18899 | |||
2005-09-29 | Fix SFX loading in IHNM. Now they're played. | Eugene Sandulenko | |
svn-id: r18898 | |||
2005-09-28 | oops. how did that happened? reverting introduced typo. | Eugene Sandulenko | |
svn-id: r18896 | |||
2005-09-28 | Cleaner code for sfWaitFramesEsc() | Eugene Sandulenko | |
svn-id: r18895 | |||
2005-09-28 | Implement sfWaitFramesEsc() | Eugene Sandulenko | |
svn-id: r18894 | |||
2005-09-28 | Some very minor cleanups. (Basically the remains of a failed experiment.) | Torbjörn Andersson | |
svn-id: r18893 | |||
2005-09-28 | Some more IHNM-related stuff: | Torbjörn Andersson | |
* Use the script-specified text area for subtitles, if there is one. * Fixed a word-wrapping bug that would happen if a new line began with a space. I don't know about ITE, but IHNM puts two spaces after periods. Of course, the case where I saw this happen will probably go away once we start using the right font, but it could still happen elsewhere. svn-id: r18890 | |||
2005-09-27 | Used Willem Jan's suggestion for making the ugliness go away. | Torbjörn Andersson | |
svn-id: r18889 | |||
2005-09-27 | This seems a bit awkward, but does keep GCC from warning about discarding | Torbjörn Andersson | |
constness. svn-id: r18888 | |||
2005-09-27 | Applied my patch #1304998 to fix some issues with the IHNM intro. The intro | Torbjörn Andersson | |
plays fine now, as far as I can tell, except for some missing sound effects and the subtitles use the wrong font and are probably drawn in the wrong position. svn-id: r18887 | |||
2005-09-26 | Implemented some trivial IHNM opcodes. I'm not sure if the _ethicsPoints[] | Torbjörn Andersson | |
array is large enough though. These opcodes modify what I assume to be the game state, so that information needs to be stored in the savegames. Not for ITE, though, so savegame compatibility is not broken by this. (Not deliberately, at least.) svn-id: r18885 | |||
2005-09-26 | Silenced GCC warning. | Torbjörn Andersson | |
svn-id: r18884 | |||
2005-09-25 | Use the correct function for reading signed data. (I should have known | Torbjörn Andersson | |
there was one.) svn-id: r18880 | |||
2005-09-25 | Give more names to IHNM script functions. | Eugene Sandulenko | |
svn-id: r18879 | |||
2005-09-24 | The IHNM intro animations run now, albeit in a slightly buggy fashion: | Torbjörn Andersson | |
The intro runs a whole series of animations. Each of these use animation slot 0, like the original. Currently this means we leak a bit of memory for each new animation. More noticeably, we have no way of cancelling outstanding animation events, so unless the animations finish on their own - as some of them do - the events will just pile up, causing the animations to run faster and faster. I don't know if implementing the remaining cutaway opcodes will fix this automagically, or if we need to re-think our approach... svn-id: r18878 |