Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-10 | system.h was being included in tons of places, without any good reason; ↵ | Max Horn | |
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527 | |||
2005-01-10 | German retail IHNM patch.re_ md5 is confirmed | Eugene Sandulenko | |
svn-id: r16519 | |||
2005-01-10 | Better sync between music and intro. | Torbjörn Andersson | |
svn-id: r16516 | |||
2005-01-10 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r16515 | |||
2005-01-09 | - GameModule is gone | Andrew Kurushin | |
- structures renamed - SagaEngine class gives all current game descriptions regression : "verb" is broken cause work in progress svn-id: r16511 | |||
2005-01-09 | small fixes: | Andrew Kurushin | |
- actor barrier rects - unreachable code svn-id: r16510 | |||
2005-01-09 | Added proper IHNM scripts lut and run scripts, though not much to see. | Eugene Sandulenko | |
svn-id: r16509 | |||
2005-01-09 | o Fixed some indentation | Eugene Sandulenko | |
o Now we correctly show Wyrmkeep logo in Mac demos o Applied patch #1098971 ITE credits svn-id: r16507 | |||
2005-01-09 | Mark some places which probably should use loadWAVFromStream(); maybe some ↵ | Max Horn | |
of the engine maintainers can look into using it svn-id: r16503 | |||
2005-01-09 | fix warning | Max Horn | |
svn-id: r16498 | |||
2005-01-09 | rewritten sprite class | Andrew Kurushin | |
- sprites decoded on first load - some speed optimization - actors uses kExtended flag to append spriteList svn-id: r16497 | |||
2005-01-08 | rename StringsList to StringsTable | Andrew Kurushin | |
svn-id: r16492 | |||
2005-01-08 | begining of verb implementation | Andrew Kurushin | |
introduced getObjectName svn-id: r16491 | |||
2005-01-07 | Eliminate _scene->getMode() and use scene flags instead | Eugene Sandulenko | |
svn-id: r16482 | |||
2005-01-07 | fixing scene transition | Andrew Kurushin | |
svn-id: r16480 | |||
2005-01-07 | o Last fixes for panels. Now they work like in original. | Eugene Sandulenko | |
o Code formatting in scene.h svn-id: r16479 | |||
2005-01-07 | o Add reported German IHNM and ITE | Eugene Sandulenko | |
o Fix IHNM. It does not have actors now (all actors in IHNM are in resources, not hardcoded) svn-id: r16478 | |||
2005-01-07 | o Fix for popped up actors at initial scene fade out | Eugene Sandulenko | |
o Stub for new Wyrmkeep demos with substituted scenes o Converted some script func parameters to apropriate types o More panel fixes svn-id: r16472 | |||
2005-01-06 | - compiles debug path displaying only if ACTOR_DEBUG defined | Andrew Kurushin | |
- removed some temporary variable svn-id: r16469 | |||
2005-01-06 | small fixes to previous | Andrew Kurushin | |
svn-id: r16465 | |||
2005-01-06 | non tile mode full actor path finding - preview | Andrew Kurushin | |
svn-id: r16464 | |||
2005-01-06 | - implement faceTowards (script function & etc) | Andrew Kurushin | |
- implement debug actor walk path (press f6) svn-id: r16456 | |||
2005-01-06 | Placard functions are now event-driven, so the blocking palette faders are | Torbjörn Andersson | |
no longer needed. svn-id: r16450 | |||
2005-01-06 | Fix crash in intro | Eugene Sandulenko | |
svn-id: r16447 | |||
2005-01-06 | Fix actor walking caused by wrong panel state | Eugene Sandulenko | |
svn-id: r16446 | |||
2005-01-06 | some actor walking fixes | Andrew Kurushin | |
svn-id: r16445 | |||
2005-01-06 | Fix warning | Eugene Sandulenko | |
svn-id: r16444 | |||
2005-01-06 | Next batch of panel-related fixes. Still wrong. | Eugene Sandulenko | |
NOTE: lines which start with `;' should contain calls to not yet implemented subsystems like Conversation subsystem svn-id: r16443 | |||
2005-01-06 | Whitespace change. | Torbjörn Andersson | |
svn-id: r16442 | |||
2005-01-06 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r16439 | |||
2005-01-05 | - path finding work in progress | Andrew Kurushin | |
svn-id: r16438 | |||
2005-01-05 | Indentation | Torbjörn Andersson | |
svn-id: r16437 | |||
2005-01-05 | Fixed bad speech/script regression. | Torbjörn Andersson | |
svn-id: r16436 | |||
2005-01-04 | - some walking addition | Andrew Kurushin | |
svn-id: r16426 | |||
2005-01-04 | o Fix regression with Win32 CD ITE at wyrmkeep logo | Eugene Sandulenko | |
o Support for sprites in Mac versions o Improvements on scene flags o More code on proper interface modes handling. Just a tiny bit was committed as other stuff breaks intro due to incompleteness. svn-id: r16425 | |||
2005-01-04 | - added setup of followers position at start of scene | Andrew Kurushin | |
svn-id: r16423 | |||
2005-01-03 | - script execution stops properly | Andrew Kurushin | |
- placard should work over way: set Wait flag for thread (as in opSpeak) remove inner loop (processInput...) svn-id: r16418 | |||
2005-01-03 | Fixed a regression where - I think - the last animation frame wasn't | Torbjörn Andersson | |
displayed. This was most noticeable in looping animations, in particular the spinning "Dreamer's Guild" logo in the IHNM intro. In the process I changed the name of 'n_frames' and 'nframes' to 'maxframe' since that's what they are. I could, of course, have added 1 to the value instead, but that would have introduced a subtle difference compared to the original code. Probably not a good idea at this stage. svn-id: r16417 | |||
2005-01-02 | o Started putting all panels stuff in order. Still incomplete | Eugene Sandulenko | |
o Proper detection for Mac Wyrmkeep CD o Support for wyrmkeep logos svn-id: r16415 | |||
2005-01-02 | Use events to start the remaining animations. It's not necessary, but it's | Torbjörn Andersson | |
more consistent that way. svn-id: r16412 | |||
2005-01-02 | Start intro animations with events to prevent the first frame from being | Torbjörn Andersson | |
drawn too early. (Scorry still shows up too early, though.) svn-id: r16411 | |||
2005-01-02 | Pausing an animation is done by changing its state now, not by setting a | Torbjörn Andersson | |
flag. Added yet another event, and changed the ITE intro to reflect that. (Which means the waterfalls are no longer drawn over the game title.) svn-id: r16410 | |||
2005-01-02 | Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM, | Torbjörn Andersson | |
and used ARRAYSIZE() instead in two cases. svn-id: r16408 | |||
2005-01-02 | Fixed a few things in the IHNM intro. Most noticeably I've added an event | Torbjörn Andersson | |
for starting animations, which I use to prevent the first animation frame from being drawn too early. svn-id: r16407 | |||
2005-01-02 | The 'n_voices' field of the voice LUT was never assigned a value. So if | Torbjörn Andersson | |
anyone heard any voices - I did, except under Valgrind - it was pure luck. svn-id: r16406 | |||
2005-01-01 | oops, correct copyright string | Max Horn | |
svn-id: r16399 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-31 | Slight adjustment of placard text position. It's still not identical to the | Torbjörn Andersson | |
original, but I don't consider that to be a problem. svn-id: r16395 | |||
2004-12-30 | o COde formatting | Eugene Sandulenko | |
o Improved debug output o Do not produce a lot of frameCount < 0 messages o Okk now appears after first scene o implemented yet another animation function o Renamed SF_* -> sf* for functions I know are correct svn-id: r16390 | |||
2004-12-30 | Renamed the "placard" opcode functions. They should be reasonably bug free | Torbjörn Andersson | |
now. svn-id: r16387 |