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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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2005-03-18
- changescene on fair for tents
Andrew Kurushin
2005-03-13
fixed wrong tile drawing above actors
Andrew Kurushin
2005-03-12
rand() -> _rnd.getRandomNumber() in SAGA code.
Eugene Sandulenko
2005-03-12
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...
Max Horn
2005-03-09
changing AudioDataType -> SoundType, so now the constant names match the name...
Max Horn
2005-03-09
Indentation.
Torbjörn Andersson
2005-03-09
Updated comment. (ScummVM no longer crashes if I try to run what I think is
Torbjörn Andersson
2005-03-08
Apparently, in IHNM opcode #75 can take three parameters. Added stub to
Torbjörn Andersson
2005-03-08
Fixed typo.
Torbjörn Andersson
2005-03-08
Added constant for the resource number for the first IHNM scene. Actually,
Torbjörn Andersson
2005-03-07
Indentation
Torbjörn Andersson
2005-02-26
fix iso mode object draw order
Andrew Kurushin
2005-02-26
implemented iso pathfinding
Andrew Kurushin
2005-02-26
Compile fix from wjp
Travis Howell
2005-02-26
iso pathfining work in progress:
Andrew Kurushin
2005-02-24
I'm not quite sure if this is the correct fix, but by not calling
Torbjörn Andersson
2005-02-22
3 stage iso drawing implemented:
Andrew Kurushin
2005-02-18
iso mode drawing work in progress
Andrew Kurushin
2005-02-11
- smooth iso scroll
Andrew Kurushin
2005-02-11
- fix min->MIN
Andrew Kurushin
2005-02-11
iso draw work in progress:
Andrew Kurushin
2005-02-09
first step in ISO mode implementation - trying to draw iso scene
Andrew Kurushin
2005-01-28
partialy implemented all Iso mode resource loading
Andrew Kurushin
2005-01-28
Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
Eugene Sandulenko
2005-01-28
Let IHNM run again. It has 105 script functions.
Eugene Sandulenko
2005-01-27
Applied patch #1106775 "SAGA colours". This simplifies code considerably, and
Eugene Sandulenko
2005-01-25
The sfRand() script function was slightly wrong
Torbjörn Andersson
2005-01-23
Picky indentation. Main reason is to make version 1.100 :P.
Eugene Sandulenko
2005-01-23
Another spot of kReplyOnce usage. Thanks to proper memory addressing now
Eugene Sandulenko
2005-01-23
Reenable stub for latter demos in sfScriptGotoScene()
Eugene Sandulenko
2005-01-23
Fix warnings
Max Horn
2005-01-22
implemented sfWaitWalk scriptFunction
Andrew Kurushin
2005-01-22
- removed returning value from scriptFunctions
Andrew Kurushin
2005-01-22
all opcodes revisited
Andrew Kurushin
2005-01-22
another 19 opcodes
Andrew Kurushin
2005-01-22
rewritten 15 opcodes
Andrew Kurushin
2005-01-22
Whitespace and indentation.
Torbjörn Andersson
2005-01-22
Fixed warning.
Torbjörn Andersson
2005-01-21
some opcode fixes:
Andrew Kurushin
2005-01-21
Fix portability
Eugene Sandulenko
2005-01-21
now you can try to:
Andrew Kurushin
2005-01-21
Fix cursor shape.
Eugene Sandulenko
2005-01-21
Fix compilation
Eugene Sandulenko
2005-01-21
problems solved:
Andrew Kurushin
2005-01-20
Use the kITEColor constants for the ITE mouse cursor. Ironically, this is
Torbjörn Andersson
2005-01-19
Fix type with BrightWhite color
Eugene Sandulenko
2005-01-19
o Made ITEColors enum public in interface.h. Please use them. These colors
Eugene Sandulenko
2005-01-19
fixed default verb issue
Andrew Kurushin
2005-01-18
implemented Sprite::hitTest
Andrew Kurushin
2005-01-18
partly implemented game objects
Andrew Kurushin
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