Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-11 | remove game.h & image.h | Andrew Kurushin | |
svn-id: r16546 | |||
2005-01-11 | - remove game.h & image.h | Andrew Kurushin | |
- all display information of current game goes to SagaEngine - remove GameFontIds - hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType() svn-id: r16545 | |||
2005-01-11 | Make voicess.res the first IHNM voice file, since that's the one that's | Torbjörn Andersson | |
used in the intro. That way, if the IHNM demo plays an intro we'll use the first voice file both for the demo and the full game. Eventually we'll need to implement switching between different voice files, of course, but that can wait. svn-id: r16542 | |||
2005-01-11 | On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for | Torbjörn Andersson | |
MIN() and MAX(). I then removed util.h from a bunch of files which I don't think need it any more. (Please let me know if I got too blood-thirsty!) This reverts some of the changes I made this morning. svn-id: r16541 | |||
2005-01-11 | Use Fingolfin's new WAV code. | Torbjörn Andersson | |
svn-id: r16540 | |||
2005-01-11 | o All fonts were mapped. Introduced new FONT_DONTMAP flag | Eugene Sandulenko | |
o Implemented and tested converse drawing. Still some features like arrows and hardcoded values are present, and it is not used in scripts svn-id: r16536 | |||
2005-01-10 | Untested converse. Drawing isn't possible due to lack of needed information | Eugene Sandulenko | |
in ITE_interface structure. svn-id: r16533 | |||
2005-01-10 | Remove some more header dependencies | Max Horn | |
svn-id: r16530 | |||
2005-01-10 | system.h was being included in tons of places, without any good reason; ↵ | Max Horn | |
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527 | |||
2005-01-10 | German retail IHNM patch.re_ md5 is confirmed | Eugene Sandulenko | |
svn-id: r16519 | |||
2005-01-10 | Better sync between music and intro. | Torbjörn Andersson | |
svn-id: r16516 | |||
2005-01-10 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r16515 | |||
2005-01-09 | - GameModule is gone | Andrew Kurushin | |
- structures renamed - SagaEngine class gives all current game descriptions regression : "verb" is broken cause work in progress svn-id: r16511 | |||
2005-01-09 | small fixes: | Andrew Kurushin | |
- actor barrier rects - unreachable code svn-id: r16510 | |||
2005-01-09 | Added proper IHNM scripts lut and run scripts, though not much to see. | Eugene Sandulenko | |
svn-id: r16509 | |||
2005-01-09 | o Fixed some indentation | Eugene Sandulenko | |
o Now we correctly show Wyrmkeep logo in Mac demos o Applied patch #1098971 ITE credits svn-id: r16507 | |||
2005-01-09 | Mark some places which probably should use loadWAVFromStream(); maybe some ↵ | Max Horn | |
of the engine maintainers can look into using it svn-id: r16503 | |||
2005-01-09 | fix warning | Max Horn | |
svn-id: r16498 | |||
2005-01-09 | rewritten sprite class | Andrew Kurushin | |
- sprites decoded on first load - some speed optimization - actors uses kExtended flag to append spriteList svn-id: r16497 | |||
2005-01-08 | rename StringsList to StringsTable | Andrew Kurushin | |
svn-id: r16492 | |||
2005-01-08 | begining of verb implementation | Andrew Kurushin | |
introduced getObjectName svn-id: r16491 | |||
2005-01-07 | Eliminate _scene->getMode() and use scene flags instead | Eugene Sandulenko | |
svn-id: r16482 | |||
2005-01-07 | fixing scene transition | Andrew Kurushin | |
svn-id: r16480 | |||
2005-01-07 | o Last fixes for panels. Now they work like in original. | Eugene Sandulenko | |
o Code formatting in scene.h svn-id: r16479 | |||
2005-01-07 | o Add reported German IHNM and ITE | Eugene Sandulenko | |
o Fix IHNM. It does not have actors now (all actors in IHNM are in resources, not hardcoded) svn-id: r16478 | |||
2005-01-07 | o Fix for popped up actors at initial scene fade out | Eugene Sandulenko | |
o Stub for new Wyrmkeep demos with substituted scenes o Converted some script func parameters to apropriate types o More panel fixes svn-id: r16472 | |||
2005-01-06 | - compiles debug path displaying only if ACTOR_DEBUG defined | Andrew Kurushin | |
- removed some temporary variable svn-id: r16469 | |||
2005-01-06 | small fixes to previous | Andrew Kurushin | |
svn-id: r16465 | |||
2005-01-06 | non tile mode full actor path finding - preview | Andrew Kurushin | |
svn-id: r16464 | |||
2005-01-06 | - implement faceTowards (script function & etc) | Andrew Kurushin | |
- implement debug actor walk path (press f6) svn-id: r16456 | |||
2005-01-06 | Placard functions are now event-driven, so the blocking palette faders are | Torbjörn Andersson | |
no longer needed. svn-id: r16450 | |||
2005-01-06 | Fix crash in intro | Eugene Sandulenko | |
svn-id: r16447 | |||
2005-01-06 | Fix actor walking caused by wrong panel state | Eugene Sandulenko | |
svn-id: r16446 | |||
2005-01-06 | some actor walking fixes | Andrew Kurushin | |
svn-id: r16445 | |||
2005-01-06 | Fix warning | Eugene Sandulenko | |
svn-id: r16444 | |||
2005-01-06 | Next batch of panel-related fixes. Still wrong. | Eugene Sandulenko | |
NOTE: lines which start with `;' should contain calls to not yet implemented subsystems like Conversation subsystem svn-id: r16443 | |||
2005-01-06 | Whitespace change. | Torbjörn Andersson | |
svn-id: r16442 | |||
2005-01-06 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r16439 | |||
2005-01-05 | - path finding work in progress | Andrew Kurushin | |
svn-id: r16438 | |||
2005-01-05 | Indentation | Torbjörn Andersson | |
svn-id: r16437 | |||
2005-01-05 | Fixed bad speech/script regression. | Torbjörn Andersson | |
svn-id: r16436 | |||
2005-01-04 | - some walking addition | Andrew Kurushin | |
svn-id: r16426 | |||
2005-01-04 | o Fix regression with Win32 CD ITE at wyrmkeep logo | Eugene Sandulenko | |
o Support for sprites in Mac versions o Improvements on scene flags o More code on proper interface modes handling. Just a tiny bit was committed as other stuff breaks intro due to incompleteness. svn-id: r16425 | |||
2005-01-04 | - added setup of followers position at start of scene | Andrew Kurushin | |
svn-id: r16423 | |||
2005-01-03 | - script execution stops properly | Andrew Kurushin | |
- placard should work over way: set Wait flag for thread (as in opSpeak) remove inner loop (processInput...) svn-id: r16418 | |||
2005-01-03 | Fixed a regression where - I think - the last animation frame wasn't | Torbjörn Andersson | |
displayed. This was most noticeable in looping animations, in particular the spinning "Dreamer's Guild" logo in the IHNM intro. In the process I changed the name of 'n_frames' and 'nframes' to 'maxframe' since that's what they are. I could, of course, have added 1 to the value instead, but that would have introduced a subtle difference compared to the original code. Probably not a good idea at this stage. svn-id: r16417 | |||
2005-01-02 | o Started putting all panels stuff in order. Still incomplete | Eugene Sandulenko | |
o Proper detection for Mac Wyrmkeep CD o Support for wyrmkeep logos svn-id: r16415 | |||
2005-01-02 | Use events to start the remaining animations. It's not necessary, but it's | Torbjörn Andersson | |
more consistent that way. svn-id: r16412 | |||
2005-01-02 | Start intro animations with events to prevent the first frame from being | Torbjörn Andersson | |
drawn too early. (Scorry still shows up too early, though.) svn-id: r16411 | |||
2005-01-02 | Pausing an animation is done by changing its state now, not by setting a | Torbjörn Andersson | |
flag. Added yet another event, and changed the ITE intro to reflect that. (Which means the waterfalls are no longer drawn over the game title.) svn-id: r16410 |