Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-11 | Do not draw status text during chapter selection | Eugene Sandulenko | |
svn-id: r19013 | |||
2005-10-11 | oops. | Eugene Sandulenko | |
svn-id: r19012 | |||
2005-10-11 | Some IHNM changes: | Eugene Sandulenko | |
o Fix status text color. (Though text is all ITE-specific) o Enable inventory drawing o Load inventory sprites o Hid now unneeded actor loading debug output svn-id: r19011 | |||
2005-10-11 | Fixed sprite loading. Now that ugly hack is gone, no wrong reads and every | Eugene Sandulenko | |
chapter is selectable without crash. As a side effect all buttons now have correct backgrounds ;). svn-id: r19010 | |||
2005-10-11 | Fix portrait color. I just missed dependency from barometer. | Eugene Sandulenko | |
svn-id: r19009 | |||
2005-10-10 | Adjust save reminder position | Eugene Sandulenko | |
svn-id: r19007 | |||
2005-10-10 | IHNM verb panel fixes: | Torbjörn Andersson | |
* Verb buttons and texts are drawn at the correct coordinates. I've compared it to the screenshot on Mobygames. * Verb text is drawn without shadow. * The "Walk to", "Look at", "Take" and "Use" buttons all have the correct background. For some reason, I can't find the sprites for the remaining four buttons. svn-id: r19004 | |||
2005-10-10 | The demo resources list looked incomplete to me. Can anyone check if this | Torbjörn Andersson | |
works? svn-id: r19003 | |||
2005-10-10 | Draw the IHNM portrait on the right coordinates. | Torbjörn Andersson | |
svn-id: r19002 | |||
2005-10-10 | Add defines for DOS demo resource numbers. | Travis Howell | |
svn-id: r19001 | |||
2005-10-10 | First attempt to run DOS ITE demo | Eugene Sandulenko | |
svn-id: r19000 | |||
2005-10-10 | Oops. Fix debug leftover. | Eugene Sandulenko | |
svn-id: r18997 | |||
2005-10-10 | Show save reminder in IHNM correctly. | Eugene Sandulenko | |
svn-id: r18996 | |||
2005-10-10 | Eliminate font substitution ugliness. | Eugene Sandulenko | |
svn-id: r18995 | |||
2005-10-10 | Draw main panel. Buttons lack backgorunds and save reminder is buggy atm. | Eugene Sandulenko | |
svn-id: r18994 | |||
2005-10-09 | Apparently, the IHNM crosshair cursor, and the cursor hotspot, are both | Torbjörn Andersson | |
hard-coded. svn-id: r18993 | |||
2005-10-09 | Added optional parameter to setCursor() to specify which type of cursor you | Torbjörn Andersson | |
want. ITE has only one cursor, so in that case the parameter is ignored, and IHNM currently always gets the hourglass cursor. So it could be improved. Lots. :-) svn-id: r18992 | |||
2005-10-09 | Specify some image resources. | Eugene Sandulenko | |
svn-id: r18991 | |||
2005-10-09 | Removed TODO comment about actor strings loading. | Torbjörn Andersson | |
svn-id: r18990 | |||
2005-10-09 | Restore cursor after boss key. | Eugene Sandulenko | |
svn-id: r18986 | |||
2005-10-09 | Boss key like in original. Press F9. Palette seems to be wrong though and | Eugene Sandulenko | |
cursor does not reappear. svn-id: r18985 | |||
2005-10-09 | Now load actors only on demand. That lets select Nimdok (doctor) part. Just | Eugene Sandulenko | |
click on him and move mouse away quickly, so it will not try to get actor's name which is broken ATM. svn-id: r18984 | |||
2005-10-09 | Simplified handleChapterSelectionUpdate() | Eugene Sandulenko | |
svn-id: r18983 | |||
2005-10-09 | (more) Proper implementation of ChapterSelection panel. Though not all | Eugene Sandulenko | |
functionality is implemented but it is enough for now. Lets select any character. svn-id: r18982 | |||
2005-10-08 | Read IHNM actor and object strings from the resource file. (This does not | Torbjörn Andersson | |
keep whichObject() from crashing, but I don't know why.) svn-id: r18980 | |||
2005-10-08 | Oops, made a typo when rewriting that comment. | Torbjörn Andersson | |
svn-id: r18973 | |||
2005-10-08 | Cleanup. | Torbjörn Andersson | |
svn-id: r18972 | |||
2005-10-08 | Put actors on the ground. No more upside down. Though probably drawClip() | Eugene Sandulenko | |
has to be fixed too, but now we have no test case for this. svn-id: r18966 | |||
2005-10-08 | Quick and dirty hack to enable actors interaction. Still have to compare | Eugene Sandulenko | |
that with disasm. svn-id: r18965 | |||
2005-10-08 | Now most artefacts are gone and we're in proper panel mode when running | Eugene Sandulenko | |
character selection. svn-id: r18961 | |||
2005-10-08 | Oops. Fix crash introduced by last commit. | Eugene Sandulenko | |
svn-id: r18960 | |||
2005-10-08 | _vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different | Eugene Sandulenko | |
scene height for individual panel modes. svn-id: r18959 | |||
2005-10-07 | Added a "video" panel mode. From what I understand, the beginning of the | Torbjörn Andersson | |
IHNM intro should use this, so now it does. svn-id: r18957 | |||
2005-10-07 | Cleanup sprite header reader. | Eugene Sandulenko | |
svn-id: r18956 | |||
2005-10-07 | Draw acrtors (eriktorbjorn, rejoice). | Eugene Sandulenko | |
It: o breaks intro, as now everything seems to be shifted. o Shows problem at our firt scene where there is no inventory drawn o Shows problem with our animation code, actor frames are wrong o Draws actors upside down and probably at wrong location o Due to incomplete implementation of whichObject() it crashes when you hover over characters. svn-id: r18952 | |||
2005-10-06 | It should always be possible to interrupt the intro with Escape now. Most | Torbjörn Andersson | |
of the job was already done, though. Only the final bit was missing. svn-id: r18951 | |||
2005-10-06 | Disabled scene background music for IHNM, for now. It was trying to start | Torbjörn Andersson | |
the end credits music right after the intro. svn-id: r18950 | |||
2005-10-05 | oops. reverted last change. | Eugene Sandulenko | |
svn-id: r18938 | |||
2005-10-05 | Fix to fixed palette range. | Eugene Sandulenko | |
svn-id: r18937 | |||
2005-10-05 | Simplified palette code. | Eugene Sandulenko | |
svn-id: r18936 | |||
2005-10-05 | IHNM used only 248 colors for game graphics. Top part of the palette | Eugene Sandulenko | |
was read from resources. Switching to this scheme fixes magenta outlines in subtitles. svn-id: r18935 | |||
2005-10-04 | Proper place for cutawaySkip() call | Eugene Sandulenko | |
svn-id: r18934 | |||
2005-10-04 | IHNM changes: | Eugene Sandulenko | |
o Latest bit of Game Object structure o Implemented spiritual barometer o Fixed Ethics points data type o Implemented sf74 and sf104 svn-id: r18933 | |||
2005-10-04 | I misunderstood sev on how sf75() should work. Perhaps this is better? | Torbjörn Andersson | |
svn-id: r18932 | |||
2005-10-04 | Unstubbed sf75() as sfSetPortraitBgColor(), using information from sev. Any | Torbjörn Andersson | |
mistake is strictly my own, however. svn-id: r18931 | |||
2005-10-03 | Experimental IHNM fix: Since it looks like the intro doesn't clear the | Torbjörn Andersson | |
cutaway explicitly, perhaps it's done implicitly by sfScriptGotoScene instead? svn-id: r18927 | |||
2005-10-02 | Fixed overlapping speech in ferret puzzle. See bug #1260904. | Torbjörn Andersson | |
svn-id: r18925 | |||
2005-10-02 | Disabling actors during cutscenes did make a difference though. Reenabling | Eugene Sandulenko | |
subtitles during cutscenes. svn-id: r18923 | |||
2005-10-02 | Attempt to make proper subtitles outline color. | Eugene Sandulenko | |
svn-id: r18922 | |||
2005-10-01 | Fix mingw compile. | Travis Howell | |
svn-id: r18916 |