Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-07-19 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r18564 | |||
2005-07-19 | Cleanup. | Torbjörn Andersson | |
svn-id: r18563 | |||
2005-07-19 | fix Music crash on exit | Andrew Kurushin | |
svn-id: r18562 | |||
2005-07-19 | remove rscfile_mod.h | Andrew Kurushin | |
svn-id: r18561 | |||
2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin | |
-adds patch file support -global _vm removed cleanups svn-id: r18560 | |||
2005-07-18 | When redrawing the inventory, clear every inventory slot - even the empty | Torbjörn Andersson | |
ones - before drawing the object. This fixes a glitch when getting the ring from the mud. svn-id: r18553 | |||
2005-07-18 | Cleanup. | Torbjörn Andersson | |
svn-id: r18552 | |||
2005-07-17 | Fixed ITE inventory redraw glitch when exchanging the medallion for money. | Torbjörn Andersson | |
svn-id: r18551 | |||
2005-07-17 | Cleanup | Torbjörn Andersson | |
svn-id: r18550 | |||
2005-07-16 | fix Win32 demo font list | Andrew Kurushin | |
svn-id: r18549 | |||
2005-07-15 | Added the puzzle voices from the CD version. I don't know if this breaks | Torbjörn Andersson | |
the floppy version, and it's still not flawless. But it's a start. svn-id: r18544 | |||
2005-07-14 | removing text module | Andrew Kurushin | |
svn-id: r18543 | |||
2005-07-14 | font & text related changes: | Andrew Kurushin | |
-rewritten font loading -actors box text output implemented -many fixes -implemented nonactors textoutput svn-id: r18542 | |||
2005-07-13 | German translations for some interface texts, as pointed out by Simon | Torbjörn Andersson | |
Sawatzki. svn-id: r18539 | |||
2005-07-12 | Made it possible to terminate dialog windows with Enter. (We could already | Torbjörn Andersson | |
terminate them with Esc.) This is so that, for instance, if you type a savegame name you can press Enter, rather than clicking on the "Save" button. I don't know if the original did this as well, but it feels natural to me. svn-id: r18537 | |||
2005-07-10 | Updated interface.cpp so it compiles for VC6 without errors. Moved loop ↵ | Lars Persson | |
variable declaration svn-id: r18532 | |||
2005-07-10 | Remove packing on Color, as it was n't needed. Keeping packing on PalEntry | Lars Persson | |
svn-id: r18531 | |||
2005-07-10 | No reason to pack ClipData; since it's not a POD-type, that wouldn't be ↵ | Max Horn | |
valid anyway. Likewise for Surface. svn-id: r18530 | |||
2005-07-09 | 1. Fixed divide by zero defect (exception on my symbian target, Windows just ↵ | Lars Persson | |
return max val) 2. Fixed so Saga compiles for VC6. 3. Added GCC_PACK & pragma pack to gfx.h svn-id: r18527 | |||
2005-07-09 | Fix bug #1235211: "SAGA: Fails to compile with gcc4.0" | Eugene Sandulenko | |
svn-id: r18526 | |||
2005-07-09 | Remove leftovers | Eugene Sandulenko | |
svn-id: r18525 | |||
2005-07-09 | code cleanups | Andrew Kurushin | |
transitionDissolve -> gfx del sdebug svn-id: r18524 | |||
2005-07-09 | gfx rearangement | Andrew Kurushin | |
code cleanups svn-id: r18523 | |||
2005-07-09 | remove 1pixel dos clipping | Andrew Kurushin | |
svn-id: r18521 | |||
2005-07-08 | fix final sequence scene height | Andrew Kurushin | |
svn-id: r18518 | |||
2005-07-08 | implemented per scene actors clipping | Andrew Kurushin | |
so last sequence should look much better (not perfect) svn-id: r18516 | |||
2005-07-08 | Extended the sprite draw() functions so that a clip rect can be specified, | Torbjörn Andersson | |
and used that to clip the puzzle piece being moved around to avoid graphics glitches. svn-id: r18515 | |||
2005-07-08 | Redraw the interface (primarily the inventory icons) after loading a saved | Torbjörn Andersson | |
game. svn-id: r18512 | |||
2005-07-06 | Declared destructor virtual and testing Tortoise CVS output to see how the ↵ | Lars Persson | |
notification works (not) svn-id: r18505 | |||
2005-07-06 | Fixed stopping sounds. I think that at one point our 'param' used to be | Torbjörn Andersson | |
unsigned, but it isn't any more. svn-id: r18504 | |||
2005-07-06 | fix end sequence - show inventory bug during converse | Andrew Kurushin | |
svn-id: r18503 | |||
2005-07-06 | fix converse pal bug | Andrew Kurushin | |
svn-id: r18502 | |||
2005-07-05 | * Start of generic key configuration support for ScummVM | Lars Persson | |
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498 | |||
2005-07-05 | Hid most of debug output to deeper levels. We're pretty close to official | Eugene Sandulenko | |
launch so it should be invisible to users. svn-id: r18497 | |||
2005-07-05 | Clarified the comment slightly. | Torbjörn Andersson | |
svn-id: r18496 | |||
2005-07-05 | SAGA no longer has its own line-drawing code, so this comment no longer | Torbjörn Andersson | |
applies. svn-id: r18495 | |||
2005-07-05 | - Stripped down unused SURFACE parameter in palette-related functions | Eugene Sandulenko | |
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494 | |||
2005-07-05 | Clip actors and objects to the scene (which may be an inset), and only | Torbjörn Andersson | |
allow interaction with actors and objects inside this same area. Other hit zones may - indeed must - still exist outside the inset, and they are not affected by this patch. This fixes some glitches at the glass makers's house in ITE. svn-id: r18493 | |||
2005-07-04 | Cleanup. | Torbjörn Andersson | |
svn-id: r18491 | |||
2005-07-04 | Apparently some masks are bigger than the image they are supposed to be | Torbjörn Andersson | |
masking, and therefore need to be clipped. This fixes a slight glitch in the ITE intro where an actor is drawn partly in the status text field. svn-id: r18490 | |||
2005-07-04 | Fixed warning. | Torbjörn Andersson | |
svn-id: r18489 | |||
2005-07-03 | Implementation of sfShowMap. This was latest unimplemented script function :) | Eugene Sandulenko | |
svn-id: r18487 | |||
2005-07-03 | fixed Elara bug | Andrew Kurushin | |
svn-id: r18486 | |||
2005-07-01 | implemented sfPickClimbOutPos, sfTossRif | Andrew Kurushin | |
Komodo dragon now works svn-id: r18480 | |||
2005-06-30 | Fix compilation. FALSE is not a valid value, false however is. | Jonathan Gray | |
svn-id: r18477 | |||
2005-06-29 | dragon wip1 | Andrew Kurushin | |
svn-id: r18476 | |||
2005-06-25 | fix animation timings (now Shiala scene not stucks) | Andrew Kurushin | |
svn-id: r18463 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-23 | Use #include "file" instead of #include <file> for consistency. | Torbjörn Andersson | |
svn-id: r18443 | |||
2005-06-21 | Fix gcc4 warnings | Eugene Sandulenko | |
svn-id: r18429 |