Age | Commit message (Expand) | Author |
2005-10-12 | fix #1324803 ITE: Freeze during storm | Andrew Kurushin |
2005-10-12 | Looks like my pitch wheel change still has the ability to break things. See | Torbjörn Andersson |
2005-10-11 | This is an attempt to fix the actor frames in IHNM. It appears to be at | Torbjörn Andersson |
2005-10-11 | Cleanups. Mostly whitespace. | Torbjörn Andersson |
2005-10-11 | This should ensure that savegames are endian-safe. Unfortunately, I've just | Torbjörn Andersson |
2005-10-11 | Rewrote some code that didn't look alignment safe to me. | Torbjörn Andersson |
2005-10-11 | Fix stack underflow when Gorrister examines the mirror in IHNM. opReturnV | Torbjörn Andersson |
2005-10-11 | I was going to fix the IHNM sprite loader, but when I got here this morning | Torbjörn Andersson |
2005-10-11 | Do not draw status text during chapter selection | Eugene Sandulenko |
2005-10-11 | oops. | Eugene Sandulenko |
2005-10-11 | Some IHNM changes: | Eugene Sandulenko |
2005-10-11 | Fixed sprite loading. Now that ugly hack is gone, no wrong reads and every | Eugene Sandulenko |
2005-10-11 | Fix portrait color. I just missed dependency from barometer. | Eugene Sandulenko |
2005-10-10 | Adjust save reminder position | Eugene Sandulenko |
2005-10-10 | IHNM verb panel fixes: | Torbjörn Andersson |
2005-10-10 | The demo resources list looked incomplete to me. Can anyone check if this | Torbjörn Andersson |
2005-10-10 | Draw the IHNM portrait on the right coordinates. | Torbjörn Andersson |
2005-10-10 | Add defines for DOS demo resource numbers. | Travis Howell |
2005-10-10 | First attempt to run DOS ITE demo | Eugene Sandulenko |
2005-10-10 | Oops. Fix debug leftover. | Eugene Sandulenko |
2005-10-10 | Show save reminder in IHNM correctly. | Eugene Sandulenko |
2005-10-10 | Eliminate font substitution ugliness. | Eugene Sandulenko |
2005-10-10 | Draw main panel. Buttons lack backgorunds and save reminder is buggy atm. | Eugene Sandulenko |
2005-10-09 | Apparently, the IHNM crosshair cursor, and the cursor hotspot, are both | Torbjörn Andersson |
2005-10-09 | Added optional parameter to setCursor() to specify which type of cursor you | Torbjörn Andersson |
2005-10-09 | Specify some image resources. | Eugene Sandulenko |
2005-10-09 | Removed TODO comment about actor strings loading. | Torbjörn Andersson |
2005-10-09 | Restore cursor after boss key. | Eugene Sandulenko |
2005-10-09 | Boss key like in original. Press F9. Palette seems to be wrong though and | Eugene Sandulenko |
2005-10-09 | Now load actors only on demand. That lets select Nimdok (doctor) part. Just | Eugene Sandulenko |
2005-10-09 | Simplified handleChapterSelectionUpdate() | Eugene Sandulenko |
2005-10-09 | (more) Proper implementation of ChapterSelection panel. Though not all | Eugene Sandulenko |
2005-10-08 | Read IHNM actor and object strings from the resource file. (This does not | Torbjörn Andersson |
2005-10-08 | Oops, made a typo when rewriting that comment. | Torbjörn Andersson |
2005-10-08 | Cleanup. | Torbjörn Andersson |
2005-10-08 | Put actors on the ground. No more upside down. Though probably drawClip() | Eugene Sandulenko |
2005-10-08 | Quick and dirty hack to enable actors interaction. Still have to compare | Eugene Sandulenko |
2005-10-08 | Now most artefacts are gone and we're in proper panel mode when running | Eugene Sandulenko |
2005-10-08 | Oops. Fix crash introduced by last commit. | Eugene Sandulenko |
2005-10-08 | _vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different | Eugene Sandulenko |
2005-10-07 | Added a "video" panel mode. From what I understand, the beginning of the | Torbjörn Andersson |
2005-10-07 | Cleanup sprite header reader. | Eugene Sandulenko |
2005-10-07 | Draw acrtors (eriktorbjorn, rejoice). | Eugene Sandulenko |
2005-10-06 | It should always be possible to interrupt the intro with Escape now. Most | Torbjörn Andersson |
2005-10-06 | Disabled scene background music for IHNM, for now. It was trying to start | Torbjörn Andersson |
2005-10-05 | oops. reverted last change. | Eugene Sandulenko |
2005-10-05 | Fix to fixed palette range. | Eugene Sandulenko |
2005-10-05 | Simplified palette code. | Eugene Sandulenko |
2005-10-05 | IHNM used only 248 colors for game graphics. Top part of the palette | Eugene Sandulenko |
2005-10-04 | Proper place for cutawaySkip() call | Eugene Sandulenko |