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2005-07-13German translations for some interface texts, as pointed out by SimonTorbjörn Andersson
Sawatzki. svn-id: r18539
2005-07-12Made it possible to terminate dialog windows with Enter. (We could alreadyTorbjörn Andersson
terminate them with Esc.) This is so that, for instance, if you type a savegame name you can press Enter, rather than clicking on the "Save" button. I don't know if the original did this as well, but it feels natural to me. svn-id: r18537
2005-07-10Updated interface.cpp so it compiles for VC6 without errors. Moved loop ↵Lars Persson
variable declaration svn-id: r18532
2005-07-10Remove packing on Color, as it was n't needed. Keeping packing on PalEntryLars Persson
svn-id: r18531
2005-07-10No reason to pack ClipData; since it's not a POD-type, that wouldn't be ↵Max Horn
valid anyway. Likewise for Surface. svn-id: r18530
2005-07-091. Fixed divide by zero defect (exception on my symbian target, Windows just ↵Lars Persson
return max val) 2. Fixed so Saga compiles for VC6. 3. Added GCC_PACK & pragma pack to gfx.h svn-id: r18527
2005-07-09Fix bug #1235211: "SAGA: Fails to compile with gcc4.0"Eugene Sandulenko
svn-id: r18526
2005-07-09Remove leftoversEugene Sandulenko
svn-id: r18525
2005-07-09code cleanupsAndrew Kurushin
transitionDissolve -> gfx del sdebug svn-id: r18524
2005-07-09gfx rearangementAndrew Kurushin
code cleanups svn-id: r18523
2005-07-09remove 1pixel dos clippingAndrew Kurushin
svn-id: r18521
2005-07-08fix final sequence scene heightAndrew Kurushin
svn-id: r18518
2005-07-08implemented per scene actors clippingAndrew Kurushin
so last sequence should look much better (not perfect) svn-id: r18516
2005-07-08Extended the sprite draw() functions so that a clip rect can be specified,Torbjörn Andersson
and used that to clip the puzzle piece being moved around to avoid graphics glitches. svn-id: r18515
2005-07-08Redraw the interface (primarily the inventory icons) after loading a savedTorbjörn Andersson
game. svn-id: r18512
2005-07-06Declared destructor virtual and testing Tortoise CVS output to see how the ↵Lars Persson
notification works (not) svn-id: r18505
2005-07-06Fixed stopping sounds. I think that at one point our 'param' used to beTorbjörn Andersson
unsigned, but it isn't any more. svn-id: r18504
2005-07-06fix end sequence - show inventory bug during converseAndrew Kurushin
svn-id: r18503
2005-07-06fix converse pal bugAndrew Kurushin
svn-id: r18502
2005-07-05* Start of generic key configuration support for ScummVMLars Persson
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498
2005-07-05Hid most of debug output to deeper levels. We're pretty close to officialEugene Sandulenko
launch so it should be invisible to users. svn-id: r18497
2005-07-05Clarified the comment slightly.Torbjörn Andersson
svn-id: r18496
2005-07-05SAGA no longer has its own line-drawing code, so this comment no longerTorbjörn Andersson
applies. svn-id: r18495
2005-07-05- Stripped down unused SURFACE parameter in palette-related functionsEugene Sandulenko
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494
2005-07-05Clip actors and objects to the scene (which may be an inset), and onlyTorbjörn Andersson
allow interaction with actors and objects inside this same area. Other hit zones may - indeed must - still exist outside the inset, and they are not affected by this patch. This fixes some glitches at the glass makers's house in ITE. svn-id: r18493
2005-07-04Cleanup.Torbjörn Andersson
svn-id: r18491
2005-07-04Apparently some masks are bigger than the image they are supposed to beTorbjörn Andersson
masking, and therefore need to be clipped. This fixes a slight glitch in the ITE intro where an actor is drawn partly in the status text field. svn-id: r18490
2005-07-04Fixed warning.Torbjörn Andersson
svn-id: r18489
2005-07-03Implementation of sfShowMap. This was latest unimplemented script function :)Eugene Sandulenko
svn-id: r18487
2005-07-03fixed Elara bugAndrew Kurushin
svn-id: r18486
2005-07-01implemented sfPickClimbOutPos, sfTossRifAndrew Kurushin
Komodo dragon now works svn-id: r18480
2005-06-30Fix compilation. FALSE is not a valid value, false however is.Jonathan Gray
svn-id: r18477
2005-06-29dragon wip1Andrew Kurushin
svn-id: r18476
2005-06-25fix animation timings (now Shiala scene not stucks)Andrew Kurushin
svn-id: r18463
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-23Use #include "file" instead of #include <file> for consistency.Torbjörn Andersson
svn-id: r18443
2005-06-21Fix gcc4 warningsEugene Sandulenko
svn-id: r18429
2005-06-21When a key is pressed, go back to repeat phase 0 again. This is so that weTorbjörn Andersson
won't continue a fast repeat with the new key. (Annoying example: It could be tricky to type upper-case letters because if you didn't type the letter fast enough "Shift" would begin to repeat, and then whatever letter you typed would start repeating immediately.) svn-id: r18423
2005-06-21Fixed crash when talking to the money changer about the Orb of Storms. TheTorbjörn Andersson
sound resources were being substituted with animation resources. Now the substitutions are identified by a resource number *and* a file name. Could someone verify that ite.rsc is the correct file for all of them? svn-id: r18422
2005-06-20sfShowControls implementation is NOPEugene Sandulenko
svn-id: r18417
2005-06-20fix animation bug at ratsAndrew Kurushin
svn-id: r18416
2005-06-19Support for mouse wheel in Options dialog and in Converse panelEugene Sandulenko
svn-id: r18414
2005-06-19Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice.Eugene Sandulenko
sfPlayVoice is untested. Please, inform me where you encounter it. svn-id: r18412
2005-06-19implemented sfGetNumberAndrew Kurushin
now use MagicHat (be carefull not to exceed overall scene number) svn-id: r18410
2005-06-17fix screwdriver bugAndrew Kurushin
svn-id: r18403
2005-06-16placard workaroundAndrew Kurushin
svn-id: r18402
2005-06-16fix trothy -> oil lampAndrew Kurushin
svn-id: r18401
2005-06-15Don't access the thread after sfScriptGotoScene. As the comment points out,Torbjörn Andersson
the thread has been destroyed. This fixes a crash when leaving the ferret guild lodge, and probably other places as well. svn-id: r18399
2005-06-15some renames#2Andrew Kurushin
svn-id: r18398
2005-06-15some renamesAndrew Kurushin
svn-id: r18397