Age | Commit message (Collapse) | Author |
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Sawatzki.
svn-id: r18539
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terminate them with Esc.) This is so that, for instance, if you type a
savegame name you can press Enter, rather than clicking on the "Save"
button.
I don't know if the original did this as well, but it feels natural to me.
svn-id: r18537
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variable declaration
svn-id: r18532
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svn-id: r18531
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valid anyway. Likewise for Surface.
svn-id: r18530
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return max val)
2. Fixed so Saga compiles for VC6.
3. Added GCC_PACK & pragma pack to gfx.h
svn-id: r18527
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svn-id: r18526
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svn-id: r18525
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transitionDissolve -> gfx
del sdebug
svn-id: r18524
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code cleanups
svn-id: r18523
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svn-id: r18521
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svn-id: r18518
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so last sequence should look much better (not perfect)
svn-id: r18516
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and used that to clip the puzzle piece being moved around to avoid
graphics glitches.
svn-id: r18515
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game.
svn-id: r18512
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notification works (not)
svn-id: r18505
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unsigned, but it isn't any more.
svn-id: r18504
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svn-id: r18503
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svn-id: r18502
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* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
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launch so it should be invisible to users.
svn-id: r18497
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svn-id: r18496
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applies.
svn-id: r18495
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- Fixed scenes glitch when loading saved game. This is done by closing
load window right after game is loaded which differs from original but
seems more logical to me
- Fixed wrong palette when Dragon maze was loaded from a savegame. We just
didn't process Palette resource for it.
svn-id: r18494
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allow interaction with actors and objects inside this same area. Other hit
zones may - indeed must - still exist outside the inset, and they are not
affected by this patch.
This fixes some glitches at the glass makers's house in ITE.
svn-id: r18493
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svn-id: r18491
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masking, and therefore need to be clipped. This fixes a slight glitch in the
ITE intro where an actor is drawn partly in the status text field.
svn-id: r18490
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svn-id: r18489
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svn-id: r18487
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svn-id: r18486
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Komodo dragon now works
svn-id: r18480
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svn-id: r18477
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svn-id: r18476
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svn-id: r18463
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svn-id: r18444
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svn-id: r18443
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svn-id: r18429
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won't continue a fast repeat with the new key. (Annoying example: It could
be tricky to type upper-case letters because if you didn't type the letter
fast enough "Shift" would begin to repeat, and then whatever letter you
typed would start repeating immediately.)
svn-id: r18423
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sound resources were being substituted with animation resources. Now the
substitutions are identified by a resource number *and* a file name.
Could someone verify that ite.rsc is the correct file for all of them?
svn-id: r18422
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svn-id: r18417
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svn-id: r18416
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svn-id: r18414
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sfPlayVoice is untested. Please, inform me where you encounter it.
svn-id: r18412
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now use MagicHat (be carefull not to exceed overall scene number)
svn-id: r18410
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svn-id: r18403
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svn-id: r18402
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svn-id: r18401
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the thread has been destroyed. This fixes a crash when leaving the ferret
guild lodge, and probably other places as well.
svn-id: r18399
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svn-id: r18398
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svn-id: r18397
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