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2004-08-02create objectMap classJonathan Gray
svn-id: r14440
2004-08-02move isomap into a classJonathan Gray
svn-id: r14439
2004-08-02remove timer wrapper functionsJonathan Gray
svn-id: r14437
2004-08-02move static vars to private membersJonathan Gray
svn-id: r14434
2004-08-01Clean up Script class a bit; add get/set functionsJoost Peters
svn-id: r14428
2004-08-01Made all MemoryReadStream local variables. This plugged a giantic constantEugene Sandulenko
leakage in the engine. svn-id: r14427
2004-08-01rename load() to loadMap()Joost Peters
svn-id: r14426
2004-08-01create Script class from SCRIPT_* and ScriptModuleJoost Peters
svn-id: r14425
2004-08-01move SDATA_* into seperate classJoost Peters
svn-id: r14424
2004-08-01Pass SagaEngine object to Anim and ActionMap objectsEugene Sandulenko
svn-id: r14422
2004-08-01Remove unneeded codeEugene Sandulenko
svn-id: r14421
2004-08-01init _gfx in a less hacky mannerJonathan Gray
svn-id: r14420
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
svn-id: r14419
2004-08-01prune uneeded codeJonathan Gray
svn-id: r14418
2004-08-01Oh the beauty of stack based objects: they free themselves automatically, so ↵Max Horn
you don't leak them all the time (fixed 10e6 object leaks :-) svn-id: r14417
2004-08-01move sceneproc.cpp/h into scene.cpp/hJonathan Gray
svn-id: r14416
2004-08-01try to stop the abuse of MemoryReadStream (ie actually delete the memory ↵Jonathan Gray
when we're done with it) svn-id: r14415
2004-08-01init some member varsJonathan Gray
svn-id: r14414
2004-08-01More tweaksEugene Sandulenko
svn-id: r14413
2004-08-01oopsEugene Sandulenko
svn-id: r14412
2004-08-01Yet more proper memory free'ingEugene Sandulenko
svn-id: r14411
2004-08-01More correct Anim destructorEugene Sandulenko
svn-id: r14410
2004-08-01Initialize Anim object properly.Eugene Sandulenko
svn-id: r14409
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵Jonathan Gray
animations wasn't caused by this commit :) svn-id: r14405
2004-08-01Forgot to implement destructor for ActionMapEugene Sandulenko
svn-id: r14400
2004-08-01Objectize actionmap.cppEugene Sandulenko
svn-id: r14399
2004-07-31Extended CVAR_RegisterFunc with callback object parameter.Eugene Sandulenko
Got rid of static structure in animation.cpp svn-id: r14397
2004-07-31Objectize render.cppEugene Sandulenko
svn-id: r14395
2004-07-31Rename some more functions to fit our naming rulesEugene Sandulenko
svn-id: r14394
2004-07-31Fix warning (static functions are source/object file local; declaring them ↵Max Horn
in a header makes no sense anyway :-) svn-id: r14393
2004-07-31Objectize image.cppEugene Sandulenko
svn-id: r14391
2004-07-31Add xref.txt to saga module, though it's empty.Eugene Sandulenko
svn-id: r14390
2004-07-31no longer neededJonathan Gray
svn-id: r14389
2004-07-31merge animation.h and animation_mod.h into a classJonathan Gray
svn-id: r14388
2004-07-31update comment to relfect realityJonathan Gray
svn-id: r14386
2004-07-31remove YS_IGNORE_PARAM macro and some uneeded yslib.h includesJonathan Gray
svn-id: r14385
2004-06-27Cleanup for MemoryReadStream; made it match the File-class interfaceMax Horn
svn-id: r14086
2004-06-25clearnupMax Horn
svn-id: r14054
2004-06-25cleanupMax Horn
svn-id: r14053
2004-06-25Removed unused stuff; cleanupMax Horn
svn-id: r14052
2004-06-05Set graphics cursor before using it, fixes segfault when launching ihnm from ↵Jonathan Gray
the launcher. Fixes bug #966614 svn-id: r13934
2004-05-31Set _parser to NULL after deleting it. I don't know if it's necessary, butTorbjörn Andersson
it'll make me sleep easier at night, and I should have remembered to do it before anyway. svn-id: r13912
2004-05-31Make sure music is unloaded and the parser object deleted before starting aTorbjörn Andersson
new piece of music. svn-id: r13909
2004-05-29Extend midi music table.Eugene Sandulenko
Implement music looping. svn-id: r13899
2004-05-29Remove slipped in underscores.Eugene Sandulenko
svn-id: r13898
2004-05-21Some more actor struct renames to match disassemblyEugene Sandulenko
svn-id: r13843
2004-05-17Added support for using the separate VOC file (P2_A.VOC) from the WyrmkeepTorbjörn Andersson
release of ITE. The code is a bit rough, and there's a nasty 'pop' at the beginning of the sound (and a smaller one at the end), but it's a start. It's a shame that the sound is of such low quality: lower sample rate, and 8 bits instead of 16. Perhaps it was extracted from the floppy version? svn-id: r13840
2004-05-16Cleaned up the handling of external MIDI files, and added the missing ones.Torbjörn Andersson
This is based on experimentation and guesswork, so it might be wrong, but it will have to do for now. svn-id: r13839
2004-05-14Revamp static actor data. Add missed fields and reformat table.Eugene Sandulenko
svn-id: r13837
2004-05-13Added more stubs from script fucntions, some renames for consistency withEugene Sandulenko
disassembly. svn-id: r13835