aboutsummaryrefslogtreecommitdiff
path: root/saga
AgeCommit message (Expand)Author
2005-03-18- changescene on fair for tentsAndrew Kurushin
2005-03-13fixed wrong tile drawing above actorsAndrew Kurushin
2005-03-12rand() -> _rnd.getRandomNumber() in SAGA code.Eugene Sandulenko
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the name...Max Horn
2005-03-09Indentation.Torbjörn Andersson
2005-03-09Updated comment. (ScummVM no longer crashes if I try to run what I think isTorbjörn Andersson
2005-03-08Apparently, in IHNM opcode #75 can take three parameters. Added stub toTorbjörn Andersson
2005-03-08Fixed typo.Torbjörn Andersson
2005-03-08Added constant for the resource number for the first IHNM scene. Actually,Torbjörn Andersson
2005-03-07IndentationTorbjörn Andersson
2005-02-26fix iso mode object draw orderAndrew Kurushin
2005-02-26implemented iso pathfindingAndrew Kurushin
2005-02-26Compile fix from wjpTravis Howell
2005-02-26iso pathfining work in progress:Andrew Kurushin
2005-02-24I'm not quite sure if this is the correct fix, but by not callingTorbjörn Andersson
2005-02-223 stage iso drawing implemented:Andrew Kurushin
2005-02-18iso mode drawing work in progressAndrew Kurushin
2005-02-11- smooth iso scrollAndrew Kurushin
2005-02-11- fix min->MINAndrew Kurushin
2005-02-11iso draw work in progress:Andrew Kurushin
2005-02-09first step in ISO mode implementation - trying to draw iso sceneAndrew Kurushin
2005-01-28partialy implemented all Iso mode resource loadingAndrew Kurushin
2005-01-28Combine actordata.cpp and objectdata.cpp into itedata.cpp. These areEugene Sandulenko
2005-01-28Let IHNM run again. It has 105 script functions.Eugene Sandulenko
2005-01-27Applied patch #1106775 "SAGA colours". This simplifies code considerably, andEugene Sandulenko
2005-01-25The sfRand() script function was slightly wrongTorbjörn Andersson
2005-01-23Picky indentation. Main reason is to make version 1.100 :P.Eugene Sandulenko
2005-01-23Another spot of kReplyOnce usage. Thanks to proper memory addressing nowEugene Sandulenko
2005-01-23Reenable stub for latter demos in sfScriptGotoScene()Eugene Sandulenko
2005-01-23Fix warningsMax Horn
2005-01-22implemented sfWaitWalk scriptFunctionAndrew Kurushin
2005-01-22- removed returning value from scriptFunctionsAndrew Kurushin
2005-01-22all opcodes revisitedAndrew Kurushin
2005-01-22another 19 opcodesAndrew Kurushin
2005-01-22rewritten 15 opcodesAndrew Kurushin
2005-01-22Whitespace and indentation.Torbjörn Andersson
2005-01-22Fixed warning.Torbjörn Andersson
2005-01-21some opcode fixes:Andrew Kurushin
2005-01-21Fix portabilityEugene Sandulenko
2005-01-21now you can try to:Andrew Kurushin
2005-01-21Fix cursor shape.Eugene Sandulenko
2005-01-21Fix compilationEugene Sandulenko
2005-01-21problems solved:Andrew Kurushin
2005-01-20Use the kITEColor constants for the ITE mouse cursor. Ironically, this isTorbjörn Andersson
2005-01-19Fix type with BrightWhite colorEugene Sandulenko
2005-01-19o Made ITEColors enum public in interface.h. Please use them. These colorsEugene Sandulenko
2005-01-19fixed default verb issueAndrew Kurushin
2005-01-18implemented Sprite::hitTestAndrew Kurushin
2005-01-18partly implemented game objectsAndrew Kurushin