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path: root/script_v1.cpp
AgeCommit message (Collapse)Author
2002-03-08Fixed missing texts in Indy3Vincent Hamm
svn-id: r3694
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' ↵James Brown
shadowing. svn-id: r3685
2002-03-05Next episode in V7 reimplementation. Nearly workingVincent Hamm
svn-id: r3658
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
svn-id: r3627
2002-02-20Quick patch for a Zak script bug.James Brown
svn-id: r3613
2002-02-19Removed the walkaround in 'wait text' since it's not required anymoreVincent Hamm
svn-id: r3612
2002-02-19Voice support for loom talkie. Thanks Arisme.James Brown
Other ports will have to add a new 'cd_playtrack' function, lest there be compile errors. svn-id: r3608
2002-02-16A few small hacks to make Indy3 (256) run through the intro..James Brown
svn-id: r3598
2002-02-15Fixed a few opcodes...Vincent Hamm
svn-id: r3592
2002-02-15Fixed actor scalling in Zak and indy3Vincent Hamm
svn-id: r3590
2002-02-15Just some debugging stuff I find handy.James Brown
svn-id: r3589
2002-02-15Fixed a typo...Vincent Hamm
svn-id: r3587
2002-02-15Partialy fixed Indy3 introVincent Hamm
svn-id: r3586
2002-02-14Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they ↵Vincent Hamm
can crash sdl svn-id: r3585
2002-02-14Fixed RoomOps for Zak256 and indy3Vincent Hamm
svn-id: r3584
2002-02-14Fixed a Zak256 resource bug...Vincent Hamm
svn-id: r3583
2002-02-14Fixed the distaff in LoomVincent Hamm
svn-id: r3580
2002-02-14Little fix for the Loom roomVincent Hamm
svn-id: r3578
2002-02-14Some small Zak256 fixes.James Brown
svn-id: r3577
2002-02-13fixed lots of object problems in loomcdVincent Hamm
svn-id: r3576
2002-02-13a few fix for Zak256Vincent Hamm
svn-id: r3575
2002-02-13Walkaround for the late indy4 bug. But still impossible to finishVincent Hamm
svn-id: r3573
2002-02-12Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵James Brown
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568
2001-12-27better full throttle support,Ludvig Strigeus
a couple of MI2 fixes. svn-id: r3532
2001-11-27some BOMP support,Ludvig Strigeus
some fixes svn-id: r3506
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵Ludvig Strigeus
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505
2001-11-14readability patch (janssen)Ludvig Strigeus
svn-id: r3493
2001-11-14music support,Ludvig Strigeus
fixed timing bugs svn-id: r3491
2001-11-12readability patches, some by janssenLudvig Strigeus
svn-id: r3490
2001-11-10verb bug fix,Ludvig Strigeus
expireresource bug fix svn-id: r3485
2001-11-09indy4 walkaroundLudvig Strigeus
svn-id: r3480
2001-11-09save/load dialog by pressing F5,Ludvig Strigeus
multiple sounds at the same time, some other fixes svn-id: r3477
2001-11-07debugger fix,Ludvig Strigeus
removed hardcoded constants, resouce lock state is now saved in the savegame, fixed bug with MI1 svn-id: r3470
2001-11-06full screen flag,Ludvig Strigeus
better mouse cursors, removed change log from individual files svn-id: r3462
2001-11-05bug fixes,Ludvig Strigeus
speech in dott svn-id: r3454
2001-10-29script invoked loading&saving in compatible modeLudvig Strigeus
svn-id: r3448
2001-10-26bug fixes, code cleanupLudvig Strigeus
svn-id: r3446
2001-10-23recompile not needed when switching gamesLudvig Strigeus
debugger skeleton implemented svn-id: r3442
2001-10-16misc fixesLudvig Strigeus
svn-id: r3435
2001-10-16preliminary DOTT supportLudvig Strigeus
svn-id: r3433