aboutsummaryrefslogtreecommitdiff
path: root/scumm.h
AgeCommit message (Collapse)Author
2002-03-13Fix an OB1 and typecast. Need to find out cause of invalid object index to ↵James Brown
begin with.. svn-id: r3738
2002-03-11Fixed more box issues in zak/indy3/loomcdVincent Hamm
svn-id: r3729
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
svn-id: r3723
2002-03-10One ifdef broke my Port, fixed itMutwin Kraus
svn-id: r3719
2002-03-10Add SuperSai (-g2) and SuperEagle (-g3) modes. Much bugfixing and ↵James Brown
optimisation needed. Maybe an asm language version. svn-id: r3717
2002-03-10Basic 2xSaI support. A little buggy. Use by starting with a -g1 parameter.James Brown
svn-id: r3716
2002-03-09Fixed NUM_aCTORS for MI2/Indy4, etc.James Brown
Probably broke some saved games again. svn-id: r3700
2002-03-08Added an alias declaration for the Point type as SCUMM_Point cause it ↵Enrico Rolfi
already exists on the MacOS svn-id: r3696
2002-03-08Yet another packing fix for the iPAQ (seems that GCC does not 'recurse pack' ↵Lionel Ulmer
and only pack the structure on which the attribute is put). Note: maybe the pack on the unions is superfluous, but well, one never knows :-) svn-id: r3693
2002-03-08Some changes, need to be done to get the Mac Port running. For example Point ↵Mutwin Kraus
is now called ScummPoint, as the name Point is already in use by Apple. svn-id: r3687
2002-03-07Rename o6_samGame to o6_bompWindow.James Brown
svn-id: r3679
2002-03-07Fixes to Sam and Max subgames.James Brown
Add 'insane.cpp' to VC++ project. svn-id: r3675
2002-03-06Added possibility to use a '.so3' file instead of a .SOU file. The tool to ↵Lionel Ulmer
generate this .SO3 file will be comitted later on :-) (it's available in the mailing list archives for now). svn-id: r3673
2002-03-06Preliminary smush playback support.Vincent Hamm
svn-id: r3669
2002-03-06Minor stack fix.James Brown
svn-id: r3668
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
svn-id: r3665
2002-03-06Fixed some more Sam and Max bugs. Is now playable to BumpusVille.James Brown
Added two new debug commands, one to read and set variables, the other to set a 'watch' on variables. svn-id: r3662
2002-03-06Reimplemented the preliminary Dig features. Implemented actor with many ↵Vincent Hamm
direction. Fixed bomp bug svn-id: r3661
2002-03-05Fixed a few things with V7 and samnmax midi (still not working)Vincent Hamm
svn-id: r3655
2002-03-05Fixed OF_OWNER_ROOM for V7 implementationVincent Hamm
svn-id: r3654
2002-03-05Fixed struct ImageHeader for v7 implementationVincent Hamm
svn-id: r3652
2002-03-05Fixed struct CodeHeader for v7 implementationVincent Hamm
svn-id: r3651
2002-03-05Fixed struct RoomHeader for v7 implementationVincent Hamm
svn-id: r3650
2002-03-05Fixed the actor crash bug properly. NOTE: This -will- break ALL saved gamesJames Brown
made with previous versions. svn-id: r3648
2002-03-05Sam and Max inventory hack. Makes it work, but is nasty ;)James Brown
svn-id: r3644
2002-03-02Added a new '-t' commandline option to set TEMPO_BASE (note: In decimal, not ↵James Brown
hex.. should fix). svn-id: r3641
2002-02-27Added an option to specify the game data pathVincent Hamm
svn-id: r3636
2002-02-26Increased charset buffer width.James Brown
svn-id: r3632
2002-02-23Changed the scummVar system to a dynamic one. Started to remove all the ↵Vincent Hamm
reference to FULL_TROTTLE define. svn-id: r3624
2002-02-22Fixed some boxes issues. Matrix is still buggyVincent Hamm
svn-id: r3620
2002-02-19Some temporary changes. New debug command 'b' draws walkboxes on the screen.James Brown
For indy3_256/zak256, change the #if 1 in scumm.h - it makes the walkboxes draw correctly, although the actors still don't navigate right. svn-id: r3609
2002-02-19Voice support for loom talkie. Thanks Arisme.James Brown
Other ports will have to add a new 'cd_playtrack' function, lest there be compile errors. svn-id: r3608
2002-02-16Zak256 charset support... Ego text doesn't work, someone else want to take a ↵James Brown
look? Verb console draws. svn-id: r3599
2002-02-15Fixed actor scalling in Zak and indy3Vincent Hamm
svn-id: r3590
2002-02-15Just some debugging stuff I find handy.James Brown
svn-id: r3589
2002-02-13a few fix for Zak256Vincent Hamm
svn-id: r3575
2002-02-12*** empty log message ***Vincent Hamm
svn-id: r3570
2002-02-12Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵James Brown
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567
2002-02-03added -v command line flag that prints the scummvm versionLudvig Strigeus
svn-id: r3565
2002-02-02Added support for non-FILE* based savegames.Marcus Comstedt
svn-id: r3554
2002-02-02Added newline at end of file to fix gcc warnings.Marcus Comstedt
svn-id: r3552
2002-01-02full throttle speech,Ludvig Strigeus
fixed two bugs appearing in DOTT svn-id: r3541
2001-12-28implemented shaking,Ludvig Strigeus
added a toggle fullscreen patch (doesn't work for me though) svn-id: r3535
2001-12-27better full throttle support,Ludvig Strigeus
a couple of MI2 fixes. svn-id: r3532
2001-12-11converted internal representation of palette from 6-bit to 8-bitLudvig Strigeus
yazoo implemented remapActor svn-id: r3526
2001-12-04fixed some stuff related to in what order objects are drawn as well as a bug ↵Ludvig Strigeus
with object parents svn-id: r3525
2001-12-04* better drawBox (tnx sam_k)Ludvig Strigeus
* more params allowed for soundKludge opcode (8 instead of 16) will perhaps fix bugs. svn-id: r3523
2001-12-01adlib sound support, use USE_ADLIBLudvig Strigeus
svn-id: r3510
2001-11-27some BOMP support,Ludvig Strigeus
some fixes svn-id: r3506