Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-03-09 | Fixed NUM_aCTORS for MI2/Indy4, etc. | James Brown | |
Probably broke some saved games again. svn-id: r3700 | |||
2002-03-08 | Added an alias declaration for the Point type as SCUMM_Point cause it ↵ | Enrico Rolfi | |
already exists on the MacOS svn-id: r3696 | |||
2002-03-08 | Yet another packing fix for the iPAQ (seems that GCC does not 'recurse pack' ↵ | Lionel Ulmer | |
and only pack the structure on which the attribute is put). Note: maybe the pack on the unions is superfluous, but well, one never knows :-) svn-id: r3693 | |||
2002-03-08 | Some changes, need to be done to get the Mac Port running. For example Point ↵ | Mutwin Kraus | |
is now called ScummPoint, as the name Point is already in use by Apple. svn-id: r3687 | |||
2002-03-07 | Rename o6_samGame to o6_bompWindow. | James Brown | |
svn-id: r3679 | |||
2002-03-07 | Fixes to Sam and Max subgames. | James Brown | |
Add 'insane.cpp' to VC++ project. svn-id: r3675 | |||
2002-03-06 | Added possibility to use a '.so3' file instead of a .SOU file. The tool to ↵ | Lionel Ulmer | |
generate this .SO3 file will be comitted later on :-) (it's available in the mailing list archives for now). svn-id: r3673 | |||
2002-03-06 | Preliminary smush playback support. | Vincent Hamm | |
svn-id: r3669 | |||
2002-03-06 | Minor stack fix. | James Brown | |
svn-id: r3668 | |||
2002-03-06 | Applied cleanup and scaling patch by Rob. | James Brown | |
svn-id: r3665 | |||
2002-03-06 | Fixed some more Sam and Max bugs. Is now playable to BumpusVille. | James Brown | |
Added two new debug commands, one to read and set variables, the other to set a 'watch' on variables. svn-id: r3662 | |||
2002-03-06 | Reimplemented the preliminary Dig features. Implemented actor with many ↵ | Vincent Hamm | |
direction. Fixed bomp bug svn-id: r3661 | |||
2002-03-05 | Fixed a few things with V7 and samnmax midi (still not working) | Vincent Hamm | |
svn-id: r3655 | |||
2002-03-05 | Fixed OF_OWNER_ROOM for V7 implementation | Vincent Hamm | |
svn-id: r3654 | |||
2002-03-05 | Fixed struct ImageHeader for v7 implementation | Vincent Hamm | |
svn-id: r3652 | |||
2002-03-05 | Fixed struct CodeHeader for v7 implementation | Vincent Hamm | |
svn-id: r3651 | |||
2002-03-05 | Fixed struct RoomHeader for v7 implementation | Vincent Hamm | |
svn-id: r3650 | |||
2002-03-05 | Fixed the actor crash bug properly. NOTE: This -will- break ALL saved games | James Brown | |
made with previous versions. svn-id: r3648 | |||
2002-03-05 | Sam and Max inventory hack. Makes it work, but is nasty ;) | James Brown | |
svn-id: r3644 | |||
2002-03-02 | Added a new '-t' commandline option to set TEMPO_BASE (note: In decimal, not ↵ | James Brown | |
hex.. should fix). svn-id: r3641 | |||
2002-02-27 | Added an option to specify the game data path | Vincent Hamm | |
svn-id: r3636 | |||
2002-02-26 | Increased charset buffer width. | James Brown | |
svn-id: r3632 | |||
2002-02-23 | Changed the scummVar system to a dynamic one. Started to remove all the ↵ | Vincent Hamm | |
reference to FULL_TROTTLE define. svn-id: r3624 | |||
2002-02-22 | Fixed some boxes issues. Matrix is still buggy | Vincent Hamm | |
svn-id: r3620 | |||
2002-02-19 | Some temporary changes. New debug command 'b' draws walkboxes on the screen. | James Brown | |
For indy3_256/zak256, change the #if 1 in scumm.h - it makes the walkboxes draw correctly, although the actors still don't navigate right. svn-id: r3609 | |||
2002-02-19 | Voice support for loom talkie. Thanks Arisme. | James Brown | |
Other ports will have to add a new 'cd_playtrack' function, lest there be compile errors. svn-id: r3608 | |||
2002-02-16 | Zak256 charset support... Ego text doesn't work, someone else want to take a ↵ | James Brown | |
look? Verb console draws. svn-id: r3599 | |||
2002-02-15 | Fixed actor scalling in Zak and indy3 | Vincent Hamm | |
svn-id: r3590 | |||
2002-02-15 | Just some debugging stuff I find handy. | James Brown | |
svn-id: r3589 | |||
2002-02-13 | a few fix for Zak256 | Vincent Hamm | |
svn-id: r3575 | |||
2002-02-12 | *** empty log message *** | Vincent Hamm | |
svn-id: r3570 | |||
2002-02-12 | Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵ | James Brown | |
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568 | |||
2002-02-12 | First part of Yazoo and mines work on making older scumm games work. | James Brown | |
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567 | |||
2002-02-03 | added -v command line flag that prints the scummvm version | Ludvig Strigeus | |
svn-id: r3565 | |||
2002-02-02 | Added support for non-FILE* based savegames. | Marcus Comstedt | |
svn-id: r3554 | |||
2002-02-02 | Added newline at end of file to fix gcc warnings. | Marcus Comstedt | |
svn-id: r3552 | |||
2002-01-02 | full throttle speech, | Ludvig Strigeus | |
fixed two bugs appearing in DOTT svn-id: r3541 | |||
2001-12-28 | implemented shaking, | Ludvig Strigeus | |
added a toggle fullscreen patch (doesn't work for me though) svn-id: r3535 | |||
2001-12-27 | better full throttle support, | Ludvig Strigeus | |
a couple of MI2 fixes. svn-id: r3532 | |||
2001-12-11 | converted internal representation of palette from 6-bit to 8-bit | Ludvig Strigeus | |
yazoo implemented remapActor svn-id: r3526 | |||
2001-12-04 | fixed some stuff related to in what order objects are drawn as well as a bug ↵ | Ludvig Strigeus | |
with object parents svn-id: r3525 | |||
2001-12-04 | * better drawBox (tnx sam_k) | Ludvig Strigeus | |
* more params allowed for soundKludge opcode (8 instead of 16) will perhaps fix bugs. svn-id: r3523 | |||
2001-12-01 | adlib sound support, use USE_ADLIB | Ludvig Strigeus | |
svn-id: r3510 | |||
2001-11-27 | some BOMP support, | Ludvig Strigeus | |
some fixes svn-id: r3506 | |||
2001-11-26 | very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵ | Ludvig Strigeus | |
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505 | |||
2001-11-14 | readability patch (janssen) | Ludvig Strigeus | |
svn-id: r3493 | |||
2001-11-14 | gcc patch by lionel ulmer | Ludvig Strigeus | |
svn-id: r3492 | |||
2001-11-14 | music support, | Ludvig Strigeus | |
fixed timing bugs svn-id: r3491 | |||
2001-11-12 | readability patches, some by janssen | Ludvig Strigeus | |
svn-id: r3490 | |||
2001-11-11 | implemented some sam&max specific features, | Ludvig Strigeus | |
fixed some bugs svn-id: r3486 |