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path: root/scumm/actor.cpp
AgeCommit message (Expand)Author
2003-11-10cleanup / some warnings (I'd like to know if and where those opcodes are used)Max Horn
2003-11-07more spelling fixesJonathan Gray
2003-11-01possible fix for bug #833854 - I rechecked the assembly, there actually is a ...Max Horn
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-10-02renamed namespace ScummVM to CommonMax Horn
2003-09-28this was actually the fix for bug #809547Max Horn
2003-09-27fix for bug #813136Max Horn
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...Max Horn
2003-09-14reverse my fix for the sarcophagus problem (I reopened that bug report, as th...Max Horn
2003-09-13disabled a stone old hack; Ender, maybe you remember some details about this ...Max Horn
2003-09-12fix/workaround for bug #770717 (ZAK: Zak walking on spot)Max Horn
2003-09-11changed actor walking for V2 games a bit; this fixes bug #774529 (Zak: Annie ...Max Horn
2003-09-11yet another tiny cleanup.... yeah yeah, I know I am annoyingMax Horn
2003-09-11cleanupMax Horn
2003-09-11fix long standing bug in walkActorOld() (though I have no idea if it affects ...Max Horn
2003-09-11cleanupMax Horn
2003-09-11fixed kBoxLocked handling, bug #771483 (ZAK: Pushing Sarcophagous feet on Mars)Max Horn
2003-09-11cleanupMax Horn
2003-09-09fix for bug #749970 (FT: Animation glitch at the fuel tower)Max Horn
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ...Max Horn
2003-09-09added some comments to a FIXMEMax Horn
2003-09-08fixed yet another bug in redraw logic (which was hidden so far and revealed b...Max Horn
2003-09-08moving stuff aroundMax Horn
2003-09-08actually USAGE_BIT_RESTORED must be cleared, tooMax Horn
2003-09-08turns out that in the GFX usage bit conversion process, we accidentally left ...Max Horn
2003-09-03Implement the ACTOR_PAN opcode. The only place I know of where it's used isTorbjörn Andersson
2003-08-29Replaced VER_V* notation for savegames withJamieson Christian
2003-08-25fix actor position in V1 games (by eyeballing the original in dosbox); still ...Max Horn
2003-08-25fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' _imgBu...Max Horn
2003-08-25This fix should be v2 onlyTravis Howell
2003-08-23Add commentTravis Howell
2003-08-20v1 zak costume colors should be perfect nowTravis Howell
2003-08-19Remove fixmeTravis Howell
2003-08-16Fix subtitles colors in V1 maniacTravis Howell
2003-08-12Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actorTorbjörn Andersson
2003-08-08remove GF_LOOMJonathan Gray
2003-08-06Add GF_LOOM feature flag for loom games to reduce checks.Travis Howell
2003-07-27init walkdata (fix for bug #770306); move Actor::Actor constructor from heade...Max Horn
2003-07-27oops this was never meant to be removedMax Horn
2003-07-25fixed setActorCostume for COMI; fixees bug #754421 and hopefully also the iss...Max Horn
2003-07-24oops, wanted to move talkFrequency initialisation, but only re-moved it, and ...Max Horn
2003-07-24cleanup: encapsulate some more members of class Actor, and rename newDirectio...Max Horn
2003-07-22Changed "SCALLING" to "SCALING".Torbjörn Andersson
2003-07-21Fix for bug #770690 and bug #774783Max Horn
2003-07-19moved some functions out of scummvm.cpp into more appropriate files; rearrang...Max Horn
2003-07-15Workaround for bug #770724Max Horn
2003-07-13debug/warning/error all automatically output a newlineMax Horn
2003-07-12fix for bug #770308Max Horn
2003-07-12adjusted V2 actor position to match original (MM) interpreter; tweaked adjust...Max Horn