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path: root/scumm/actor.cpp
AgeCommit message (Expand)Author
2003-09-09fix for bug #749970 (FT: Animation glitch at the fuel tower)Max Horn
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ...Max Horn
2003-09-09added some comments to a FIXMEMax Horn
2003-09-08fixed yet another bug in redraw logic (which was hidden so far and revealed b...Max Horn
2003-09-08moving stuff aroundMax Horn
2003-09-08actually USAGE_BIT_RESTORED must be cleared, tooMax Horn
2003-09-08turns out that in the GFX usage bit conversion process, we accidentally left ...Max Horn
2003-09-03Implement the ACTOR_PAN opcode. The only place I know of where it's used isTorbjörn Andersson
2003-08-29Replaced VER_V* notation for savegames withJamieson Christian
2003-08-25fix actor position in V1 games (by eyeballing the original in dosbox); still ...Max Horn
2003-08-25fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' _imgBu...Max Horn
2003-08-25This fix should be v2 onlyTravis Howell
2003-08-23Add commentTravis Howell
2003-08-20v1 zak costume colors should be perfect nowTravis Howell
2003-08-19Remove fixmeTravis Howell
2003-08-16Fix subtitles colors in V1 maniacTravis Howell
2003-08-12Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actorTorbjörn Andersson
2003-08-08remove GF_LOOMJonathan Gray
2003-08-06Add GF_LOOM feature flag for loom games to reduce checks.Travis Howell
2003-07-27init walkdata (fix for bug #770306); move Actor::Actor constructor from heade...Max Horn
2003-07-27oops this was never meant to be removedMax Horn
2003-07-25fixed setActorCostume for COMI; fixees bug #754421 and hopefully also the iss...Max Horn
2003-07-24oops, wanted to move talkFrequency initialisation, but only re-moved it, and ...Max Horn
2003-07-24cleanup: encapsulate some more members of class Actor, and rename newDirectio...Max Horn
2003-07-22Changed "SCALLING" to "SCALING".Torbjörn Andersson
2003-07-21Fix for bug #770690 and bug #774783Max Horn
2003-07-19moved some functions out of scummvm.cpp into more appropriate files; rearrang...Max Horn
2003-07-15Workaround for bug #770724Max Horn
2003-07-13debug/warning/error all automatically output a newlineMax Horn
2003-07-12fix for bug #770308Max Horn
2003-07-12adjusted V2 actor position to match original (MM) interpreter; tweaked adjust...Max Horn
2003-07-07fix for bug #766532: MI2: look at coffin to MojoMax Horn
2003-07-02fix for bug #753840 (actor placement in V2 games)Max Horn
2003-07-02removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...Max Horn
2003-07-02cleaned up the actor ordering code a bit - it should be now somewhat clearer ...Max Horn
2003-07-01Fix for bug #763709: DIG: Recent walk regressionMax Horn
2003-06-30fix for bug #743049; might cause regressions, but might also fix e.g. walk sc...Max Horn
2003-06-25added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...Max Horn
2003-06-21Fixed bug #758167. Cleanup.Torbjörn Andersson
2003-06-14renamed _bcr -> _costumeRendererMax Horn
2003-06-07follow our coding conventionsMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-06Hack to fix the placement of the green transparency on the tank in the HallTorbjörn Andersson
2003-06-05clarified commentMax Horn
2003-06-05proper const castMax Horn
2003-06-05did a bit of cleaning and added TODOs ;)Bertrand Augereau
2003-06-05use the global BaseCostumeRenderer instead of reinstancing it every timeBertrand Augereau
2003-06-01Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)Max Horn
2003-05-31ah well. just get rid of this again. this fixes some actor freezes in The Dig...Max Horn
2003-05-31renamed walk_script/talk_script -> walkScript/talkScriptMax Horn