Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-07-27 | init walkdata (fix for bug #770306); move Actor::Actor constructor from ↵ | Max Horn | |
header to source file svn-id: r9205 | |||
2003-07-27 | oops this was never meant to be removed | Max Horn | |
svn-id: r9203 | |||
2003-07-25 | fixed setActorCostume for COMI; fixees bug #754421 and hopefully also the ↵ | Max Horn | |
issue described in patch #696033 svn-id: r9191 | |||
2003-07-24 | oops, wanted to move talkFrequency initialisation, but only re-moved it, and ↵ | Max Horn | |
didn't add it in its new place. bad me! svn-id: r9182 | |||
2003-07-24 | cleanup: encapsulate some more members of class Actor, and rename ↵ | Max Horn | |
newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy) svn-id: r9175 | |||
2003-07-22 | Changed "SCALLING" to "SCALING". | Torbjörn Andersson | |
svn-id: r9134 | |||
2003-07-21 | Fix for bug #770690 and bug #774783 | Max Horn | |
svn-id: r9110 | |||
2003-07-19 | moved some functions out of scummvm.cpp into more appropriate files; ↵ | Max Horn | |
rearranged stuff inside scummvm.cpp to be grouped a bit more logical svn-id: r9083 | |||
2003-07-15 | Workaround for bug #770724 | Max Horn | |
svn-id: r9042 | |||
2003-07-13 | debug/warning/error all automatically output a newline | Max Horn | |
svn-id: r8991 | |||
2003-07-12 | fix for bug #770308 | Max Horn | |
svn-id: r8958 | |||
2003-07-12 | adjusted V2 actor position to match original (MM) interpreter; tweaked ↵ | Max Horn | |
adjustXYToBeInBox mod for V2 (so it's clear why it is needed) svn-id: r8952 | |||
2003-07-07 | fix for bug #766532: MI2: look at coffin to Mojo | Max Horn | |
svn-id: r8846 | |||
2003-07-02 | fix for bug #753840 (actor placement in V2 games) | Max Horn | |
svn-id: r8714 | |||
2003-07-02 | removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult ↵ | Max Horn | |
definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) svn-id: r8710 | |||
2003-07-02 | cleaned up the actor ordering code a bit - it should be now somewhat clearer ↵ | Max Horn | |
what it does exactly svn-id: r8709 | |||
2003-07-01 | Fix for bug #763709: DIG: Recent walk regression | Max Horn | |
svn-id: r8685 | |||
2003-06-30 | fix for bug #743049; might cause regressions, but might also fix e.g. walk ↵ | Max Horn | |
script issues svn-id: r8673 | |||
2003-06-25 | added some const qualifiers; moved _bundle & _current_cd_sound from class ↵ | Max Horn | |
Scumm to class Sound; some other tweaks svn-id: r8648 | |||
2003-06-21 | Fixed bug #758167. Cleanup. | Torbjörn Andersson | |
svn-id: r8577 | |||
2003-06-14 | renamed _bcr -> _costumeRenderer | Max Horn | |
svn-id: r8473 | |||
2003-06-07 | follow our coding conventions | Max Horn | |
svn-id: r8377 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-06-06 | Hack to fix the placement of the green transparency on the tank in the Hall | Torbjörn Andersson | |
of Oddities in Sam & Max. As far as I can tell, this was a bug in the original game as well, so this is one of the rare cases where I think a hack is ok even as a long-term solution. svn-id: r8347 | |||
2003-06-05 | clarified comment | Max Horn | |
svn-id: r8328 | |||
2003-06-05 | proper const cast | Max Horn | |
svn-id: r8319 | |||
2003-06-05 | did a bit of cleaning and added TODOs ;) | Bertrand Augereau | |
svn-id: r8310 | |||
2003-06-05 | use the global BaseCostumeRenderer instead of reinstancing it every time | Bertrand Augereau | |
svn-id: r8309 | |||
2003-06-01 | Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068) | Max Horn | |
svn-id: r8249 | |||
2003-05-31 | ah well. just get rid of this again. this fixes some actor freezes in The ↵ | Max Horn | |
Dig statue room, and shouldn't be necessary anymore anyway svn-id: r8181 | |||
2003-05-31 | renamed walk_script/talk_script -> walkScript/talkScript | Max Horn | |
svn-id: r8178 | |||
2003-05-30 | rewrote Actor::needBgReset related code (this could cause regressions...) | Max Horn | |
svn-id: r8126 | |||
2003-05-29 | cleanup | Max Horn | |
svn-id: r8109 | |||
2003-05-29 | they are getting more and more similar :-) | Max Horn | |
svn-id: r8073 | |||
2003-05-28 | fix actor redraw problems in COMI (and possibly other AKOS games); might ↵ | Max Horn | |
cause regressions, though. See also patch #699980 svn-id: r8064 | |||
2003-05-28 | const as const can! | Max Horn | |
svn-id: r8058 | |||
2003-05-26 | moved Actor SaveLoadEntry definition to actor.cpp; made ↵ | Max Horn | |
findPathTowards/findPathTowardsOld members of Actor; cleanup svn-id: r7988 | |||
2003-05-24 | don't use _gameDataPath directly; minor cleanup | Max Horn | |
svn-id: r7907 | |||
2003-05-23 | Fixed VC++ warning | Jamieson Christian | |
svn-id: r7861 | |||
2003-05-23 | when iterating from 1 to _numActors over all actors, use _actors[] directly ↵ | Max Horn | |
instead of derefActor() (unnecessary overhead); added range check to derefActor, and error out if invalid actor is accessed svn-id: r7858 | |||
2003-05-22 | fixed meteor animation in MM (and probably others in MM and Zak) | Max Horn | |
svn-id: r7822 | |||
2003-05-22 | renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame | Max Horn | |
svn-id: r7819 | |||
2003-05-22 | fix V2 actor initial mouth's (they were missing) | Max Horn | |
svn-id: r7818 | |||
2003-05-22 | freeze scripts & hide mouse during cutscenes; addde Actor::isPlayer method ↵ | Max Horn | |
that should work in V2, too; fixed o2_walkActorToObject svn-id: r7815 | |||
2003-05-21 | many pedantic warning fixes (and some actual potential buglets fixed, too) | Max Horn | |
svn-id: r7795 | |||
2003-05-20 | cleanup | Max Horn | |
svn-id: r7756 | |||
2003-05-20 | renamed various things for clarity | Max Horn | |
svn-id: r7754 | |||
2003-05-20 | added enum's for the known actor/object claasses; extended putClass/getClass ↵ | Max Horn | |
to translate the X/Y flip classes; made code use the new enum's; some other cleanup svn-id: r7753 | |||
2003-05-20 | got rid of the evil locked-box hack in adjustXYToBeInBox; instead check for ↵ | Max Horn | |
locked boxes in walkActorOld, which seems to work just as well (and hopefully better) svn-id: r7750 | |||
2003-05-20 | this is 100% equivalent to the old walkActorOld() code - I just made an ↵ | Max Horn | |
equivalence transformation (anybody who doesn't believe that, I can show you step by step how to transform the code :-) svn-id: r7749 |