aboutsummaryrefslogtreecommitdiff
path: root/scumm/actor.cpp
AgeCommit message (Expand)Author
2003-08-25fix actor position in V1 games (by eyeballing the original in dosbox); still ...Max Horn
2003-08-25fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' _imgBu...Max Horn
2003-08-25This fix should be v2 onlyTravis Howell
2003-08-23Add commentTravis Howell
2003-08-20v1 zak costume colors should be perfect nowTravis Howell
2003-08-19Remove fixmeTravis Howell
2003-08-16Fix subtitles colors in V1 maniacTravis Howell
2003-08-12Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actorTorbjörn Andersson
2003-08-08remove GF_LOOMJonathan Gray
2003-08-06Add GF_LOOM feature flag for loom games to reduce checks.Travis Howell
2003-07-27init walkdata (fix for bug #770306); move Actor::Actor constructor from heade...Max Horn
2003-07-27oops this was never meant to be removedMax Horn
2003-07-25fixed setActorCostume for COMI; fixees bug #754421 and hopefully also the iss...Max Horn
2003-07-24oops, wanted to move talkFrequency initialisation, but only re-moved it, and ...Max Horn
2003-07-24cleanup: encapsulate some more members of class Actor, and rename newDirectio...Max Horn
2003-07-22Changed "SCALLING" to "SCALING".Torbjörn Andersson
2003-07-21Fix for bug #770690 and bug #774783Max Horn
2003-07-19moved some functions out of scummvm.cpp into more appropriate files; rearrang...Max Horn
2003-07-15Workaround for bug #770724Max Horn
2003-07-13debug/warning/error all automatically output a newlineMax Horn
2003-07-12fix for bug #770308Max Horn
2003-07-12adjusted V2 actor position to match original (MM) interpreter; tweaked adjust...Max Horn
2003-07-07fix for bug #766532: MI2: look at coffin to MojoMax Horn
2003-07-02fix for bug #753840 (actor placement in V2 games)Max Horn
2003-07-02removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...Max Horn
2003-07-02cleaned up the actor ordering code a bit - it should be now somewhat clearer ...Max Horn
2003-07-01Fix for bug #763709: DIG: Recent walk regressionMax Horn
2003-06-30fix for bug #743049; might cause regressions, but might also fix e.g. walk sc...Max Horn
2003-06-25added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...Max Horn
2003-06-21Fixed bug #758167. Cleanup.Torbjörn Andersson
2003-06-14renamed _bcr -> _costumeRendererMax Horn
2003-06-07follow our coding conventionsMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-06Hack to fix the placement of the green transparency on the tank in the HallTorbjörn Andersson
2003-06-05clarified commentMax Horn
2003-06-05proper const castMax Horn
2003-06-05did a bit of cleaning and added TODOs ;)Bertrand Augereau
2003-06-05use the global BaseCostumeRenderer instead of reinstancing it every timeBertrand Augereau
2003-06-01Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)Max Horn
2003-05-31ah well. just get rid of this again. this fixes some actor freezes in The Dig...Max Horn
2003-05-31renamed walk_script/talk_script -> walkScript/talkScriptMax Horn
2003-05-30rewrote Actor::needBgReset related code (this could cause regressions...)Max Horn
2003-05-29cleanupMax Horn
2003-05-29they are getting more and more similar :-)Max Horn
2003-05-28fix actor redraw problems in COMI (and possibly other AKOS games); might caus...Max Horn
2003-05-28const as const can!Max Horn
2003-05-26moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP...Max Horn
2003-05-24don't use _gameDataPath directly; minor cleanupMax Horn
2003-05-23Fixed VC++ warningJamieson Christian
2003-05-23when iterating from 1 to _numActors over all actors, use _actors[] directly i...Max Horn