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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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actor.cpp
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Author
2003-09-09
fix for bug #749970 (FT: Animation glitch at the fuel tower)
Max Horn
2003-09-09
replaced all use of scale items with scale slots. This allowed me to get rid ...
Max Horn
2003-09-09
added some comments to a FIXME
Max Horn
2003-09-08
fixed yet another bug in redraw logic (which was hidden so far and revealed b...
Max Horn
2003-09-08
moving stuff around
Max Horn
2003-09-08
actually USAGE_BIT_RESTORED must be cleared, too
Max Horn
2003-09-08
turns out that in the GFX usage bit conversion process, we accidentally left ...
Max Horn
2003-09-03
Implement the ACTOR_PAN opcode. The only place I know of where it's used is
Torbjörn Andersson
2003-08-29
Replaced VER_V* notation for savegames with
Jamieson Christian
2003-08-25
fix actor position in V1 games (by eyeballing the original in dosbox); still ...
Max Horn
2003-08-25
fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' _imgBu...
Max Horn
2003-08-25
This fix should be v2 only
Travis Howell
2003-08-23
Add comment
Travis Howell
2003-08-20
v1 zak costume colors should be perfect now
Travis Howell
2003-08-19
Remove fixme
Travis Howell
2003-08-16
Fix subtitles colors in V1 maniac
Travis Howell
2003-08-12
Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actor
Torbjörn Andersson
2003-08-08
remove GF_LOOM
Jonathan Gray
2003-08-06
Add GF_LOOM feature flag for loom games to reduce checks.
Travis Howell
2003-07-27
init walkdata (fix for bug #770306); move Actor::Actor constructor from heade...
Max Horn
2003-07-27
oops this was never meant to be removed
Max Horn
2003-07-25
fixed setActorCostume for COMI; fixees bug #754421 and hopefully also the iss...
Max Horn
2003-07-24
oops, wanted to move talkFrequency initialisation, but only re-moved it, and ...
Max Horn
2003-07-24
cleanup: encapsulate some more members of class Actor, and rename newDirectio...
Max Horn
2003-07-22
Changed "SCALLING" to "SCALING".
Torbjörn Andersson
2003-07-21
Fix for bug #770690 and bug #774783
Max Horn
2003-07-19
moved some functions out of scummvm.cpp into more appropriate files; rearrang...
Max Horn
2003-07-15
Workaround for bug #770724
Max Horn
2003-07-13
debug/warning/error all automatically output a newline
Max Horn
2003-07-12
fix for bug #770308
Max Horn
2003-07-12
adjusted V2 actor position to match original (MM) interpreter; tweaked adjust...
Max Horn
2003-07-07
fix for bug #766532: MI2: look at coffin to Mojo
Max Horn
2003-07-02
fix for bug #753840 (actor placement in V2 games)
Max Horn
2003-07-02
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...
Max Horn
2003-07-02
cleaned up the actor ordering code a bit - it should be now somewhat clearer ...
Max Horn
2003-07-01
Fix for bug #763709: DIG: Recent walk regression
Max Horn
2003-06-30
fix for bug #743049; might cause regressions, but might also fix e.g. walk sc...
Max Horn
2003-06-25
added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...
Max Horn
2003-06-21
Fixed bug #758167. Cleanup.
Torbjörn Andersson
2003-06-14
renamed _bcr -> _costumeRenderer
Max Horn
2003-06-07
follow our coding conventions
Max Horn
2003-06-07
replaced GF_AFTER with _version
Max Horn
2003-06-06
Hack to fix the placement of the green transparency on the tank in the Hall
Torbjörn Andersson
2003-06-05
clarified comment
Max Horn
2003-06-05
proper const cast
Max Horn
2003-06-05
did a bit of cleaning and added TODOs ;)
Bertrand Augereau
2003-06-05
use the global BaseCostumeRenderer instead of reinstancing it every time
Bertrand Augereau
2003-06-01
Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)
Max Horn
2003-05-31
ah well. just get rid of this again. this fixes some actor freezes in The Dig...
Max Horn
2003-05-31
renamed walk_script/talk_script -> walkScript/talkScript
Max Horn
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