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2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-03-08Add opcode for bb2demoTravis Howell
svn-id: r17035
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-10-12Rename as requested.Travis Howell
svn-id: r15530
2004-10-12Rename varsTravis Howell
Add some missng code for HE games. svn-id: r15528
2004-10-12Rename varTravis Howell
Update HE issues svn-id: r15525
2004-10-04Add actor transparency var for HE99 games.Travis Howell
svn-id: r15405
2004-10-02Increase Actor animVariable for HE80+ games.Travis Howell
svn-id: r15382
2004-09-30constnessGregory Montoir
svn-id: r15364
2004-09-28Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places)Max Horn
svn-id: r15335
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-28talkQueue should be actor specificTravis Howell
svn-id: r15318
2004-09-21cleanupGregory Montoir
add some warnings to detect the use of new Aux animation data svn-id: r15226
2004-09-21Add HE90+ opcode differenceTravis Howell
svn-id: r15214
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
svn-id: r15149
2004-09-11Use random talk animation in HE 80+ games for now.Travis Howell
svn-id: r15006
2004-09-10Save game changes for HE80+ games.Travis Howell
svn-id: r14985
2004-09-08some AKOS tweaks for HE72/80Gregory Montoir
svn-id: r14965
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with ↵Max Horn
Kirben, it's totally unclear why they didn't just use the good old virt screen system... svn-id: r14890
2004-09-04Add actor cliping override for HE games.Travis Howell
svn-id: r14879
2004-09-03Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight)Max Horn
svn-id: r14876
2004-08-29Add a few akos codesTravis Howell
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827
2004-07-28Add patch from madm00se for:Travis Howell
#869003 MIVGA: Guybrush shrinks & grows near end of game svn-id: r14355
2004-07-15Actually use actor talkScript when required.Travis Howell
svn-id: r14217
2004-06-29Rename varTravis Howell
svn-id: r14121
2004-06-29Fix actorOps case 218/9 in HE gamesTravis Howell
svn-id: r14115
2004-02-16Add akos drawing offsetsTravis Howell
svn-id: r12910
2004-02-09added talkVolume, and changed talkPan call methodPaweł Kołodziejski
svn-id: r12790
2004-01-16Add correct actor palette color changing for HE games.Travis Howell
svn-id: r12419
2004-01-12Add skipLimb actor var, which is used by puttmoon.Travis Howell
Use forceClip for actorOps case 218, since it should have same effect. svn-id: r12340
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-05more cleanupMax Horn
svn-id: r12161
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵Max Horn
bit; some minor cleanup/tweaks svn-id: r12160
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵Max Horn
access of the actor position svn-id: r10253
2003-09-13disabled a stone old hack; Ender, maybe you remember some details about this ↵Max Horn
fix? anybody feel like playtesting the Mystery Vortex, please? :-) svn-id: r10246
2003-09-11yet another tiny cleanup.... yeah yeah, I know I am annoyingMax Horn
svn-id: r10182
2003-09-11cleanupMax Horn
svn-id: r10181
2003-09-11cleanupMax Horn
svn-id: r10179
2003-09-09fix for bug #782086 (COMI: a long walk)Max Horn
svn-id: r10143
2003-09-03Implement the ACTOR_PAN opcode. The only place I know of where it's used isTorbjörn Andersson
between between ship-to-ship combats, so I didn't bother yet to store it in savegames. svn-id: r9988
2003-07-27init walkdata (fix for bug #770306); move Actor::Actor constructor from ↵Max Horn
header to source file svn-id: r9205
2003-07-24cleanup: encapsulate some more members of class Actor, and rename ↵Max Horn
newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy) svn-id: r9175
2003-07-02removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult ↵Max Horn
definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) svn-id: r8710
2003-06-14init actor things to make valgrind happyJonathan Gray
svn-id: r8475
2003-06-01Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)Max Horn
svn-id: r8249
2003-05-31renamed walk_script/talk_script -> walkScript/talkScriptMax Horn
svn-id: r8178