index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
actor.h
Age
Commit message (
Expand
)
Author
2006-01-18
Update copyright notice
Eugene Sandulenko
2005-10-22
Load/Save palette correctly in HE99 games.
Travis Howell
2005-10-21
Started to make the save/load system slightly more object oriented
Max Horn
2005-10-21
Actor layer in HE games uses an int32.
Travis Howell
2005-10-21
Add XMAP support for actors.
Travis Howell
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-09-23
renamed some HE specific akos fields
Gregory Montoir
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-04-12
Work in progress on opcodeE0 for HE games.
Travis Howell
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-03-08
Add opcode for bb2demo
Travis Howell
2005-01-01
Updated copyright
Max Horn
2004-10-12
Rename as requested.
Travis Howell
2004-10-12
Rename vars
Travis Howell
2004-10-12
Rename var
Travis Howell
2004-10-04
Add actor transparency var for HE99 games.
Travis Howell
2004-10-02
Increase Actor animVariable for HE80+ games.
Travis Howell
2004-09-30
constness
Gregory Montoir
2004-09-28
Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places)
Max Horn
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-28
talkQueue should be actor specific
Travis Howell
2004-09-21
cleanup
Gregory Montoir
2004-09-21
Add HE90+ opcode difference
Travis Howell
2004-09-18
preliminar AuxQueue support (freddemo intro), some glitches though
Gregory Montoir
2004-09-11
Use random talk animation in HE 80+ games for now.
Travis Howell
2004-09-10
Save game changes for HE80+ games.
Travis Howell
2004-09-08
some AKOS tweaks for HE72/80
Gregory Montoir
2004-09-05
Increase actor.sound to 32 for HE 80+ games.
Travis Howell
2004-09-04
cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...
Max Horn
2004-09-04
Add actor cliping override for HE games.
Travis Howell
2004-09-03
Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight)
Max Horn
2004-08-29
Add a few akos codes
Travis Howell
2004-07-28
Add patch from madm00se for:
Travis Howell
2004-07-15
Actually use actor talkScript when required.
Travis Howell
2004-06-29
Rename var
Travis Howell
2004-06-29
Fix actorOps case 218/9 in HE games
Travis Howell
2004-02-16
Add akos drawing offsets
Travis Howell
2004-02-09
added talkVolume, and changed talkPan call method
Paweł Kołodziejski
2004-01-16
Add correct actor palette color changing for HE games.
Travis Howell
2004-01-12
Add skipLimb actor var, which is used by puttmoon.
Travis Howell
2004-01-06
updated copyright notice
Max Horn
2004-01-05
more cleanup
Max Horn
2004-01-05
added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...
Max Horn
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-10-02
renamed namespace ScummVM to Common
Max Horn
2003-09-14
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...
Max Horn
2003-09-13
disabled a stone old hack; Ender, maybe you remember some details about this ...
Max Horn
2003-09-11
yet another tiny cleanup.... yeah yeah, I know I am annoying
Max Horn
[next]