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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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akos.cpp
Age
Commit message (
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Author
2004-10-07
Simplify calling drawBomp a littl
Max Horn
2004-10-05
Missed spot
Travis Howell
2004-10-05
HE71+ games use wizImages for charset too.
Travis Howell
2004-10-04
Add actor transparency var for HE99 games.
Travis Howell
2004-09-30
constness
Gregory Montoir
2004-09-28
cleanup
Gregory Montoir
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-28
talkQueue should be actor specific
Travis Howell
2004-09-27
Revert small part, actor backgrounds were no longer reset.
Travis Howell
2004-09-27
Well, it *looks* as if that clipping code could be simplified. We'll see if s...
Max Horn
2004-09-27
Temporary fix for akos codec32 (this should re-use the existing code in Gdi)....
Gregory Montoir
2004-09-26
fix actor masking with V7_SMOOTH_SCROLLING_HACK enabled
Max Horn
2004-09-24
More V7_SMOOTH_SCROLLING_HACK related fixes
Max Horn
2004-09-23
try to detect what's wrong in akos code with pjs2
Gregory Montoir
2004-09-21
cleanup
Gregory Montoir
2004-09-21
cleanup
Max Horn
2004-09-20
cleanup / code re-use
Gregory Montoir
2004-09-18
minor code simplification
Gregory Montoir
2004-09-18
fix offsets computation (Putt-Putt's head and body are no more detached in ti...
Gregory Montoir
2004-09-18
Should be for HE71 and later.
Travis Howell
2004-09-18
preliminar AuxQueue support (freddemo intro), some glitches though
Gregory Montoir
2004-09-15
Add missing akos case.
Travis Howell
2004-09-13
Correction
Travis Howell
2004-09-13
Not needed.
Travis Howell
2004-09-13
Remove debug
Travis Howell
2004-09-13
A few corrections
Travis Howell
2004-09-12
Correct variable name
Chris Apers
2004-09-10
Minor correction
Travis Howell
2004-09-09
correction
Gregory Montoir
2004-09-09
Add extra opcodes for freddi2
Travis Howell
2004-09-09
Disable for now
Travis Howell
2004-09-08
Add missing section for C022
Travis Howell
2004-09-08
Semi-working akos codec32.
Eugene Sandulenko
2004-09-08
some AKOS tweaks for HE72/80
Gregory Montoir
2004-09-08
Add more akos codes for HE80+.
Travis Howell
2004-09-06
Add temporary hack to ignore akoc drawLimb C021 for now.
Travis Howell
2004-09-05
Implement roomOp 234
Eugene Sandulenko
2004-09-04
cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...
Max Horn
2004-09-04
Complete actor clipping override code for HE games.
Travis Howell
2004-09-04
Ooops
Travis Howell
2004-09-04
Add actor cliping override for HE games.
Travis Howell
2004-09-03
Another akos code difference in HE 71+ games
Travis Howell
2004-09-02
Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old c...
Max Horn
2004-08-31
*** empty log message ***
Travis Howell
2004-08-31
Ignore akos codec 32 for now
Travis Howell
2004-08-30
Add more akos codes
Travis Howell
2004-08-29
Add a few akos codes
Travis Howell
2004-08-28
Small correction for code c025
Travis Howell
2004-08-28
akos code C025 is almost the same as complex_channel
Travis Howell
2004-08-28
*** empty log message ***
Travis Howell
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