Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-30 | constness | Gregory Montoir | |
svn-id: r15364 | |||
2004-09-08 | Semi-working akos codec32. | Eugene Sandulenko | |
svn-id: r14966 | |||
2004-09-08 | some AKOS tweaks for HE72/80 | Gregory Montoir | |
svn-id: r14965 | |||
2004-04-04 | Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS ↵ | Max Horn | |
codec 16 honor the charset mask svn-id: r13455 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-06-19 | made scale table const again; some cleanup in setupBompScale | Max Horn | |
svn-id: r8559 | |||
2003-06-16 | Comitted the partial (but seemintly good enough) actorHit implementation | Torbjörn Andersson | |
from patch #754895. Ship-to-ship combat is still rather glitchy, but there are probably other reasons for that. svn-id: r8519 | |||
2003-06-01 | cleanup / added comments / code unification | Max Horn | |
svn-id: r8235 | |||
2003-05-30 | cleanup | Max Horn | |
svn-id: r8150 | |||
2003-05-29 | merged all AKOS codec 1 decoders into one | Max Horn | |
svn-id: r8092 | |||
2003-05-29 | more costuem code merging | Max Horn | |
svn-id: r8088 | |||
2003-05-29 | more costume cleanup | Max Horn | |
svn-id: r8087 | |||
2003-05-29 | more costume/akos changes | Max Horn | |
svn-id: r8074 | |||
2003-05-29 | they are getting more and more similar :-) | Max Horn | |
svn-id: r8073 | |||
2003-05-28 | some more akos/old costume code unification, and cleanup | Max Horn | |
svn-id: r8060 | |||
2003-05-28 | const as const can! | Max Horn | |
svn-id: r8058 | |||
2003-05-12 | modified akos / 'old' costume (charset) masking code to a) match each other; ↵ | Max Horn | |
also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions) svn-id: r7473 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 | |||
2003-01-07 | more akos/costume merging | Max Horn | |
svn-id: r6352 | |||
2003-01-05 | started unifying code in akos.cpp and costume.cpp | Max Horn | |
svn-id: r6343 | |||
2002-12-27 | cleanup | Max Horn | |
svn-id: r6197 | |||
2002-10-24 | changed number strips to dynamic and increased arrays tdirty and bdirty to 80 | Paweł Kołodziejski | |
svn-id: r5296 | |||
2002-10-22 | akos cleanup, second stage | Max Horn | |
svn-id: r5242 | |||
2002-10-22 | akos cleanup, first stage | Max Horn | |
svn-id: r5238 | |||
2002-10-22 | ludde's akos 16 cleanup and mods - fixes the full throttle dumpster ↵ | James Brown | |
animation too svn-id: r5230 | |||
2002-10-22 | cleanup akos16, still broken | Paweł Kołodziejski | |
svn-id: r5228 | |||
2002-10-21 | cleanup and fixes akos16: types, init. variables at mirror, missing '+' at ↵ | Paweł Kołodziejski | |
decode, but still broken :( svn-id: r5221 | |||
2002-10-21 | badly akos16 implementation | Paweł Kołodziejski | |
svn-id: r5204 | |||
2002-08-21 | Initial revision | Max Horn | |
svn-id: r4785 |