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2005-05-15Renamed costume scale tables; merged the old costume renderer's scale table ↵Max Horn
with the small scale AKOS scale table (they were identical) svn-id: r18103
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
svn-id: r18100
2005-05-01Add feature flag for HE games with 16bit color.Travis Howell
svn-id: r17886
2005-03-27Tie the AKOS code into the new costume infrastructure, tooMax Horn
svn-id: r17259
2005-03-27More costume code restructuringMax Horn
svn-id: r17258
2005-03-27Started to overhaul the costume infrastructure a bit, properly separating ↵Max Horn
the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later) svn-id: r17257
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-11-28Fixing actor regression in The Dig caused by my previous changesMax Horn
svn-id: r15927
2004-11-25Turn the v1 member in the costume renderers into a function local object ↵Max Horn
(used to be a member var) svn-id: r15887
2004-09-30constnessGregory Montoir
svn-id: r15364
2004-09-08Semi-working akos codec32.Eugene Sandulenko
svn-id: r14966
2004-09-08some AKOS tweaks for HE72/80Gregory Montoir
svn-id: r14965
2004-04-04Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS ↵Max Horn
codec 16 honor the charset mask svn-id: r13455
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-06-19made scale table const again; some cleanup in setupBompScaleMax Horn
svn-id: r8559
2003-06-16Comitted the partial (but seemintly good enough) actorHit implementationTorbjörn Andersson
from patch #754895. Ship-to-ship combat is still rather glitchy, but there are probably other reasons for that. svn-id: r8519
2003-06-01cleanup / added comments / code unificationMax Horn
svn-id: r8235
2003-05-30cleanupMax Horn
svn-id: r8150
2003-05-29merged all AKOS codec 1 decoders into oneMax Horn
svn-id: r8092
2003-05-29more costuem code mergingMax Horn
svn-id: r8088
2003-05-29more costume cleanupMax Horn
svn-id: r8087
2003-05-29more costume/akos changesMax Horn
svn-id: r8074
2003-05-29they are getting more and more similar :-)Max Horn
svn-id: r8073
2003-05-28some more akos/old costume code unification, and cleanupMax Horn
svn-id: r8060
2003-05-28const as const can!Max Horn
svn-id: r8058
2003-05-12modified akos / 'old' costume (charset) masking code to a) match each other; ↵Max Horn
also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions) svn-id: r7473
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-01-07more akos/costume mergingMax Horn
svn-id: r6352
2003-01-05started unifying code in akos.cpp and costume.cppMax Horn
svn-id: r6343
2002-12-27cleanupMax Horn
svn-id: r6197
2002-10-24changed number strips to dynamic and increased arrays tdirty and bdirty to 80Paweł Kołodziejski
svn-id: r5296
2002-10-22akos cleanup, second stageMax Horn
svn-id: r5242
2002-10-22akos cleanup, first stageMax Horn
svn-id: r5238
2002-10-22ludde's akos 16 cleanup and mods - fixes the full throttle dumpster ↵James Brown
animation too svn-id: r5230
2002-10-22cleanup akos16, still brokenPaweł Kołodziejski
svn-id: r5228
2002-10-21cleanup and fixes akos16: types, init. variables at mirror, missing '+' at ↵Paweł Kołodziejski
decode, but still broken :( svn-id: r5221
2002-10-21badly akos16 implementationPaweł Kołodziejski
svn-id: r5204
2002-08-21Initial revisionMax Horn
svn-id: r4785