Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-03-27 | Tie the AKOS code into the new costume infrastructure, too | Max Horn | |
svn-id: r17259 | |||
2005-03-27 | More costume code restructuring | Max Horn | |
svn-id: r17258 | |||
2005-03-27 | Started to overhaul the costume infrastructure a bit, properly separating ↵ | Max Horn | |
the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later) svn-id: r17257 | |||
2005-03-15 | Some cleanup/costume code unification. Note: NES costume code probably ↵ | Max Horn | |
should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ? svn-id: r17161 | |||
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko | |
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-11-28 | Fix AKOS clipping issues at the left/right border of the screen (smooth ↵ | Max Horn | |
scrolling regression) svn-id: r15926 | |||
2004-11-25 | Turn the v1 member in the costume renderers into a function local object ↵ | Max Horn | |
(used to be a member var) svn-id: r15887 | |||
2004-10-09 | Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to ↵ | Max Horn | |
properly distinguish pitch and width of the target surface svn-id: r15480 | |||
2004-09-24 | Use Gdi::_numStrips in costume code (this allows us to be more flexible in ↵ | Max Horn | |
how we compute _numStrips: from now on, only one place has to be changed for that) svn-id: r15254 | |||
2004-09-24 | More V7_SMOOTH_SCROLLING_HACK hackery | Max Horn | |
svn-id: r15247 | |||
2004-09-08 | some AKOS tweaks for HE72/80 | Gregory Montoir | |
svn-id: r14965 | |||
2004-08-29 | Add a few akos codes | Travis Howell | |
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827 | |||
2004-08-16 | Fix regression in HE games | Travis Howell | |
svn-id: r14633 | |||
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added ↵ | Max Horn | |
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612 | |||
2004-08-11 | Add part of suggested cleanup to remove extra variable. | Travis Howell | |
actorDrawVirScr might still be required in future HE games, see actorOps case 219. svn-id: r14553 | |||
2004-06-29 | Rename var | Travis Howell | |
svn-id: r14121 | |||
2004-06-29 | Fix actorOps case 218/9 in HE games | Travis Howell | |
svn-id: r14115 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵ | Max Horn | |
bit; some minor cleanup/tweaks svn-id: r12160 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-07-13 | C64 costumes work now enough to be recognizable | Max Horn | |
svn-id: r8970 | |||
2003-07-13 | fix x/y limb offsets and transparancy with C64 costume renderer | Max Horn | |
svn-id: r8962 | |||
2003-07-08 | made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions ↵ | Max Horn | |
easier svn-id: r8863 | |||
2003-07-08 | costume code cleanup & some more C64 tweaks | Max Horn | |
svn-id: r8854 | |||
2003-07-08 | move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to ↵ | Max Horn | |
keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) svn-id: r8852 | |||
2003-07-05 | Attempt some more V1 costume work. Not that it helps yet. | James Brown | |
svn-id: r8773 | |||
2003-05-29 | Fxi win32 compile | Travis Howell | |
svn-id: r8089 | |||
2003-05-29 | more costuem code merging | Max Horn | |
svn-id: r8088 |