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2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-08-01#include cleanup (explicityl specify the location for headers from common/, ↵Max Horn
so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) svn-id: r9359
2003-07-08move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to ↵Max Horn
keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) svn-id: r8852
2003-07-05Attempt some more V1 costume work. Not that it helps yet.James Brown
svn-id: r8773
2003-06-05converted from struc to class and added a function to update _numStrips, ↵Bertrand Augereau
needed since we don't reinstantiate BCR all the time anymore svn-id: r8308
2003-05-29cleanupMax Horn
svn-id: r8109
2003-05-29more costuem code mergingMax Horn
svn-id: r8088
2003-05-29more costume/akos changesMax Horn
svn-id: r8074
2003-05-29they are getting more and more similar :-)Max Horn
svn-id: r8073
2003-05-28some more akos/old costume code unification, and cleanupMax Horn
svn-id: r8060
2003-04-23fixed actor positions in Indy3EGAMax Horn
svn-id: r7086
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-01-07more akos/costume mergingMax Horn
svn-id: r6352