Age | Commit message (Expand) | Author |
2005-01-01 | Updated copyright | Max Horn |
2004-11-28 | Fix AKOS clipping issues at the left/right border of the screen (smooth scrol... | Max Horn |
2004-11-27 | Fix for bug #1067982 (DIG: Parallax scrolling in library semi-broken) | Max Horn |
2004-10-22 | Whitespace | Torbjörn Andersson |
2004-10-07 | Simplify calling drawBomp a littl | Max Horn |
2004-09-24 | More V7_SMOOTH_SCROLLING_HACK related fixes | Max Horn |
2004-08-08 | Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) | Max Horn |
2004-06-27 | That check should of been for HE 7.0 games. | Travis Howell |
2004-06-27 | Another palette change needed for HE 7.0 games. | Travis Howell |
2004-04-04 | let compiler optimize code better <g> | Max Horn |
2004-01-31 | cleanup (len == size) | Max Horn |
2004-01-08 | cleanup (make some more use of class Common::Rect) | Max Horn |
2004-01-06 | updated copyright notice | Max Horn |
2003-11-16 | changed some shift operators to *, / | Paweł Kołodziejski |
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix explic... | Max Horn |
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also m... | Max Horn |
2003-08-18 | some changes for smush codec 1 and 3, handled by bomp decompression | Paweł Kołodziejski |
2003-06-19 | the _bompBitsTable really tells the number of 1 bits in a given byte | Max Horn |
2003-06-19 | made scale table const again; some cleanup in setupBompScale | Max Horn |
2003-06-19 | use default scale table for bomb codec | Paweł Kołodziejski |
2003-06-07 | follow our coding conventions | Max Horn |
2003-06-01 | added a getMaskBuffer method (makes it easier to read some of the code); merg... | Max Horn |
2003-06-01 | cleanup / added comments / code unification | Max Horn |
2003-06-01 | cleanup | Max Horn |
2003-05-31 | make some stuff private | Max Horn |
2003-05-30 | made decompressBomp use bompDecodeLine | Max Horn |
2003-05-30 | moved bomp stuff into own files; removed some of our 6 (!) bomp decoders | Max Horn |