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path: root/scumm/boxes.cpp
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2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-05-20REmove now unneeded assert as MM NES may pass zero ptr to box whichEugene Sandulenko
should be ignored. svn-id: r18191
2005-05-16Fix from Quiteust for boxes in MM NES.Eugene Sandulenko
svn-id: r18132
2005-04-30cleanup closestPtOnLineMax Horn
svn-id: r17876
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
svn-id: r17420
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-11-05Add patch #1060453 - MIVGA: Actor Scale PatchTravis Howell
svn-id: r15712
2004-09-28One further cleanup -- make use of Common::Point assignment operatorMax Horn
svn-id: r15337
2004-09-28Cleanup, add some comments to ScummEngine::areBoxesNeighboursMax Horn
svn-id: r15336
2004-09-28Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places)Max Horn
svn-id: r15335
2004-09-26Comment clarificationMax Horn
svn-id: r15296
2004-09-12fixed endlinesPaweł Kołodziejski
svn-id: r15069
2004-09-03Add fingolfin's suggested solution for bug #881132Travis Howell
svn-id: r14869
2004-07-14Update commentTravis Howell
svn-id: r14213
2004-04-11Workaround for bug #847827 (FOA: Wrong sprite z-order at specific place)Max Horn
svn-id: r13553
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-12-30cleanupMax Horn
svn-id: r12038
2003-12-25Fix for bug #809942 (COMI: Guybrush disappears before Hotel on Blood)Max Horn
svn-id: r11922
2003-11-28cleanupMax Horn
svn-id: r11414
2003-11-07fix invalid typo fixes ;-) (BTW did anybody get comit mails for khalek's ↵Max Horn
changes? I didn't) svn-id: r11183
2003-11-07more spelling fixesJonathan Gray
svn-id: r11176
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵Max Horn
access of the actor position svn-id: r10253
2003-09-11yet another tiny cleanup.... yeah yeah, I know I am annoyingMax Horn
svn-id: r10182
2003-09-11cleanupMax Horn
svn-id: r10181
2003-09-11cleanupMax Horn
svn-id: r10179
2003-09-11cleanupMax Horn
svn-id: r10169
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ↵Max Horn
of two big FIXME's, and might fix other scaling bugs in FT/DIG svn-id: r10140
2003-09-09added convertScaleTableToScaleSlot method, preparing to replace scale items ↵Max Horn
with scale slots svn-id: r10139
2003-08-13Give pass its own idTravis Howell
svn-id: r9654
2003-08-11Fix regressionTravis Howell
svn-id: r9629
2003-08-06get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNSMax Horn
svn-id: r9554
2003-08-06Add GF_INDY3 feature flag for indy3 games to reduce checksTravis Howell
Remove GF_ADLIB_DEFAULT since it is no longer used svn-id: r9546
2003-07-22Changed "SCALLING" to "SCALING".Torbjörn Andersson
svn-id: r9134
2003-07-22fix for bug #775420; also properly implemented the 'box matrix truncated' ↵Max Horn
workaround svn-id: r9129
2003-07-21fixing bug #774783 for the VGA version, too - and I bet the FmTowns version ↵Max Horn
will need this fix, too svn-id: r9112
2003-07-21really fix #774783 in IndyEGA (while the value '1' is not strictly correct, ↵Max Horn
and in IndyVGA it is 0, and 0 is the logical value - this *has* to be 1 (and 1 is what the original returns, too, due to a bug) svn-id: r9111
2003-07-21Fix for bug #770690 and bug #774783Max Horn
svn-id: r9110
2003-07-19moved some functions out of scummvm.cpp into more appropriate files; ↵Max Horn
rearranged stuff inside scummvm.cpp to be grouped a bit more logical svn-id: r9083
2003-07-15fix for bug #771803Max Horn
svn-id: r9043
2003-07-13workaround for bug #770351Max Horn
svn-id: r8993
2003-07-12undoing my last box change - with the last change in actor.cpp, this should ↵Max Horn
make MM boxes work properly and fix one or multiple of the open MM bugs svn-id: r8953
2003-07-12fix box coordinates for v1/v2 games (boxes are now contiguous)Max Horn
svn-id: r8943
2003-07-02removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult ↵Max Horn
definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) svn-id: r8710
2003-06-30this FIXME is obsoleted by my recent fix for getMaskFromBoxMax Horn
svn-id: r8678
2003-06-30fix for #740244 and #755863. This appears to have been a long standing bug ↵Max Horn
in the original engine? svn-id: r8676