aboutsummaryrefslogtreecommitdiff
path: root/scumm/charset.cpp
AgeCommit message (Collapse)Author
2006-01-23Removing GID_ZAK256 and GID_LOOM256Max Horn
svn-id: r20153
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2006-01-10Refactoring to remove CharsetRenderer::_ignoreCharsetMaskMax Horn
svn-id: r19960
2005-11-27Add patch:Travis Howell
1367403 - Korean Fixes svn-id: r19718
2005-11-17Fixed typo in error message.Torbjörn Andersson
svn-id: r19626
2005-11-06Correct charset palette in HE games.Travis Howell
svn-id: r19484
2005-11-06Cleanup.Travis Howell
svn-id: r19482
2005-11-05Detect where wizImage type 1 should be flipped.Travis Howell
Show images without zoom or angle in ski ride of pajama3 for now. svn-id: r19462
2005-11-04Add missing case for HE games.Travis Howell
Fix regression in HE games I caused. svn-id: r19429
2005-11-04Cleanup, remove hacks.Travis Howell
svn-id: r19425
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-09-03Change PalmOS identChris Apers
svn-id: r18750
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18681
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-18fix compilation with DISABLE_SCUMM_7_8 definedGregory Montoir
svn-id: r18409
2005-06-17Handle newlines in blast text (fixes last remaining part of bug #902415)Max Horn
svn-id: r18408
2005-06-04Fix for bug #1064658 (FM-TOWNS (Loom, Zak, Indy3): Dialog text shading ↵Max Horn
incorrect) svn-id: r18343
2005-05-26Take the font height from the charset header for V3 fonts, too; determine ↵Max Horn
the number of chars for V4/V5 fonts, too svn-id: r18266
2005-05-26Added CharsetRenderer::getCharHeight()Max Horn
svn-id: r18260
2005-05-20Fix charsets in MM NES after gameload.Eugene Sandulenko
svn-id: r18196
2005-05-15Replaced global revBitMask array with a macroMax Horn
svn-id: r18104
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
svn-id: r18091
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-08Comply to our coding conventionsMax Horn
svn-id: r17975
2005-04-23decompressWizImage shouldn't be called directly by charset renderer in HE games.Travis Howell
Fix palette issues with charset type 0 in HE games svn-id: r17774
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-10Do not hardcode character translation tables and verbs prepositionsEugene Sandulenko
in MM NES but extract it directly from ROM. Patch from Quietust svn-id: r17505
2005-04-05Clear the text surface when loading a saved game, otherwise any text thatTorbjörn Andersson
was displayed before loading the game will remain. I hope this is the correct fix. svn-id: r17382
2005-03-25Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ↵Max Horn
method Gdi::roomChanged(); some more cleanup svn-id: r17226
2005-03-25Started some cleanup work on class Gdi (in particular, I try to limit that ↵Max Horn
class to GFX decoding only, and moved the screen rendering code out of it) svn-id: r17225
2005-03-24First attempt to position NES graphics correctly on screen. Still verbsEugene Sandulenko
are at wrong places. svn-id: r17217
2005-03-24Lots of MM NES changes from Quietust and meEugene Sandulenko
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212
2005-03-23Fix MM NES text rendering so old messages are cleared up correctly.Eugene Sandulenko
svn-id: r17202
2005-03-21Many MM NES fixes/improvements from Quietust:Eugene Sandulenko
o Doesn't crash when going upstairs. Now game is playable up to the green tentacle o Proper subtitles colors o Room mask is decoded but doesn't affect sprites yet o Inventory draw issues fixed o Fix actors position when they're facing right svn-id: r17191
2005-03-16First attempt to fix charset colors.Eugene Sandulenko
svn-id: r17165
2005-03-16Preliminary support for NES charsets. Colors are wrong and we get glitchesEugene Sandulenko
caused by too narrow screen. Also text clearing doesn't work. svn-id: r17164
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
and hercAmber. Updated documentation accordingly. svn-id: r16975
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it ↵Gregory Montoir
actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them svn-id: r16132
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and ↵Gregory Montoir
simplifications svn-id: r15921
2004-10-23Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)Max Horn
svn-id: r15671
2004-10-22WhitespaceTorbjörn Andersson
svn-id: r15647
2004-10-09This makes no sense here...Max Horn
svn-id: r15481
2004-10-06OoopsTravis Howell
svn-id: r15425
2004-10-05Better clipping code.Travis Howell
svn-id: r15424
2004-10-05thinkerk works now.Travis Howell
svn-id: r15421
2004-10-05Allow color adjustment when decompressing wizImages.Travis Howell
svn-id: r15419