Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-01-23 | Removing GID_ZAK256 and GID_LOOM256 | Max Horn | |
svn-id: r20153 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2006-01-10 | Refactoring to remove CharsetRenderer::_ignoreCharsetMask | Max Horn | |
svn-id: r19960 | |||
2005-11-27 | Add patch: | Travis Howell | |
1367403 - Korean Fixes svn-id: r19718 | |||
2005-11-17 | Fixed typo in error message. | Torbjörn Andersson | |
svn-id: r19626 | |||
2005-11-06 | Correct charset palette in HE games. | Travis Howell | |
svn-id: r19484 | |||
2005-11-06 | Cleanup. | Travis Howell | |
svn-id: r19482 | |||
2005-11-05 | Detect where wizImage type 1 should be flipped. | Travis Howell | |
Show images without zoom or angle in ski ride of pajama3 for now. svn-id: r19462 | |||
2005-11-04 | Add missing case for HE games. | Travis Howell | |
Fix regression in HE games I caused. svn-id: r19429 | |||
2005-11-04 | Cleanup, remove hacks. | Travis Howell | |
svn-id: r19425 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-09-03 | Change PalmOS ident | Chris Apers | |
svn-id: r18750 | |||
2005-08-14 | Replace warnings with debug, errors or printfs: | Travis Howell | |
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18681 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-18 | fix compilation with DISABLE_SCUMM_7_8 defined | Gregory Montoir | |
svn-id: r18409 | |||
2005-06-17 | Handle newlines in blast text (fixes last remaining part of bug #902415) | Max Horn | |
svn-id: r18408 | |||
2005-06-04 | Fix for bug #1064658 (FM-TOWNS (Loom, Zak, Indy3): Dialog text shading ↵ | Max Horn | |
incorrect) svn-id: r18343 | |||
2005-05-26 | Take the font height from the charset header for V3 fonts, too; determine ↵ | Max Horn | |
the number of chars for V4/V5 fonts, too svn-id: r18266 | |||
2005-05-26 | Added CharsetRenderer::getCharHeight() | Max Horn | |
svn-id: r18260 | |||
2005-05-20 | Fix charsets in MM NES after gameload. | Eugene Sandulenko | |
svn-id: r18196 | |||
2005-05-15 | Replaced global revBitMask array with a macro | Max Horn | |
svn-id: r18104 | |||
2005-05-14 | Add configure option to disable HE 70+ games. | Travis Howell | |
svn-id: r18091 | |||
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn | |
svn-id: r18037 | |||
2005-05-08 | Comply to our coding conventions | Max Horn | |
svn-id: r17975 | |||
2005-04-23 | decompressWizImage shouldn't be called directly by charset renderer in HE games. | Travis Howell | |
Fix palette issues with charset type 0 in HE games svn-id: r17774 | |||
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn | |
svn-id: r17716 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-10 | Do not hardcode character translation tables and verbs prepositions | Eugene Sandulenko | |
in MM NES but extract it directly from ROM. Patch from Quietust svn-id: r17505 | |||
2005-04-05 | Clear the text surface when loading a saved game, otherwise any text that | Torbjörn Andersson | |
was displayed before loading the game will remain. I hope this is the correct fix. svn-id: r17382 | |||
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ↵ | Max Horn | |
method Gdi::roomChanged(); some more cleanup svn-id: r17226 | |||
2005-03-25 | Started some cleanup work on class Gdi (in particular, I try to limit that ↵ | Max Horn | |
class to GFX decoding only, and moved the screen rendering code out of it) svn-id: r17225 | |||
2005-03-24 | First attempt to position NES graphics correctly on screen. Still verbs | Eugene Sandulenko | |
are at wrong places. svn-id: r17217 | |||
2005-03-24 | Lots of MM NES changes from Quietust and me | Eugene Sandulenko | |
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212 | |||
2005-03-23 | Fix MM NES text rendering so old messages are cleared up correctly. | Eugene Sandulenko | |
svn-id: r17202 | |||
2005-03-21 | Many MM NES fixes/improvements from Quietust: | Eugene Sandulenko | |
o Doesn't crash when going upstairs. Now game is playable up to the green tentacle o Proper subtitles colors o Room mask is decoded but doesn't affect sprites yet o Inventory draw issues fixed o Fix actors position when they're facing right svn-id: r17191 | |||
2005-03-16 | First attempt to fix charset colors. | Eugene Sandulenko | |
svn-id: r17165 | |||
2005-03-16 | Preliminary support for NES charsets. Colors are wrong and we get glitches | Eugene Sandulenko | |
caused by too narrow screen. Also text clearing doesn't work. svn-id: r17164 | |||
2005-03-02 | Distinguish between green and amber hercules. Now specify it via hercGreen | Eugene Sandulenko | |
and hercAmber. Updated documentation accordingly. svn-id: r16975 | |||
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko | |
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it ↵ | Gregory Montoir | |
actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them svn-id: r16132 | |||
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and ↵ | Gregory Montoir | |
simplifications svn-id: r15921 | |||
2004-10-23 | Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) | Max Horn | |
svn-id: r15671 | |||
2004-10-22 | Whitespace | Torbjörn Andersson | |
svn-id: r15647 | |||
2004-10-09 | This makes no sense here... | Max Horn | |
svn-id: r15481 | |||
2004-10-06 | Ooops | Travis Howell | |
svn-id: r15425 | |||
2004-10-05 | Better clipping code. | Travis Howell | |
svn-id: r15424 | |||
2004-10-05 | thinkerk works now. | Travis Howell | |
svn-id: r15421 | |||
2004-10-05 | Allow color adjustment when decompressing wizImages. | Travis Howell | |
svn-id: r15419 |