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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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costume.cpp
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Author
2003-04-22
cleanup; small fix for GF_OLD256 games; also the head hack for indy3 is not n...
Max Horn
2003-04-19
fix for pass (revert changes)
Paweł Kołodziejski
2003-04-19
ignorePakCols, should be used for ega games, why not for amiga? i don't see d...
Paweł Kołodziejski
2003-04-16
fixed actor palette for nonblocked games
Paweł Kołodziejski
2003-04-16
a little fix for costumes, still wrong
Paweł Kołodziejski
2003-04-14
changes in costumes offsets, still wrong
Paweł Kołodziejski
2003-04-13
fix stupid bug
Paweł Kołodziejski
2003-04-13
handle old_bundle offsets for costume code, still wrong
Paweł Kołodziejski
2003-04-12
oops
Max Horn
2003-04-12
fixed costume code for OLD_BUNDLE (but boy, this is hackish... we rather shou...
Max Horn
2003-04-08
changed range from GF_OLD256 to GF_AFTER_V3
Paweł Kołodziejski
2003-04-07
fixed reading Loom index file, and handle gfx for 16 colors games
Paweł Kołodziejski
2003-03-06
updated copyrights headers
Paweł Kołodziejski
2003-03-06
and more cleanup
Paweł Kołodziejski
2003-01-14
Patch 667613: Extend gfxUsageBits[]
James Brown
2003-01-07
more akos/costume merging
Max Horn
2003-01-05
started unifying code in akos.cpp and costume.cpp
Max Horn
2002-11-19
Patch #639699: SAM: Fix for graphics glitch
Max Horn
2002-10-24
changed number strips to dynamic and increased arrays tdirty and bdirty to 80
Paweł Kołodziejski
2002-09-21
more warning fixes
Max Horn
2002-09-01
fixes to resolutions
Paweł Kołodziejski
2002-08-31
fixed with new costume
Paweł Kołodziejski
2002-08-31
changed resolution values from static to dynamic, I hope I don't break something
Paweł Kołodziejski
2002-08-29
sound system cleanup
Max Horn
2002-08-24
fixed some warnings
Max Horn
2002-08-21
Initial revision
Max Horn
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