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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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costume.cpp
Age
Commit message (
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Author
2004-08-10
Remove old unused and unneeded function.
Travis Howell
2004-08-10
Should be 8 pixels for V1 games.
Travis Howell
2004-08-10
Fix a few remaining graphic gliches in V1 games
Travis Howell
2004-08-09
Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives)
Max Horn
2004-08-08
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
Max Horn
2004-07-26
Cleanup
Travis Howell
2004-07-25
Sam & Max doesn't need separate palette, just uses _shadowPalette.
Travis Howell
2004-06-28
Fix missing sound effects in puttdemo (DOS)
Travis Howell
2004-06-25
Minor cleanup
Travis Howell
2004-04-06
Fix for bug #929724 (MI2: Intro regression) -> since _outheight can be negati...
Max Horn
2004-04-04
Fix signedness issue (lead to incorred address computations on 64 bit machines)
Max Horn
2004-04-04
My recent change to _draw_bottom caused a regression in The Dig (and maybe el...
Max Horn
2004-04-03
fixed hypothetical off-by-one error when computing _draw_bottom (a semantical...
Max Horn
2004-01-08
cleanup (make some more use of class Common::Rect)
Max Horn
2004-01-06
updated copyright notice
Max Horn
2004-01-05
replace more usages of _screenWidth by more appropriate variables/values
Max Horn
2004-01-05
added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...
Max Horn
2004-01-03
renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...
Max Horn
2003-11-23
fix / hack for actor costume gfx glitches in scumm v1 games
Paweł Kołodziejski
2003-11-16
whitespace
Max Horn
2003-11-16
changed some shift operators to *, /
Paweł Kołodziejski
2003-11-07
more spelling fixes
Jonathan Gray
2003-10-09
Moved PalmOS initializations out of namespaces.
Chris Apers
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-08-26
Revert v1 zak face costume color nack to 8, since palette is fixed.
Travis Howell
2003-08-25
cleanup
Max Horn
2003-08-25
check for costume format, not engine version
Max Horn
2003-08-25
fixed and cleaned up V1 actor masking
Max Horn
2003-08-24
Minor cleanup
Travis Howell
2003-08-20
Remove my junk
Travis Howell
2003-08-20
v1 zak costume colors should be perfect now
Travis Howell
2003-08-20
v1 zak costume color almost all right.
Travis Howell
2003-08-19
small changes to v1 mask
Paweł Kołodziejski
2003-08-19
Correction for v1 zak faces
Travis Howell
2003-08-18
fixed y position of mask in v1 costume rendering
Paweł Kołodziejski
2003-08-18
Updated globals access for PalmOS
Chris Apers
2003-08-18
Add support for flashlight in v1 maniac by converting older values.
Travis Howell
2003-08-18
Use correct costume color for darkness in v1 zak
Travis Howell
2003-08-18
Fix v1 zak costume colors
Travis Howell
2003-08-17
Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.
Torbjörn Andersson
2003-08-17
Remove c64_ignorePakCols calls for v1 games, since they cause crashes and don...
Travis Howell
2003-08-17
Add palette tables for v1 costumes, thanks to Hoenicke
Travis Howell
2003-08-15
Set v1 actor color to static for now, so actors can at least be seen easier.
Travis Howell
2003-08-13
Explicitly stated a bit masking to please VC.NET2003 runtime small types conv...
Bertrand Augereau
2003-08-12
this makes more sense in hex
Jonathan Gray
2003-08-12
mention what format a costume is using (ie why it is invalid)
Jonathan Gray
2003-08-11
Ooops that should only be for Amiga scumm 5 games.
Travis Howell
2003-08-11
Fix for Bug [770364] MI2: Amiga - Segfault when entering bar
Jamieson Christian
2003-08-11
Fix a regression, this code is required for Amiga versions!
Travis Howell
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