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path: root/scumm/costume.cpp
AgeCommit message (Expand)Author
2004-08-10Remove old unused and unneeded function.Travis Howell
2004-08-10Should be 8 pixels for V1 games.Travis Howell
2004-08-10Fix a few remaining graphic gliches in V1 gamesTravis Howell
2004-08-09Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives)Max Horn
2004-08-08Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))Max Horn
2004-07-26CleanupTravis Howell
2004-07-25Sam & Max doesn't need separate palette, just uses _shadowPalette.Travis Howell
2004-06-28Fix missing sound effects in puttdemo (DOS)Travis Howell
2004-06-25Minor cleanupTravis Howell
2004-04-06Fix for bug #929724 (MI2: Intro regression) -> since _outheight can be negati...Max Horn
2004-04-04Fix signedness issue (lead to incorred address computations on 64 bit machines)Max Horn
2004-04-04My recent change to _draw_bottom caused a regression in The Dig (and maybe el...Max Horn
2004-04-03fixed hypothetical off-by-one error when computing _draw_bottom (a semantical...Max Horn
2004-01-08cleanup (make some more use of class Common::Rect)Max Horn
2004-01-06updated copyright noticeMax Horn
2004-01-05replace more usages of _screenWidth by more appropriate variables/valuesMax Horn
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...Max Horn
2004-01-03renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...Max Horn
2003-11-23fix / hack for actor costume gfx glitches in scumm v1 gamesPaweł Kołodziejski
2003-11-16whitespaceMax Horn
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
2003-11-07more spelling fixesJonathan Gray
2003-10-09Moved PalmOS initializations out of namespaces.Chris Apers
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-08-26Revert v1 zak face costume color nack to 8, since palette is fixed.Travis Howell
2003-08-25cleanupMax Horn
2003-08-25check for costume format, not engine versionMax Horn
2003-08-25fixed and cleaned up V1 actor maskingMax Horn
2003-08-24Minor cleanupTravis Howell
2003-08-20Remove my junkTravis Howell
2003-08-20v1 zak costume colors should be perfect nowTravis Howell
2003-08-20v1 zak costume color almost all right.Travis Howell
2003-08-19small changes to v1 maskPaweł Kołodziejski
2003-08-19Correction for v1 zak facesTravis Howell
2003-08-18fixed y position of mask in v1 costume renderingPaweł Kołodziejski
2003-08-18Updated globals access for PalmOSChris Apers
2003-08-18Add support for flashlight in v1 maniac by converting older values.Travis Howell
2003-08-18Use correct costume color for darkness in v1 zakTravis Howell
2003-08-18Fix v1 zak costume colorsTravis Howell
2003-08-17Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.Torbjörn Andersson
2003-08-17Remove c64_ignorePakCols calls for v1 games, since they cause crashes and don...Travis Howell
2003-08-17Add palette tables for v1 costumes, thanks to HoenickeTravis Howell
2003-08-15Set v1 actor color to static for now, so actors can at least be seen easier.Travis Howell
2003-08-13Explicitly stated a bit masking to please VC.NET2003 runtime small types conv...Bertrand Augereau
2003-08-12this makes more sense in hexJonathan Gray
2003-08-12mention what format a costume is using (ie why it is invalid)Jonathan Gray
2003-08-11Ooops that should only be for Amiga scumm 5 games.Travis Howell
2003-08-11Fix for Bug [770364] MI2: Amiga - Segfault when entering barJamieson Christian
2003-08-11Fix a regression, this code is required for Amiga versions!Travis Howell