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path: root/scumm/costume.cpp
AgeCommit message (Expand)Author
2003-07-08not sure which of the two variants is correct (but I am pretty sure the old o...Max Horn
2003-07-08each row has to be drawn 8 times (8x8 chars, after all), see also Gdi::drawSt...Max Horn
2003-07-08rewrote c64_ignorePakCols to what I *think* it should look like, base on my u...Max Horn
2003-07-08width has to be multiplied by 8; not sure about xmove, the values still look ...Max Horn
2003-07-08turns out the +4 on _baseptr is needed everywhere - now _animCmds matches bet...Max Horn
2003-07-08the 'mask' value is now also right; data at 'r' seems to match, too, and fina...Max Horn
2003-07-08_dataOffsets has the correct value now (based on comparisions of repeated off...Max Horn
2003-07-08again some code transformation (no functionality change; the V1 specific modi...Max Horn
2003-07-08ok, thanks erik for pointing out to me where this occurs :-)Max Horn
2003-07-08some more cleanup / C64 tweaksMax Horn
2003-07-08make more explicit :-)Max Horn
2003-07-08costume code cleanup & some more C64 tweaksMax Horn
2003-07-08clarified commentMax Horn
2003-07-08move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to kee...Max Horn
2003-07-07Add missing bit of code, still hopelessly broken.James Brown
2003-07-05Attempt some more V1 costume work. Not that it helps yet.James Brown
2003-06-25more const qualifiersMax Horn
2003-06-19again fix for v1 costume headerPaweł Kołodziejski
2003-06-19converted scale table to hex (looks a bit nicer and makes it easier to see th...Max Horn
2003-06-19fixed costume header for v1Paweł Kołodziejski
2003-06-19fix for len variable in v1 costume codecPaweł Kołodziejski
2003-06-19fixed warning (but the code is definitely incorrect ;-)Max Horn
2003-06-19added initial form of v1 costume codec (NOT WORKING, i think)Paweł Kołodziejski
2003-06-07some changes for v1 costumesPaweł Kołodziejski
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-06hook for V2 costumes (based on a brief glimpse at the costume resources; howe...Max Horn
2003-06-01Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)Max Horn
2003-06-01added a getMaskBuffer method (makes it easier to read some of the code); merg...Max Horn
2003-06-01same change as in the old costume code: just always maskMax Horn
2003-05-31Amiga specific code is only require for Amiga versions of indy4 and monkey2Travis Howell
2003-05-30more costume cleanup. soone we should be able to merger AKOS codec1 and the o...Max Horn
2003-05-30fix The Dig 'hang' regressionMax Horn
2003-05-29cleanup; fixed crashes that occured when an actor was drawn partly offscreenMax Horn
2003-05-29merged all AKOS codec 1 decoders into oneMax Horn
2003-05-29more costume cleanup; fixed small regression I introduced (copy & paste, sigh)Max Horn
2003-05-29more costuem code mergingMax Horn
2003-05-29more costume cleanupMax Horn
2003-05-29more costume/akos changesMax Horn
2003-05-29they are getting more and more similar :-)Max Horn
2003-05-29cleanupMax Horn
2003-05-28some more akos/old costume code unification, and cleanupMax Horn
2003-05-18Patch #738859: Experimental costume.cpp cleanupMax Horn
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
2003-05-13cleanupMax Horn
2003-05-12fixed another VC warningMax Horn
2003-05-12modified akos / 'old' costume (charset) masking code to a) match each other; ...Max Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-05-03Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)Max Horn
2003-05-03seems to be the right thing to do...Jonathan Gray