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path: root/scumm/debugger.cpp
AgeCommit message (Expand)Author
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...Max Horn
2004-01-03renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...Max Horn
2003-12-30be a bit more gentle to people typing in invalid box IDs :-)Max Horn
2003-12-30improved box drawing in debugger (now also draws boxes of height 0Max Horn
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent _n...Max Horn
2003-12-25fix debuggerMax Horn
2003-12-25_inventory was sometimes accessed one-based and sometimes zero-based -> alway...Max Horn
2003-12-25cleanupMax Horn
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi...Max Horn
2003-10-26factor out common debugger codeMax Horn
2003-10-26cleanupMax Horn
2003-10-12some more target<->game cleanupMax Horn
2003-10-12cleanupMax Horn
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-09-24More Amiga V2/V3 sound updates from _Q_:Travis Howell
2003-09-24Whitespace changesTorbjörn Andersson
2003-09-23fixed conversion warning under vc7Paweł Kołodziejski
2003-09-20make console height/width based on a float percentage of the overlay size -> ...Max Horn
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...Max Horn
2003-09-11nicer box matrix output in V3-V8 gamesMax Horn
2003-09-11fix V1/V2 walkmatrix debug commandMax Horn
2003-09-11V2 walk matrix supportMax Horn
2003-09-11cleanupMax Horn
2003-09-08make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolumeMax Horn
2003-09-07added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initi...Max Horn
2003-08-15The imuse debugger commands now work with playerV2 too.Jochen Hoenicke
2003-08-13Add 'name' lookup ability to debuggers "actor" and "object" commandsJames Brown
2003-08-11Expanded iMuse debugger commands. All iMuseJamieson Christian
2003-08-10Added imuse_panic to turn off all music playersJamieson Christian
2003-08-08remove GF_LOOMJonathan Gray
2003-08-06Tweaked debugger output to avoid wrapping, esp.Jamieson Christian
2003-08-06Remove unneeded double bracketsTravis Howell
2003-08-06Add GF_LOOM feature flag for loom games to reduce checks.Travis Howell
2003-08-05another tab completion fix by wjpMax Horn
2003-08-05fix for debugger tab completion (thanks wjp)Max Horn
2003-07-24cleanup: encapsulate some more members of class Actor, and rename newDirectio...Max Horn
2003-07-21Fix for #775275 : debugger support on WinCENicolas Bacca
2003-07-14fix argument checkJonathan Gray
2003-07-09Fix compilation, V1 verb positionsJames Brown
2003-07-09Patch #768217: Apply Mankeli's 'object state' debugger commandJames Brown
2003-07-03const correctnessMax Horn
2003-07-02removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...Max Horn
2003-07-01Add a few more actor debugger subcommands, and correct V2 coordinate translat...James Brown
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
2003-06-07follow our coding conventionsMax Horn
2003-06-02Clean up debugger Restart function and move to SCUMM restart functionJames Brown
2003-06-01added a getMaskBuffer method (makes it easier to read some of the code); merg...Max Horn
2003-05-31added box matrix debug commandMax Horn