Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-26 | got rid of those _maxFOO macros, replaced them by access to the equivalent ↵ | Max Horn | |
_numFOO variables svn-id: r11953 | |||
2003-12-25 | fix debugger | Max Horn | |
svn-id: r11930 | |||
2003-12-25 | _inventory was sometimes accessed one-based and sometimes zero-based -> ↵ | Max Horn | |
always use zero-base, for consistency svn-id: r11925 | |||
2003-12-25 | cleanup | Max Horn | |
svn-id: r11921 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11217 | |||
2003-11-02 | turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵ | Max Horn | |
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045 | |||
2003-10-26 | factor out common debugger code | Max Horn | |
svn-id: r10984 | |||
2003-10-26 | cleanup | Max Horn | |
svn-id: r10982 | |||
2003-10-12 | some more target<->game cleanup | Max Horn | |
svn-id: r10769 | |||
2003-10-12 | cleanup | Max Horn | |
svn-id: r10764 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-09-24 | More Amiga V2/V3 sound updates from _Q_: | Travis Howell | |
1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a 2. Some changes to player_v3a as a result of #1, including reduced music volume 3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h svn-id: r10392 | |||
2003-09-24 | Whitespace changes | Torbjörn Andersson | |
svn-id: r10390 | |||
2003-09-23 | fixed conversion warning under vc7 | Paweł Kołodziejski | |
svn-id: r10370 | |||
2003-09-20 | make console height/width based on a float percentage of the overlay size -> ↵ | Max Horn | |
the overlay isn't so tiny anymore in COMI svn-id: r10329 | |||
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵ | Max Horn | |
access of the actor position svn-id: r10253 | |||
2003-09-11 | nicer box matrix output in V3-V8 games | Max Horn | |
svn-id: r10178 | |||
2003-09-11 | fix V1/V2 walkmatrix debug command | Max Horn | |
svn-id: r10177 | |||
2003-09-11 | V2 walk matrix support | Max Horn | |
svn-id: r10176 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10169 | |||
2003-09-08 | make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume | Max Horn | |
svn-id: r10097 | |||
2003-09-07 | added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 ↵ | Max Horn | |
(initial stab, more work to follow) svn-id: r10066 | |||
2003-08-15 | The imuse debugger commands now work with playerV2 too. | Jochen Hoenicke | |
svn-id: r9704 | |||
2003-08-13 | Add 'name' lookup ability to debuggers "actor" and "object" commands | James Brown | |
svn-id: r9663 | |||
2003-08-11 | Expanded iMuse debugger commands. All iMuse | Jamieson Christian | |
commands are now under "imuse", and underscores have been removed. imuse panic - Stop all music tracks imuse multimidi on/off - Set multimidi imuse play # - Play a sound resource imuse play random - Play a random sound resource imuse stop # - Stop a music resource imuse stop all - Stop all music resources Note that "play #" and "play random" only attempt to play a sound resource. If the resource is not a music resource or is in a format not supported by the current music driver, it won't play. You can use this as a mini jukebox, but be sure you're in a room with minimal activity. The goal is to minimize interference from the scripts while playing sounds that are not expected in that room. svn-id: r9641 | |||
2003-08-10 | Added imuse_panic to turn off all music players | Jamieson Christian | |
svn-id: r9621 | |||
2003-08-08 | remove GF_LOOM | Jonathan Gray | |
svn-id: r9603 | |||
2003-08-06 | Tweaked debugger output to avoid wrapping, esp. | Jamieson Christian | |
in the case of tabular output. svn-id: r9577 | |||
2003-08-06 | Remove unneeded double brackets | Travis Howell | |
svn-id: r9548 | |||
2003-08-06 | Add GF_LOOM feature flag for loom games to reduce checks. | Travis Howell | |
Will make it easier to add loom fm towns target in future. svn-id: r9547 | |||
2003-08-05 | another tab completion fix by wjp | Max Horn | |
svn-id: r9517 | |||
2003-08-05 | fix for debugger tab completion (thanks wjp) | Max Horn | |
svn-id: r9515 | |||
2003-07-24 | cleanup: encapsulate some more members of class Actor, and rename ↵ | Max Horn | |
newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy) svn-id: r9175 | |||
2003-07-21 | Fix for #775275 : debugger support on WinCE | Nicolas Bacca | |
svn-id: r9114 | |||
2003-07-14 | fix argument check | Jonathan Gray | |
svn-id: r9016 | |||
2003-07-09 | Fix compilation, V1 verb positions | James Brown | |
svn-id: r8880 | |||
2003-07-09 | Patch #768217: Apply Mankeli's 'object state' debugger command | James Brown | |
svn-id: r8879 | |||
2003-07-03 | const correctness | Max Horn | |
svn-id: r8727 | |||
2003-07-02 | removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult ↵ | Max Horn | |
definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) svn-id: r8710 | |||
2003-07-01 | Add a few more actor debugger subcommands, and correct V2 coordinate ↵ | James Brown | |
translation for o2_(get/set)ActorElevation svn-id: r8683 | |||
2003-06-14 | runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT | Max Horn | |
svn-id: r8468 | |||
2003-06-07 | follow our coding conventions | Max Horn | |
svn-id: r8377 | |||
2003-06-02 | Clean up debugger Restart function and move to SCUMM restart function | James Brown | |
svn-id: r8263 | |||
2003-06-01 | added a getMaskBuffer method (makes it easier to read some of the code); ↵ | Max Horn | |
merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen svn-id: r8241 | |||
2003-05-31 | added box matrix debug command | Max Horn | |
svn-id: r8179 | |||
2003-05-31 | perform y ciping for box polygons, too (avoids crashes) | Max Horn | |
svn-id: r8177 | |||
2003-05-31 | fixed debugger command params bug | Max Horn | |
svn-id: r8176 | |||
2003-05-28 | Patch #745022: More help in Debugger | Max Horn | |
svn-id: r8068 | |||
2003-05-27 | fixed o8_getStringWidth (should fix bug #741625) | Max Horn | |
svn-id: r8035 |