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path: root/scumm/debugger.cpp
AgeCommit message (Expand)Author
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-08Comply to our coding conventionsMax Horn
2005-04-24Changed the semantics of debug level 0 from off back to something more simili...Max Horn
2005-04-23Simplified debuglevel handling:Max Horn
2005-04-22Only modify gDebugLevel, not the transient configMax Horn
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
2005-04-04Removed GF_SMALL_NAMESMax Horn
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-01Updated copyrightMax Horn
2004-12-27Reducing header dependencies a bitMax Horn
2004-12-27Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out q...Max Horn
2004-12-25Get rid of g_debugLevel (this fixes bug #1091142)Max Horn
2004-11-28Print some camera infoMax Horn
2004-11-27To really, truly fix the multi-midi race condition, the adlib driver is now a...Jerome Fisher
2004-11-27Don't use directory param of File::open unless you have toMax Horn
2004-11-09CleanupChris Apers
2004-09-28Changed more of the actor class members to match our coding guidelines (in th...Max Horn
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of t...Max Horn
2004-09-02cleanupMax Horn
2004-08-28akos should queue commmands and executate after drawing costumes (Caused race...Travis Howell
2004-08-15Show a bit less info so that the output of the 'actors' command fits into the...Max Horn
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...Max Horn
2004-08-08Fixed variable access in the debuggerMax Horn
2004-06-27Reversed param order of File::open() -- this allowed me to get rid of a few m...Max Horn
2004-03-16Patch #917503: Remove stray semicolonsMax Horn
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-22whitespacesMax Horn
2004-02-13Remove debug printf()James Brown
2004-01-31renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/r...Max Horn
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could pro...James Brown
2004-01-14Move SCUMM debugger init later on. With this _numVariables is set, so theoret...James Brown
2004-01-12- indentPaweł Kołodziejski
2004-01-11changed the name of the former removeObjectFromRoom yet again, to markObjectR...Max Horn
2004-01-11renamed removeObjectFromRoom to forceObjectRedrawMax Horn
2004-01-10More conversion to debug channelsJames Brown
2004-01-10Start of debug channel support. TODO: Move this to the common Debugger system?James Brown
2004-01-08more cleanupMax Horn
2004-01-06updated copyright noticeMax Horn
2004-01-06renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen c...Max Horn
2004-01-05replace more usages of _screenWidth by more appropriate variables/valuesMax Horn
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...Max Horn
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...Max Horn
2004-01-03renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...Max Horn
2003-12-30be a bit more gentle to people typing in invalid box IDs :-)Max Horn
2003-12-30improved box drawing in debugger (now also draws boxes of height 0Max Horn
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent _n...Max Horn
2003-12-25fix debuggerMax Horn
2003-12-25_inventory was sometimes accessed one-based and sometimes zero-based -> alway...Max Horn