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authorEugene Sandulenko2005-03-11 01:10:06 +0000
committerEugene Sandulenko2005-03-11 01:10:06 +0000
commit154c4af8dc2d561050a5a963e2b45403cda618dc (patch)
tree0c4b41ed77afeb42036fdba990805b180edc7c24 /scumm/debugger.cpp
parent3cf691e9f9d0aafad14b76272201a0cfac2e8a76 (diff)
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Mass-renamed all variables of Actor object according to our current code
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
Diffstat (limited to 'scumm/debugger.cpp')
-rw-r--r--scumm/debugger.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/scumm/debugger.cpp b/scumm/debugger.cpp
index 8d5b0710dd..b033a318eb 100644
--- a/scumm/debugger.cpp
+++ b/scumm/debugger.cpp
@@ -188,7 +188,7 @@ bool ScummDebugger::Cmd_IMuse(int argc, const char **argv) {
bool ScummDebugger::Cmd_Room(int argc, const char **argv) {
if (argc > 1) {
int room = atoi(argv[1]);
- _vm->_actors[_vm->VAR(_vm->VAR_EGO)].room = room;
+ _vm->_actors[_vm->VAR(_vm->VAR_EGO)]._room = room;
_vm->_sound->stopAllSounds();
_vm->startScene(room, 0, 0);
_vm->_fullRedraw = 1;
@@ -378,14 +378,14 @@ bool ScummDebugger::Cmd_Actor(int argc, const char **argv) {
DebugPrintf("Actor[%d].animVar[%d] = %d\n", actnum, value, a->getAnimVar(value));
} else if (!strcmp(argv[2], "ignoreboxes")) {
- a->ignoreBoxes = (value > 0);
- DebugPrintf("Actor[%d].ignoreBoxes = %d\n", actnum, a->ignoreBoxes);
+ a->_ignoreBoxes = (value > 0);
+ DebugPrintf("Actor[%d].ignoreBoxes = %d\n", actnum, a->_ignoreBoxes);
} else if (!strcmp(argv[2], "x")) {
- a->putActor(value, a->_pos.y, a->room);
+ a->putActor(value, a->_pos.y, a->_room);
DebugPrintf("Actor[%d].x = %d\n", actnum, a->_pos.x);
_vm->_fullRedraw = 1;
} else if (!strcmp(argv[2], "y")) {
- a->putActor(a->_pos.x, value, a->room);
+ a->putActor(a->_pos.x, value, a->_room);
DebugPrintf("Actor[%d].y = %d\n", actnum, a->_pos.y);
_vm->_fullRedraw = 1;
} else if (!strcmp(argv[2], "_elevation")) {
@@ -398,7 +398,7 @@ bool ScummDebugger::Cmd_Actor(int argc, const char **argv) {
else {
a->setActorCostume(value);
_vm->_fullRedraw = 1;
- DebugPrintf("Actor[%d].costume = %d\n", actnum, a->costume);
+ DebugPrintf("Actor[%d].costume = %d\n", actnum, a->_costume);
}
} else if (!strcmp(argv[2], "name")) {
DebugPrintf("Name of actor %d: %s\n", actnum, _vm->getObjOrActorName(actnum));
@@ -418,11 +418,11 @@ bool ScummDebugger::Cmd_PrintActor(int argc, const char **argv) {
DebugPrintf("+--+----+----+---+----+---+---+---+---+---+---+---+---+\n");
for (i = 1; i < _vm->_numActors; i++) {
a = &_vm->_actors[i];
- if (a->visible)
+ if (a->_visible)
DebugPrintf("|%2d|%4d|%4d|%3d|%4d|%3d|%3d|%3d|%3d|%3d|%3d|%3d|$%02x|\n",
- a->number, a->_pos.x, a->_pos.y, a->width, a->getElevation(),
- a->costume, a->_walkbox, a->moving, a->forceClip, a->frame,
- a->scalex, a->getFacing(), int(_vm->_classData[a->number]&0xFF));
+ a->_number, a->_pos.x, a->_pos.y, a->_width, a->getElevation(),
+ a->_costume, a->_walkbox, a->_moving, a->_forceClip, a->_frame,
+ a->_scalex, a->getFacing(), int(_vm->_classData[a->_number]&0xFF));
}
DebugPrintf("+-----------------------------------------------------+\n");
return true;